An adventurous team inspects a series of volcanoes on Mars but these puzzling structures erupt with mud instead of lava. When Daniela gets too close to one of the formations, her beloved biologist field kit falls in, sinking beneath the surface. Dr. Thomas tries to use science and technology to retrieve the kit, but in the end, it's Malcolm's creativity that saves the day, thanks in large part to the fanciful Martians who he imagines live in and around the mud volcanoes. This graphic novel includes Mars facts and survival tips as well as in-depth content on animal adaptation and behavior. Backmatter includes an activity page and character information.
Three interplanetary explorers arrive at the yardangs of Mars, a series of spellbinding rocky ridges that have been shaped by centuries of wind erosion. But the team runs into trouble when their portable navigation device gets damaged! Surrounded by inhospitable landscape, the explorers must rely on their knowledge of the animal navigation or risk getting stranded. As the team brainstorms ideas, Malcolm sketches out and imagines the yardangs as a haven for Martian predators. This graphic novel includes Mars facts and survival tips as well as in-depth content on animal adaptation and behavior. Backmatter includes an activity page and character information.
Elena, Amy, and Fiona band together for an exciting adventure. Tío sends them back to ancient Rome, where a witch is being accused of taking the form of an evil creature. Is this witch real? Is she dangerous? Or is she in danger? Join the girls on a breakneck adventure through the city of Rome in all its glory—from the Colosseum to the Market of Trajan. This graphic novel includes monster profiles and survival tips as well as in-depth content on the social structure, government, and fashion of ancient Rome. Backmatter includes an activity page and character information.
Using the new C3 Framework for Social Studies Standards, Body Image in the Media in the Global Citizens: Modern Media series explores the topic through the lenses of History, Geography, Civics, and Economics. Text and photos look at the history, basic philosophies, and geography of how body image is portrayed in the media. As they read, students will develop questions about the text, and use evidence from a variety of sources in order to form conclusions. Data-focused backmatter is included, as well as a bibliography, glossary, and index.
Tío sends Elena, Jorge, and Marcus to a small town in Iowa in 1983. This sounds like a boring adventure, until they learn that they're going to one of the first video game competitions--and they're there to identify and hide a flock of zombies from the public! Will they be able to find and save the zombies in time? And will Marcus ever get to play an original PacMan arcade game? Join the Secret Society of Monster Hunters to find out.
It is 1972--a cold summer in Minneapolis, Minnesota. Tío has sent the monster hunters to find a dangerous werewolf. They need to stop it from hurting others--and from getting hurt itself. But is it really that dangerous? Join Marcus, Elena, and Fiona to find out. They explore downtown Minneapolis and the Minnesota State Fair. As they search for the werewolf, they learn about 1970s history and culture, and make friends with the theater folk of Minnesota along the way.
Elena, Jorge, and Marcus must brave the Chicago winter in search of a vampire. In a bleak, post-Depression city, the children must not only find this creature of the night, but also find her lost locket. Will it be downtown at Marshall Fields? Or at a roller derby event? And will they find it in time to get home? Readers will find out, as they learn about the 1930s--and how to survive an encounter with the undead.
The kraken is the biggest monster in the sea. And in the 1950s, it seems to be headed straight for Boston! Marcus, Jorge, and Amy travel in Tío's time machine to the world of the Red Sox and Boston Harbor, racing to find the kraken and send it back to the northern seas where it belongs. Their journey takes them from Fenway Park to a high seas adventure as they learn about the culture of the 1950s, the mythology of the kraken, and even some marine biology.
Jorge, Elena, and Amy need to find a poltergeist before it reveals itself to the world. The only catch? It's in Seattle--and it's in the 1990s. Join the gang as they travel back to the rainy "Emerald City" in 1996. There, they will chase the poltergeist, racing against the clock to lay it to rest before it lays waste to historic Pioneer Square. Readers will learn about the history, culture, and fashion of the late 1990s, and meet someone very special along the way!
Is there a unicorn wandering around Woodstock? Or is it just a figment of some hippie's imagination? Marcus, Jorge, and Elena will have to find out as Tío sends them back to the Summer of Love. They will explore the world's happiest--and muddiest--rock festival along the way, learning about both the groovy and the controversial aspects of 1960s culture and history. Readers will get acquainted not only with the 1960s, but also with the beautiful, mysterious beast that is the unicorn.
Tío has an urgent mission for Jorge, Elena, and Amy. They must voyage to Harlem in the late 1920s. A fairy with a beautiful voice has been imprisoned. They must rescue her from her gangster captors before history learns of her and her fairy kind! Readers will learn about the Jazz Age and the Harlem Renaissance as they embark with the monster hunters on a thrilling adventure through jazz clubs, the streets of Harlem, and Central Park.
Elena, Amy, and Fiona are going on a wartime mission! They must join Rosie the Riveter and other women workers at the Bath Iron Works, a huge shipyard in Bath, Maine. But they're not there to build ships--they're looking for a huge red dragon! They have to be careful not to blow their cover, and to stay on this dangerous dragon's good side. Join the girls as they search for the dragon, outwit evildoers, and learn about the history of the 1940s.