One minute Jack's in math class. The next, he's on a dark, cobblestoned, empty street. Empty, that is, except for a skinny girl wrapped in a threadbare shawl. "Matches, mister?" she asks, and just like that, Jack's life collides with one of Hans Christian Andersen's grimmest tales. And just when he has almost convinced himself it was just a weird dream, it happens again. Suddenly, Jack's ideas about what is "real" or "possible" no longer apply. While he and his new girlfriend, Lucy, struggle to understand who or what the Match Girl is, they come to realize they must also find a way to keep Jack away from her. The Match Girl is not just a sad, lonely soul; she's dangerous. And each time Jack is drawn into her gray, solitary world, she becomes stronger, more alive...and more attached to Jack. She wants to keep Jack for her very own, even if that means he will die.
Even if Kenzie's dog had somehow managed to escape from the family's fenced backyard, Kenzie knows the big, lovable chocolate Lab wouldn't have gone far. As they search for Clancy, Kenzie and his dad keep hearing stories about other dogs that have gone missing too. When Kenzie finds Clancy's ID tag and spots a van loaded up with dog food, he knows he has to investigate further. With the help of a schoolmate whose dog has also disappeared, Kenzie uncovers an illegal operation that grabs dogs off the street and turns them into bloodthirsty killers.
Trevor has known since he was ten years old that he has Huntington's disease, but at sixteen he is informed that he has one year to live. One day while he's trying to figure stuff out, an old man named Plank finds him standing at a cliff by the ocean. It's the beginning of an odd but intriguing relationship. Both Trevor and Plank decide to live by Plank's Law, which is "just live." This means Trevor has to act on the things on his bucket list, like hanging out with real penguins, star in a science fiction movie and actually talk to Sara--the girl at the hospital who smiles at him.
Since the sudden death of his younger sister, Evie, sixteen-year-old Munro Maddux has been having flashbacks and anger-management issues. He has a constant ache in his right hand. And there's a taunting, barking, biting voice he calls "the Coyote." Munro knows a six-month student exchange will not be the stuff of teenage dreams, but in Brisbane he intends to move beyond his troubled past. It is there, at an assisted living residence called Fair Go Community Village, that Munro discovers the Coyote can be silenced. Munro volunteers as a "Living Partner" and gets to know the team of residents he is assigned to. The burden Munro carries, however, is not so easily cast aside. When one of the team makes the decision to leave, the Coyote gets a new life. When a second resident is taken away, the specter of trauma and death looms larger than ever. Will Munro learn how to silence the voice? Or will the Coyote ultimately triumph?
When Alicia, a talented violinist at Riley Donovan's high school, is found bludgeoned to death in a field on the outskirts of town, suspicion immediately falls on Carrie, the teen's musical rival. But Riley isn't convinced of Carrie's guilt, and even though her police-officer aunt tells her to stay out of it, Riley goes searching for the truth. Did Carrie really kill Alicia in a fit of jealous rage, or is there another explanation for Alicia's death?
In this sequel to Exposed, Raven is once again fighting for the underdog. When a desperate wave of teen suicides threatens to overwhelm her school, Raven does some digging and learns that all of the victims have one thing in common: issues with anxiety. With help from Team Retribution, Raven links the deaths to an unauthorized drug trial at a shady medical center. To find out more, she goes undercover, but things quickly get out of her control. Soon she's not sure what is real and what is a drug-induced fantasy.
Sixteen-year-old Dee and her seven-year-old brother, Eddie, have been on their own for six weeks. Their father has seemingly vanished into the baking Arizona desert. Their money is drying up and the rent is coming due, but it's a visit from a social worker and the prospect of being separated from Eddie that scares Dee enough to flee. She dupes her brother into packing up and embarking on the long road trip to Canada, their birthplace and former home. Lacking a driver's license and facing a looming interrogation at the border, Dee rations their money and food as they burn down the interstate in their ancient, decrepit car.
On the last day of high school, Sophie's boyfriend breaks up with her. It turns out he thinks she is too predictable, too responsible, too mature...too boring. When Sophie turns to her best friend, Ella, for comfort and reassurance, Ella just confirms what her boyfriend has said. And that hurts even more. Then Ella comes up with a plan to help Sophie find her wilder side. In the ninety days between the end of high school and the start of university, she is going to arrange for Sophie to do amazing, new, different and sometimes scary things. The deal is Sophie has to agree to everything, no matter what. And she has to share her adventures through social media. Can ninety days of different create a different life? Can stepping outside your comfort zone help you find yourself?
Medusa's Scream is a thrill-ride that hurtles a train through an out-of-service gold mine in the Fraser Valley. Chase can't believe his luck when he lands a summer job in the food truck outside the ride's entrance. But then he notices strange things happening at the old mine. Chase starts to piece things together, and soon his life is threatened by a villain even scarier than the snake-headed Medusa of myth.
Dylan O'Connor is in trouble again. While riding his bike home after dark, he has a run-in with a truck but doesn't give it a second thought until police show up at his door the next day. CCTV cameras put Dylan at the scene of a crime, and when the police question him, Dylan realizes he was an inadvertent witness. But he doesn't tell them the driver of the truck was Jeff Walker, a nasty piece of work. Dylan knows it's in his best interests to keep his mouth shut. Then he starts getting stalked by Jeff's weirdo sidekick, Eliot Barnes, a classmate of Dylan's. Is Eliot trying to protect Dylan, or is he making sure he stays silent?
Sam and Annabel are on vacation with Annabel's parents in Italy. While visiting the small hilltop town of Civita, they hear rumors of looted gold from World War II buried somewhere in the town's network of underground tunnels and caves. Once again the two friends cross paths with their old nemesis, Humphrey Battleford, but he is not the only one in pursuit of the gold. An intimidating man named Kurt, the grandson of a ruthless Nazi, is also snooping around. After Annabel is kidnapped, Sam must solve the mystery of the hidden treasure to save his friend.
Max knows his mom can't afford to send him to summer camp. But he really, really wants to go. He needs a break from looking after his autistic brother, Duncan. And from his mom's new boyfriend. He is surprised when his mom says that he can go after all. But there's a catch. There are spots available at the camp for families with special needs. A grant would cover Duncan's fees, and Max could attend at no charge. If he goes as Duncan's escort. This is the second story featuring Max and Duncan after Maxed Out.
Fifteen-year-old Aiden is a minor cast member on a long-running high school "dramedy" with a low budget and a loyal following. Aiden and his friends are excited that they're being promoted to lead roles for the upcoming tenth season of Pop Quiz. But then they learn the show is being canceled. According to the producers, no one even watches TV anymore, with kids preferring the antics of YouTube stars. With the help of some former cast members and a group of hardcore fans, Aiden and his friends attempt to create a movie special to wrap up the storylines and give the series the send-off it deserves.
When first-year film student Spencer O'Toole is asked to make a music video for a band, he leaps at the chance. But Jerry, Spencer's dad, shows up, and somehow the band assumes he's in charge, despite the fact that he has zero background in film. And then there's Scratch, violent gang member turned sleazy music producer, who keeps making big promises but fails to deliver on a single one. Spencer has no idea how he's going to get this thing made. When the band invites him and his dad up to a cottage for the weekend, Spencer takes the opportunity to ditch Jerry. But one small fib snowballs into dozens of lies, and soon Spencer finds himself in way over his head.
Two years ago, sixteen-year-old Sydney Hart was kicked out of the prestigious Burke Academy when her mother could no longer afford the tuition. She lost a promising future in the arts, as well as her best friend, who didn't want to be seen with an art-academy reject. But now, without Burke's rigid structure, Sydney has found her true passion in performance painting and is busking on Halifax's boardwalk to earn enough money to go to art camp. After the police shut her down, Sydney learns her old school is hosting a "brush-off" speed-painting contest with a cash prize. Entering would mean facing her painful past, not to mention her former friend, who's also competing.
Cade's dad thinks triathlons are for wimps. He doesn't think it's a real sport and wishes Cade would play football instead, like his older brother, Trent. So Cade trains in secret and qualifies to compete in the provincial championship in Sylvan Lake. The night before the event, Cade's coach suddenly can't go, and Cade is forced to ask his dad for a ride there. He only agrees because Trent has a football game nearby. The road trip takes a nasty turn when his dad swerves to avoid a deer and their car hurtles into an ice-cold river. It's up to Cade to use his skills to save his entire family.
Josh is a gamer. After his parents' divorce and his move from Chicago to a small town where he doesn't know anybody, he copes by staying up way too late playing Killswitch online. Then he discovers a "mod" version of the game that is an exact reproduction of his new town. Strange things start to happen in the game, and they are somehow connected with events in the real world.
Rob Maclean and his mom have moved to a small community in northern Ontario in order to be closer to Rob's imprisoned brother, Adam. One night after a rowdy party, Rob and some friends end up in a van speeding through a First Nations reserve. The driver of the van has a deep hatred for Indigenous people, and he lobs rotten fruit at a group of young men gathered in front of a community center. The young men chase them down, and Rob's friend Alan is injured and ends up in a coma. Now the police are pressuring Rob to identify their prime suspect. This is the second story featuring Rob and Adam Maclean after Coming Clean.
Fifteen-year-old Maxwell Stone has been surviving and thriving in the tough part of West Vancouver by being smart and fast. But when a drug deal goes wrong, Max suddenly finds himself on the run from both the bad guys and the cops. Desperate to escape, Max impulsively decides to hop on a moving freight train. His first attempt to climb aboard fails, but at the last second a hand reaches down and pulls him in. Joseph has been riding the rails for years, and his tales inspire Max to take a journey to the last place he ever expected to go.
According to zombie lore, if a zombie bites a person, he or she will become a hungry flesh-eater, too. But how might a zombie virus actually get started—and spread? This book lifts the lid on a whole range of horrifying theories on how “zombie-fication” might happen. This fascinating new title invites zombie fans to investigate the many spine-chilling zombie origin stories. Packed with gruesome details, the book takes readers on a stomach-churning journey through zombie lore and science. Love zombies? Then lock the doors, hunker down, and discover the many weird ways of Becoming a Zombie!
On the island of Haiti, stories tell of corpses brought back to life. Fact or fiction? Do voodoo witch doctors called bokors really have the power to raise people from their graves? Or is there a scientific—but just as chilling—explanation involving powerful poisons and ruthless con-men? This fascinating new title introduces zombie fans to the spine-chilling world of Haitian zombies. Did a man named Clairvius Narcisse really live as a zombie for almost 20 years? And what do puffer fish and poisonous cucumbers have to do with the undead? Love zombies? Then lock the doors, settle in, and get ready to learn all about Voodoo Zombies!
Imagine looking out your window and seeing a horde of moaning, rotting zombies lumbering your way. What would happen if a mysterious virus were to suddenly sweep through your town, turning people into crazed flesh-eaters? Where would be the safest places to hide? And what should you pack in your zombie survival kit? This fascinating new title gives zombie fans all the information they need to navigate and survive a zombie apocalypse. Packed with gruesome, spine-chilling details, the book takes readers on a journey of survival. Love zombies? Then lock the doors, hunker down, and dare to witness a Zombie Apocalypse!
Our TV screens are filled with terrifying images of the walking dead. However, people have been frightened of zombies long before movies and TV shows. This book uncovers the blood-curdling history of the undead—from Viking draugar to dancing Tibetan corpses to medieval revenants that crawled out of the ground, spreading plague and death. This fascinating new title introduces zombie fans to a horrifying host of zombies, both past and present. Packed with gruesome, spine-chilling details, the book takes readers from lurching Ro-langs in Tibet to zombies in 20th century America. Love zombies? Then lock the doors and dare to investigate Zombies Through the Ages!
On the surface, New York City is a shining metropolis. Taxis and buses whiz along busy streets. Crowds of people fill the sidewalks, and huge buildings jut into the sky. However, among the dense crowds and shimmering skyscrapers are restless spirits lurking in the shadows of Gotham. In the 11 haunted places in this book, you will explore a brownstone doomed by death, an apartment building that’s home to the rich, famous, and dearly departed, a historic mansion haunted by a cunning murderess, and a cemetery where terrible secrets are buried deep underground, along with many other spooky sites.
The glowing moon peeks from behind a massive stone house. The front door slowly creaks open. A feeling of gloom swells from inside the home. There’s an ear-splitting shriek! What horror has overtaken this ghastly gothic mansion? In the 11 gothic mansions in this book, you will explore a mansion lit up by phantom fires, the stately site of a brutal double murder, a cliff-side castle where the ghost of a girl lingers, a house filled with human remains, and many other spooky sites.