This wordless picture book in graphic novel format tells the story of Saya, her dad and her well-loved stuffed bunny, Kunoichi, to go to the park. On their way, Saya stealthily stops a fight by flinging her floppy four-legged ninja-bunny between two snarling cats. Later on, on the bus, Saya throws Kunoichi under the wheels of a child’s stroller, halting its dangerous roll toward the stairs. Dad doesn't notice as Saya uses Kunoichi to save the day time and time again on their outing and on the bus home, proving small actions can have a great impact.
Grumble Yawn follows the onomatopoeic antics of a young girl and her cat as they resist the bedtime routine. This book is composed entirely of sounds and humor in a silly story that calls out to be read aloud with emphasis and humorous inflection. Howl moan squawk stomp—readers may recognize their own cacophonous bedtimes as the main character thwarts going quietly to sleep.
Eleven-year-old Charlie Dembinski lives by the rules he writes down in his notebook. He knows that animals behave in predictable ways and it's easy for him to understand them. What Charlie doesn’t understand is why people aren’t the same way. Faced with a swarm of bees attached to a car, a cat with an unusual lump, a large dog who eats jewelry, a little dog who’s lost his confidence, and a best friend who’s upset for reasons he doesn’t understand, Charlie is put to the test. Can his rules help solve these problems? The third book in the Charlie's Rules series from bestselling author Sigmund Brouwer, Hush, Puppy is sure to delight young animal lovers. The straightforward plot, black-and-white illustrations and unique animal stories make this the perfect chapter book for early readers.
Now that his parents are separated, Ludo has two homes: one in the country with his mom, and the other in the city with his dad. The young boy doesn’t like leaving the countryside and his friends to go to his father’s apartment in the city, but he does find some entertainment in the flashing traffic lights on the street corner under his window. Ludo convinces himself (with the help of his father) that the lights are controlled by a tiny gentleman who sits inside the signal pole, flipping switches all day and night. Ludo starts sneaking out to leave food for the man, and he soon makes a new friend in the big city. A tender story, complemented by vibrant illustrations, that reminds us empathy and generosity are marvelous tools to overcome one’s troubles.
Alex's goal in life is simple: to snowboard all day, every day. His ultimate dream is to be part of the Backcountry Patrol, an elite group of snowboarders who patrol the ungroomed slopes of British Columbia. But first, he and three other young hopefuls (Dave, Bryce and Hope) must endure a series of tests, which takes them to remote and dangerous terrain. When Bryce disappears, the teens are left with Sam, their dubiously qualified instructor, and no links to the outside world. As Alex and Hope scramble to find out what happened to Bryce, they must confront their own fears of the whiteout conditions and the ominous, mysterious drop.
Igvillu is a little dog with big dreams. One of her favorite dreams is of becoming a sled dog. When Igvillu is adopted from her kennel by an Inuit storyteller and moves to northern Canada, she comes face-to-face with real sled dogs. Igvillu loves living in the North, chasing siksiks and dreaming about her future. She's a dog who believes anything is possible!
Nikki blames her brother, Derek, for their parents' death in a house fire, but when Derek gets involved with a gang, Nikki knows she is the only one who can save him. Enlisting the help of a girl named Rain, who uses her athletic abilities to carry out acts of petty thievery, Nikki uses all her gymnastic and free-running skills to stay ahead of the gang and keep her brother from being killed.
Despite his father's opposition, Simon "Spacey" Drake is determined to become a long-distance sailor, so he signs up for a week-long live-aboard sailing course. The trip gets off to a rough start, but the real trouble begins when Simon and Olivia, another student, get curious about a nearby cabin cruiser in an anchorage. They investigate and stumble upon an abalone poaching operation, but the poachers have far too much at stake to let a couple of kids get in their way. Simon has always believed that the only person you can count on is yourself, but when he and Olivia find their lives in danger, he knows they will have to work with the rest of the crew if they are to survive.
Spencer loves movies, but real life is boring, right? When his late grandfather's will reveals the tasks he wants his grandsons to undertake, Spencer thinks he got screwed. He's not going to France or Spain or Africa. He's not even getting a cool tattoo, like his younger brother. No, he's going to Buffalo to get a kiss from an ancient movie star. Gross. And he's supposed to film it. Grosser. But Spencer hasn't bargained on Gloria Lorraine, star of the silver screen back in the day. Gloria has big plans—plans that involve her granddaughter AmberLea, a gun, a baker who might be a gangster, some real gangsters and a road trip to Nowheresville, Ontario. After being shot at, jumping into an icy lake and confronting some angry bikers, Spencer finally realizes that real life can be as exciting (and dangerous) as reel life. Spencer's adventures start in Speed, part of The Seven Prequels and continue in Coda, part of The Seven Sequels.
Left winger Nolan Andrews thinks it's great that he can play hockey in Calgary, where his older brother, Nathan, is a star center for the Hitmen. When Nolan finds out that a lot of things about Nate's new life in Calgary don't make sense—or might not even be legal—Nolan has to make some difficult choices that will affect him and his brother for the rest of their lives.
Ian has been going to Key West every summer for years, helping his Uncle Gord at his dive shop and spending as much time as he can underwater. When he's not diving, he's admiring Sherri, the girl who works at the dive shop, and wondering how she would feel if he told her that he tastes blackberries whenever he sees her. A series of accidents leads Ian to believe that his uncle is in grave danger, but the truth is more complicated and terrifying than he could ever have imagined.
Canada's relationship with its Indigenous people has suffered as a result of both the residential school system and the lack of understanding of the historical and current impact of those schools. Healing and repairing that relationship requires education, awareness and increased understanding of the legacy and the impacts still being felt by Survivors and their families. Guided by acclaimed Indigenous author Monique Gray Smith, readers will learn about the lives of Survivors and listen to allies who are putting the findings of the Truth and Reconciliation Commission into action.
After discovering tainted water in the creek near his grandmother's cabin in the Kentucky hills, senior Roy Linden slowly uncovers a connection between his high school team's new star quarterback, his own football future, and the source of the pollution. Roy Linden should be thrilled. His high school football team, the Johnstown Striking Cobras, just got a new quarterback, and that means a chance at a winning season and a college scholarship for Linden, the team's senior receiver. But then he stumbles onto a deadly secret in the small coal-mining town. Revealing this toxic threat may cost him his best friend and his football career. But remaining silent could cost him much more.
It's the All-Star team, made up of the WHL's young hockey players, just one short step away from the NHL. Their goal is to beat the Russian All-Stars in a best-of-seven series to be shown as a television special. Hog Burnell, one of the biggest and toughest players in the league, is happy to be part of it. He could use the money that would come with a series win by the WHL All-Stars. At the very worst, it's a free vacation to Russia. It doesn't take Hog long to discover there's plenty more money to be made along the way...if he's willing to pay the price for it.
When Mike Longridge gets himself in trouble yet again, he is given a choice: juvenile detention or an outdoor program called Explore. He opts for Explore, but soon finds himself wondering how he is going to survive ten months with the hippies and keeners in the program. He's never felt so out of place and is certain he will never get the hang of the outdoor activities. Will Mike go back to his old trouble-making ways or will he finally find a place to belong?
Kenyan orphans, Kitoo and Nigosi, spend their days studying, playing soccer, helping their elders with chores around the orphanage and reading from the limited selection of books in their library. When the librarian gives Kitoo a copy of Sports Around the World he becomes fascinated by an image of the Canadian national men's ice hockey team. Then one day the fates align and Kitoo finds a pair of beat up old roller blades, he teaches himself to skate and dreams of one day playing hockey like the men in his book. But you can’t play ice hockey in Kenya, can you?
When the tsunami destroyed Makio's village, Makio lost his father . . . and his voice. The entire village is silenced by grief, and the young child's anger at the ocean grows. Then one day his neighbor, Mr. Hirota, begins a mysterious project—building a phone booth in his garden. At first Makio is puzzled; the phone isn't connected to anything. It just sits there, unable to ring. But as more and more villagers are drawn to the phone booth, its purpose becomes clear to Makio: the disconnected phone is connecting people to their lost loved ones. Makio calls to the sea to return what it has taken from him and ultimately finds his voice and solace in a phone that carries words on the wind. The Phone Booth in Mr. Hirota's Garden is inspired by the true story of the wind phone in Otsuchi, Japan, which was created by artist Itaru Sasaki. He built the phone booth so he could speak to his cousin who had passed, saying, "My thoughts couldn't be relayed over a regular phone line, I wanted them to be carried on the wind." The Tohoku earthquake and tsunami in 2011 destroyed the town of Otsuchi, claiming 10 percent of the population. Residents of Otsuchi and pilgrims from other affected communities have been traveling to the wind phone since the tsunami.
Lark and Connor are judges for the annual baking contest at the community center. When they arrive, they discover that someone has destroyed a contestant's entry. And not just any contestant’s entry—Sophie's! Sophie is Lark's best friend (she just doesn't know it yet). The twin sleuths can't simply roll with it. To save the contest they'll have to take a whisk risk and start investigating the other contestants. With the timer ticking, Lark and Connor have to find the culprit before someone actually takes the cake. Lark and the Dessert Disaster is the fourth title in the Lark Ba Detective series.
With soft illustrations and soothing text, this is a quiet story about learning to find calm in the busy world around you. When the party's over and the baby finally falls asleep, when the dog is all barked out and the screens are dark, the Silence pads in on soft, furry feet. A warm, comforting presence, the Silence curls up in a sun-beam like a cuddly cat and helps you read, think and be still. The Silence is friends with the Dark. Together they soothe the jagged edges left when the Noise has rolled on and gently launch the boats of your dreams into the night. When the day becomes overwhelming or other feelings become too big, the Silence slips in.
Just when Josh starts to think his break from school is going to be all chores and no cheer, his best friend, Mark, invites him to spend their break helping restore a historic home and mill in Oregon. With the help of their friends Angela and Mary Jane, and under the watchful eye of Aunt Sue and Uncle Doug, the kids spend weeks fixing up the grounds, basking in the freedom of country life and learning about the surrounding area. Not to mention eating bugs, domesticating feral cats and starring in a movie! But it's not all fun and filming. The mill is in financial trouble, and the kids have to figure out a way to help Aunt Sue and Uncle Doug keep it running, in spite of it being haunted. Ghost of the Mill House follows Bus to the Badlands, where we first met Josh and his classmates.
It is 1945, and thirteen-year-old Gwen has been a prisoner at the Weihsien Internment Camp in northern China for nearly two and a half years. Gwen is one of 140 children who were enrolled at a boarding school in Chefoo when the Japanese Imperial Army invaded China. Life in the camp is difficult. There is not enough food or water, and even the children are forced to do hard labor. But Miss E., one of their teachers from Chefoo, has come up with an unusual scheme: she will follow the Girl Guide Code, treating Gwen and her friends as if they are part of a Girl Guide troop. Girl Guides promise not only to stay positive in the most challenging situations but also to do good turns, meaning they must be kind to others without any expectation of reward. Gwendolyn hopes that when she grows up, she will be as courageous and optimistic as Miss E. But then Gwen learns that Miss E. is not as full of answers as she seems, and she realizes that in order to protect a friend, she will have to do something that could never be considered a good turn.
Tyler is a good, solid hockey player, but not a great one. That honor belongs to the obnoxious Riley, a sixteen-year-old spoiled superstar who makes Tyler's life miserable. When Tyler and Riley are sent to volunteer at a local youth program, Tyler finds the passion and commitment he needs to step up his game on ice and off.
Adam has a good life in Buffalo: great parents, a cute girlfriend, adequate grades. He's not the best at anything, but he's not the worst either. He secretly lusts after Vanessa, the hottest girl in school, and when his dead grandfather's will stipulates that he go on a mission to France, Adam figures he might just have a chance to impress Vanessa and change his life from good to great. When he gets to France, he discovers he has not one but three near-impossible tasks before him. He also discovers a dark and shameful episode from his grandfather's past, something Adam is supposed to make amends for. But how can he do that when he barely speaks the language and his tasks become more and more dangerous? Despite the odds, Adam finds a way to fulfill his grandfather's wishes and, in the process, become worthy of bearing his name. Adam's adventures start in Separated, part of The Seven Prequels and continue in Double You, part of The Seven Sequels.
Dinah Galloway--budding diva, enthusiastic gourmand and amateur detective--is back. This time she has taken to the high seas with a gig in the lounge of an Alaska-bound cruise ship. Also aboard are her mother and her older sister Madge, a moody professor of First Nations art, an elderly woman with romantic intentions toward an even older man, an aspiring thief with gooseberry-colored eyes, and a priceless Native mask that seems to be attracting far too much attention. Also on the ship is Talbot St. John, class heartthrob, with whom Dinah has a running feud. The mask is on its way to a museum to be returned to its ancestral home, but is stolen moments before its delivery. When Dinah is pushed into a glacial lake, the mystery becomes more dangerous and the pool of suspects deepens. As Dinah entertains the passengers and eats her way up the Northwest Coast, a number of potential suspects emerge.
Mysteries seem to follow Lark and Connor Ba wherever they go, and today is no exception! The part-time detectives head to their local community theater to rehearse the play they are in, only to discover that someone is playing pranks on the theater company. The twin sleuths need to work quickly to catch the culprit before one more prank closes down the play for good. It's showtime, Lark and Connor! Lark Takes a Bow is the third title in the Lark Ba Detective series.