Riley and Dashawn have been friends since they were three. They got into skateboarding together and have advanced to the point where it's time to create a Sponsor Me tape. They bring a third skater along, Natasha, and try to get some good clips around a new office development. Then the police storm into the lot. The three skaters quickly scatter, trying their best not to get busted. Riley and Natasha arrive at the meet-up spot. They wait and wait, but Dashawn never shows. The next day Riley visits Dashawn, only to discover that the police have given him a beat-down. Nothing like this has ever happened before, and for Riley it is a wake-up call that whether they know it or not, not everyone lives in the same world he does.
Can Your Smartphone Change the World?is a twenty-first-century guide for anyone who has access to a smartphone. This how-to manual looks at specific ways you can create social change through the tap of a screen. Filled with examples of successful hashtag campaigns, viral videos and new socially conscious apps, the book provides practical advice for using your smartphone as a tool for social justice.
You don't have to live in the Great Bear Rainforest to benefit from its existence, but after you read Nowhere Else on Earth you might want to visit this magnificent part of the planet. Environmental activist Caitlyn Vernon guides young readers through a forest of information, sharing her personal stories, her knowledge and her concern for this beautiful place. Full of breathtaking photographs and suggestions for ways to preserve this unique ecosystem, Nowhere Else on Earth is a timely and inspiring reminder that we need to stand up for our wild places before they are gone.
One minute Jack's in math class. The next, he's on a dark, cobblestoned, empty street. Empty, that is, except for a skinny girl wrapped in a threadbare shawl. "Matches, mister?" she asks, and just like that, Jack's life collides with one of Hans Christian Andersen's grimmest tales. And just when he has almost convinced himself it was just a weird dream, it happens again. Suddenly, Jack's ideas about what is "real" or "possible" no longer apply. While he and his new girlfriend, Lucy, struggle to understand who or what the Match Girl is, they come to realize they must also find a way to keep Jack away from her. The Match Girl is not just a sad, lonely soul; she's dangerous. And each time Jack is drawn into her gray, solitary world, she becomes stronger, more alive...and more attached to Jack. She wants to keep Jack for her very own, even if that means he will die.
Even if Kenzie's dog had somehow managed to escape from the family's fenced backyard, Kenzie knows the big, lovable chocolate Lab wouldn't have gone far. As they search for Clancy, Kenzie and his dad keep hearing stories about other dogs that have gone missing too. When Kenzie finds Clancy's ID tag and spots a van loaded up with dog food, he knows he has to investigate further. With the help of a schoolmate whose dog has also disappeared, Kenzie uncovers an illegal operation that grabs dogs off the street and turns them into bloodthirsty killers.
Trevor has known since he was ten years old that he has Huntington's disease, but at sixteen he is informed that he has one year to live. One day while he's trying to figure stuff out, an old man named Plank finds him standing at a cliff by the ocean. It's the beginning of an odd but intriguing relationship. Both Trevor and Plank decide to live by Plank's Law, which is "just live." This means Trevor has to act on the things on his bucket list, like hanging out with real penguins, star in a science fiction movie and actually talk to Sara--the girl at the hospital who smiles at him.
Since the sudden death of his younger sister, Evie, sixteen-year-old Munro Maddux has been having flashbacks and anger-management issues. He has a constant ache in his right hand. And there's a taunting, barking, biting voice he calls "the Coyote." Munro knows a six-month student exchange will not be the stuff of teenage dreams, but in Brisbane he intends to move beyond his troubled past. It is there, at an assisted living residence called Fair Go Community Village, that Munro discovers the Coyote can be silenced. Munro volunteers as a "Living Partner" and gets to know the team of residents he is assigned to. The burden Munro carries, however, is not so easily cast aside. When one of the team makes the decision to leave, the Coyote gets a new life. When a second resident is taken away, the specter of trauma and death looms larger than ever. Will Munro learn how to silence the voice? Or will the Coyote ultimately triumph?
When Alicia, a talented violinist at Riley Donovan's high school, is found bludgeoned to death in a field on the outskirts of town, suspicion immediately falls on Carrie, the teen's musical rival. But Riley isn't convinced of Carrie's guilt, and even though her police-officer aunt tells her to stay out of it, Riley goes searching for the truth. Did Carrie really kill Alicia in a fit of jealous rage, or is there another explanation for Alicia's death?
In this sequel to Exposed, Raven is once again fighting for the underdog. When a desperate wave of teen suicides threatens to overwhelm her school, Raven does some digging and learns that all of the victims have one thing in common: issues with anxiety. With help from Team Retribution, Raven links the deaths to an unauthorized drug trial at a shady medical center. To find out more, she goes undercover, but things quickly get out of her control. Soon she's not sure what is real and what is a drug-induced fantasy.
Sixteen-year-old Dee and her seven-year-old brother, Eddie, have been on their own for six weeks. Their father has seemingly vanished into the baking Arizona desert. Their money is drying up and the rent is coming due, but it's a visit from a social worker and the prospect of being separated from Eddie that scares Dee enough to flee. She dupes her brother into packing up and embarking on the long road trip to Canada, their birthplace and former home. Lacking a driver's license and facing a looming interrogation at the border, Dee rations their money and food as they burn down the interstate in their ancient, decrepit car.
On the last day of high school, Sophie's boyfriend breaks up with her. It turns out he thinks she is too predictable, too responsible, too mature...too boring. When Sophie turns to her best friend, Ella, for comfort and reassurance, Ella just confirms what her boyfriend has said. And that hurts even more. Then Ella comes up with a plan to help Sophie find her wilder side. In the ninety days between the end of high school and the start of university, she is going to arrange for Sophie to do amazing, new, different and sometimes scary things. The deal is Sophie has to agree to everything, no matter what. And she has to share her adventures through social media. Can ninety days of different create a different life? Can stepping outside your comfort zone help you find yourself?
Max knows his mom can't afford to send him to summer camp. But he really, really wants to go. He needs a break from looking after his autistic brother, Duncan. And from his mom's new boyfriend. He is surprised when his mom says that he can go after all. But there's a catch. There are spots available at the camp for families with special needs. A grant would cover Duncan's fees, and Max could attend at no charge. If he goes as Duncan's escort. This is the second story featuring Max and Duncan after Maxed Out.
Medusa's Scream is a thrill-ride that hurtles a train through an out-of-service gold mine in the Fraser Valley. Chase can't believe his luck when he lands a summer job in the food truck outside the ride's entrance. But then he notices strange things happening at the old mine. Chase starts to piece things together, and soon his life is threatened by a villain even scarier than the snake-headed Medusa of myth.
Dylan O'Connor is in trouble again. While riding his bike home after dark, he has a run-in with a truck but doesn't give it a second thought until police show up at his door the next day. CCTV cameras put Dylan at the scene of a crime, and when the police question him, Dylan realizes he was an inadvertent witness. But he doesn't tell them the driver of the truck was Jeff Walker, a nasty piece of work. Dylan knows it's in his best interests to keep his mouth shut. Then he starts getting stalked by Jeff's weirdo sidekick, Eliot Barnes, a classmate of Dylan's. Is Eliot trying to protect Dylan, or is he making sure he stays silent?
Sam and Annabel are on vacation with Annabel's parents in Italy. While visiting the small hilltop town of Civita, they hear rumors of looted gold from World War II buried somewhere in the town's network of underground tunnels and caves. Once again the two friends cross paths with their old nemesis, Humphrey Battleford, but he is not the only one in pursuit of the gold. An intimidating man named Kurt, the grandson of a ruthless Nazi, is also snooping around. After Annabel is kidnapped, Sam must solve the mystery of the hidden treasure to save his friend.
Fifteen-year-old Aiden is a minor cast member on a long-running high school "dramedy" with a low budget and a loyal following. Aiden and his friends are excited that they're being promoted to lead roles for the upcoming tenth season of Pop Quiz. But then they learn the show is being canceled. According to the producers, no one even watches TV anymore, with kids preferring the antics of YouTube stars. With the help of some former cast members and a group of hardcore fans, Aiden and his friends attempt to create a movie special to wrap up the storylines and give the series the send-off it deserves.
Two years ago, sixteen-year-old Sydney Hart was kicked out of the prestigious Burke Academy when her mother could no longer afford the tuition. She lost a promising future in the arts, as well as her best friend, who didn't want to be seen with an art-academy reject. But now, without Burke's rigid structure, Sydney has found her true passion in performance painting and is busking on Halifax's boardwalk to earn enough money to go to art camp. After the police shut her down, Sydney learns her old school is hosting a "brush-off" speed-painting contest with a cash prize. Entering would mean facing her painful past, not to mention her former friend, who's also competing.
Cade's dad thinks triathlons are for wimps. He doesn't think it's a real sport and wishes Cade would play football instead, like his older brother, Trent. So Cade trains in secret and qualifies to compete in the provincial championship in Sylvan Lake. The night before the event, Cade's coach suddenly can't go, and Cade is forced to ask his dad for a ride there. He only agrees because Trent has a football game nearby. The road trip takes a nasty turn when his dad swerves to avoid a deer and their car hurtles into an ice-cold river. It's up to Cade to use his skills to save his entire family.
Josh is a gamer. After his parents' divorce and his move from Chicago to a small town where he doesn't know anybody, he copes by staying up way too late playing Killswitch online. Then he discovers a "mod" version of the game that is an exact reproduction of his new town. Strange things start to happen in the game, and they are somehow connected with events in the real world.
Rob Maclean and his mom have moved to a small community in northern Ontario in order to be closer to Rob's imprisoned brother, Adam. One night after a rowdy party, Rob and some friends end up in a van speeding through a First Nations reserve. The driver of the van has a deep hatred for Indigenous people, and he lobs rotten fruit at a group of young men gathered in front of a community center. The young men chase them down, and Rob's friend Alan is injured and ends up in a coma. Now the police are pressuring Rob to identify their prime suspect. This is the second story featuring Rob and Adam Maclean after Coming Clean.
Fifteen-year-old Maxwell Stone has been surviving and thriving in the tough part of West Vancouver by being smart and fast. But when a drug deal goes wrong, Max suddenly finds himself on the run from both the bad guys and the cops. Desperate to escape, Max impulsively decides to hop on a moving freight train. His first attempt to climb aboard fails, but at the last second a hand reaches down and pulls him in. Joseph has been riding the rails for years, and his tales inspire Max to take a journey to the last place he ever expected to go.
When first-year film student Spencer O'Toole is asked to make a music video for a band, he leaps at the chance. But Jerry, Spencer's dad, shows up, and somehow the band assumes he's in charge, despite the fact that he has zero background in film. And then there's Scratch, violent gang member turned sleazy music producer, who keeps making big promises but fails to deliver on a single one. Spencer has no idea how he's going to get this thing made. When the band invites him and his dad up to a cottage for the weekend, Spencer takes the opportunity to ditch Jerry. But one small fib snowballs into dozens of lies, and soon Spencer finds himself in way over his head.
Dan is not sure he'll survive the boring field trip to a remote heritage farm. How could a place with no running water, telephone or electricity be anything but dull? The farmer knows nothing about farming and is angry about having to conduct the tour. And what's with his tattoo? The teacher requests a private word with the farmer and then mysteriously disappears. After a messy attack of allergies, Dan is excused to find a tissue. He sneaks back to the school bus and discovers the driver and teacher have been bound and gagged. The farmer is really an escaped convict with nasty plans. Will Dan be able to find help in time?
More than anything, twelve-year-old Max wants to play hockey like he used to. But since the death of his dad, his mom does more crying than mothering, and Max has to take his special-needs brother, Duncan, with him everywhere he goes. The team needs Max to win the upcoming game against the Red Eagles, but one practice with Duncan makes it evident that it's not safe to leave him unattended on the sidelines. With only a week to figure out how he can play in the big game, Max is feeling the pressure. Will he find a way to be a good teammate, a good brother and a good son, or is it too much for one kid?
When Renata is chosen to play the lead role in the school musical, students who used to ignore her start saying hello and congratulating her in the hall. She is happy until it becomes evident that Karin, a wealthy girl who expected to get the lead role, will go to great lengths to ruin Renata's reputation.