Winicker Wallace is getting a baby brother! But Winicker dreads his arrival. She can't talk to anyone about how she feels, so Winicker runs away from home. Her mother finds Winicker at the very top of the Eiffel Tower. When they are finally safe at the bottom, Winicker realizes she is actually looking forward to her brother's birth.
Sylvie's excitement for the upcoming Earth Day Extravaganza fizzles when her cousin, the non-recycler, visits, and she worries about not only saving the entire world, but the extravaganza itself. Aligned to Common Core standards and correlated to state standards.
Charlie is excited to come to Storm Cliff Stables, but she is also very nervous. She has panic attacks. The other Pony Girls help her find some strategies to calm her anxiety. They get a big idea when they visit the Horse Rescue Center, but can they convince Aunt Jane to get a new farmyard friend? Aligned to Common Core Standards and correlated to state standards.
Gracie is finally old enough to come to Storm Cliff Stables! Unfortunately, she gets in some trouble when she keeps revealing people's secrets. She finally learns to keep them to herself, but soon she has to decide whether to share private information that might keep a friend safe. Aligned to Common Core Standards and correlated to state standards.
When faced with the possible closing of her favorite beach, Sylvie first attempts a one-person coastal cleanup march on city hall, but thanks to the town clown, she realizes it will take more than one person to save the beach. Aligned to Common Core standards and correlated to state standards.
Terence and David are competitive snowboarders. David is more laid back, he wants to have fun! But Terence won't be happy until he wins the gold. They head to an abandoned ski resort for some secret practice. Terence refuses to quit until he nails his trick, and the motion causes an avalanche. Can they survive? Aligned to Common Core standards and correlated to state standards.
Keith Evans is a talented player on Peabody's basketball team. His father was a great player too. When Keith stops applying himself on the court, his father scolds him. Is Mr. Evans pushing Keith to achieve just to relive his glory days? Or is it something else? Includes discussion prompts, a basketball quiz, and fun facts about basketball. Aligned to Common Core standards and correlated to state standards. Graphic Planet is an imprint of Magic Wagon, a division of ABDO.
Artie Lieberman tries out for Peabody's lacrosse team. He is excited to make the team. But when he is bullied by a group of bigger boy, he's not sure he wants to keep playing. Can he stand up to the bullies? Is it even worth it? Includes discussion prompts, a lacrosse quiz, and fun facts about lacrosse. Aligned to Common Core standards and correlated to state standards. Graphic Planet is an imprint of Magic Wagon, a division of ABDO.
Katie Flanagan was a star striker on her old school's soccer team. But at Peabody, there is no girls' soccer team. The school district allows Katie to try out for the boys' team. Having a girl play on the boys' team causes some conflict. Can Katie overcome these barriers? Includes discussion prompts, a soccer quiz, and fun facts about soccer. Aligned to Common Core standards and correlated to state standards. Graphic Planet is an imprint of Magic Wagon, a division of ABDO.
Lucy Andia is an award-winning volleyball player. She tries out for the Peabody team sure she'll be the star. But when other girls have greater talent, Lucy has to change positions. Can Lucy embrace her new role on the team? Includes discussion prompts, a volleyball quiz, and fun facts about volleyball. Aligned to Common Core standards and correlated to state standards. Graphic Planet is an imprint of Magic Wagon, a division of ABDO.
Isabella Clemente is a champion all-around gymnast. After a summer at gymnastics camp, she is looking forward to winning a national championship. But then the current national champion transfers to Peabody! Isabella sees Morgan as a rival. Can she get past this when Morgan offers Isabella help? Includes discussion prompts, a gymnastics quiz, and fun facts about gymnastics. Aligned to Common Core standards and correlated to state standards. Graphic Planet is an imprint of Magic Wagon, a division of ABDO.
Carlos and Carmen want to make this year's Father's Day really special for Papá. At first they don't know what to do, but working together, they come up with the perfect idea-a treasure hunt. Luckily for Papá, the twins are with him every step of the way making sure that he solves the clues, follows the map, and finds the sweet treasure. Aligned to Common Core standards and correlated to state standards. Calico Kid is an imprint of Magic Wagon, a division of ABDO.
It's almost Valentine's Day, and Carlos and Carmen don't have any cards for their class! So they spend the day making valentines. They make big valentines and little valentines. They make valentines with glitter and valentines with stickers. Mamá and Papá think the twins may have made too many valentines. But, the twins have the perfect plan to make sure everybody has a happy Valentine's Day. Calico Kid is an imprint of Magic Wagon, a division of ABDO.
When Carmen's wild toss sends the Hula-Hoop soaring over the fence, the twins don't know how to get it back. But then, as if by magic, their toys come sailing back over the fence. Soon after, there's a new neighbor poking her head over the Garcia's fence. Join in the fun as Carlos and Carmen meet their new neighbor. Calico Kid is an imprint of Magic Wagon, a division of ABDO.
A brave adventurer and his colleague manage to escape a dangerous situation in the River Rapids. Set in a challenging environment, essential STEM skills come in handy.
Tío sends Elena, Jorge, and Marcus to a small town in Iowa in 1983. This sounds like a boring adventure, until they learn that they're going to one of the first video game competitions--and they're there to identify and hide a flock of zombies from the public! Will they be able to find and save the zombies in time? And will Marcus ever get to play an original PacMan arcade game? Join the Secret Society of Monster Hunters to find out.
It is 1972--a cold summer in Minneapolis, Minnesota. Tío has sent the monster hunters to find a dangerous werewolf. They need to stop it from hurting others--and from getting hurt itself. But is it really that dangerous? Join Marcus, Elena, and Fiona to find out. They explore downtown Minneapolis and the Minnesota State Fair. As they search for the werewolf, they learn about 1970s history and culture, and make friends with the theater folk of Minnesota along the way.
Elena, Jorge, and Marcus must brave the Chicago winter in search of a vampire. In a bleak, post-Depression city, the children must not only find this creature of the night, but also find her lost locket. Will it be downtown at Marshall Fields? Or at a roller derby event? And will they find it in time to get home? Readers will find out, as they learn about the 1930s--and how to survive an encounter with the undead.
The kraken is the biggest monster in the sea. And in the 1950s, it seems to be headed straight for Boston! Marcus, Jorge, and Amy travel in Tío's time machine to the world of the Red Sox and Boston Harbor, racing to find the kraken and send it back to the northern seas where it belongs. Their journey takes them from Fenway Park to a high seas adventure as they learn about the culture of the 1950s, the mythology of the kraken, and even some marine biology.
Jorge, Elena, and Amy need to find a poltergeist before it reveals itself to the world. The only catch? It's in Seattle--and it's in the 1990s. Join the gang as they travel back to the rainy "Emerald City" in 1996. There, they will chase the poltergeist, racing against the clock to lay it to rest before it lays waste to historic Pioneer Square. Readers will learn about the history, culture, and fashion of the late 1990s, and meet someone very special along the way!
Is there a unicorn wandering around Woodstock? Or is it just a figment of some hippie's imagination? Marcus, Jorge, and Elena will have to find out as Tío sends them back to the Summer of Love. They will explore the world's happiest--and muddiest--rock festival along the way, learning about both the groovy and the controversial aspects of 1960s culture and history. Readers will get acquainted not only with the 1960s, but also with the beautiful, mysterious beast that is the unicorn.
Tío has an urgent mission for Jorge, Elena, and Amy. They must voyage to Harlem in the late 1920s. A fairy with a beautiful voice has been imprisoned. They must rescue her from her gangster captors before history learns of her and her fairy kind! Readers will learn about the Jazz Age and the Harlem Renaissance as they embark with the monster hunters on a thrilling adventure through jazz clubs, the streets of Harlem, and Central Park.
Elena, Amy, and Fiona are going on a wartime mission! They must join Rosie the Riveter and other women workers at the Bath Iron Works, a huge shipyard in Bath, Maine. But they're not there to build ships--they're looking for a huge red dragon! They have to be careful not to blow their cover, and to stay on this dangerous dragon's good side. Join the girls as they search for the dragon, outwit evildoers, and learn about the history of the 1940s.
While exploring a cave, Joe and Dr. Bea encounter all sorts of wildlife living in the damp cavern. Can the two scientists find their way out? In this engaging title, readers learn all about stalactites, stalagmites, and how animals survive and adapt to life in the dark.
While reading the temperature of a lava flow on an active volcano, Joe and Dr. Bea’s science skills come in handy to help them outsmart the fiery flow of molten rock. In this adventurous title, readers will learn about different kinds of volcanoes, how they form, and about some of the most destructive eruptions in history.