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Baltimore Orioles

Jim Whiting (author)

Publisher: The Creative Company ISBN: 9781640004269

Encompassing the extraordinary history of Major League Baseball’s Baltimore Orioles, this photo-laden narrative underscores significant players, team accomplishments, and noteworthy moments that will stand out in young sports fans’ minds.

Atlanta Braves

Michael E. Goodman (author)

Publisher: The Creative Company ISBN: 9781640004252

Encompassing the extraordinary history of Major League Baseball’s Atlanta Braves, this photo-laden narrative underscores significant players, team accomplishments, and noteworthy moments that will stand out in young sports fans’ minds.

Arizona Diamondbacks

Jim Whiting (author)

Publisher: The Creative Company ISBN: 9781640004245

Encompassing the extraordinary history of Major League Baseball’s Arizona Diamondbacks, this photo-laden narrative underscores significant players, team accomplishments, and noteworthy moments that will stand out in young sports fans’ minds.

Touring Cars

Ashley Gish (author)

Publisher: The Creative Company ISBN: 9781640004238

A fast-paced, high-interest introduction to touring cars, powerful race cars known for their strong engines and use in a variety of races. Also included is a biographical story about touring car driver Gordon Shedden.

Stock Cars

Ashley Gish (author)

Publisher: The Creative Company ISBN: 9781640004221

A fast-paced, high-interest introduction to stock cars, modified race cars known for their aftermarket parts and use in oval track races. Also included is a biographical story about stock car driver Darrell Wallace Jr.

Sports Cars

Ashley Gish (author)

Publisher: The Creative Company ISBN: 9781640004214

A fast-paced, high-interest introduction to sports cars, two-seater race cars known for their powerful engines and use in endurance races. Also included is a biographical story about sports car driver Colin Braun.

Rally Cars

Ashley Gish (author)

Publisher: The Creative Company ISBN: 9781640004207

A fast-paced, high-interest introduction to rally cars, modified race cars known for their teams of drivers and use in multi-stage rally races. Also included is a biographical story about rally driver Michèle Mouton.

Off-Road Cars

Ashley Gish (author)

Publisher: The Creative Company ISBN: 9781640004191

A fast-paced, high-interest introduction to off-road cars, rugged vehicles known for their wide, tough tires and use in off-road races. Also included is a description of the U.S. military’s Joint Light Tactical Vehicle.

Karts

Ashley Gish (author)

Publisher: The Creative Company ISBN: 9781640004184

A fast-paced, high-interest introduction to karts, open-wheeled racing vehicles known for their strong chassis and use in a variety of races. Also included is a biographical story about kart driver Mia Chapman.

Formula One Cars

Ashley Gish (author)

Publisher: The Creative Company ISBN: 9781640004177

A fast-paced, high-interest introduction to Formula One cars, aerodynamic race cars known for their wings and use in closed circuit races. Also included is a biographical story about Formula One driver Lewis Hamilton.

Dragsters

Ashley Gish (author)

Publisher: The Creative Company ISBN: 9781640004160

A fast-paced, high-interest introduction to dragsters, lightweight race cars known for their wide rear tires and use in drag races. Also included is a biographical story about dragster driver Antron Brown.

Me + Tree

Alexandria Giardino (author)

Publisher: The Creative Company ISBN: 9781640003224

A young girl and an old tree learn from each other how to find their purpose and foster healing in the world.

Virginia Was a Spy

Catherine Urdahl (author)

Publisher: The Creative Company ISBN: 9781640003194

Inspired by the life of World War II spy Virginia Hall, this biographical tale highlights her many facets and adventurous spirit.

Mi vida con autismo

Mari Schuh (author) Isabel Muñoz (illustrator)

Publisher: Amicus Publishing ISBN: 9781645492290

Zen loves to draw and play video games. He also has autism. Zen is real and so are his experiences. Learn about his life in this illustrated narrative nonfiction picture book for elementary students. This is a North American Spanish translation of My Life with Autism. Kids are naturally curious about differences and disabilities. Zen sheds light on his life, with the help of experienced children’s author Mari Schuh. Zen is not defined by his condition, but he does some things differently than neurotypical people.

Mi vida con TDAH

Mari Schuh (author) Isabel Muñoz (illustrator)

Publisher: Amicus Publishing ISBN: 9781645492283

Meet Annabelle! She loves to draw and play her ukulele. She also has Attention-Deficit Hyperactivity Disorder (ADHD). Annabelle is real and so are her experiences. Learn about her life in this illustrated narrative nonfiction picture book for elementary students. This is a North American Spanish translation of My Life with ADHD. Kids are naturally curious about differences and disabilities. Anabelle sheds light on his life, with the help of experienced children’s author Mari Schuh. Anabelle is not defined by her disorder, but she does some things differently than neurotypical people. Let Annabelle tell you a little about her life.

Computers from Then to Now

Angie Smibert (author)

Publisher: Amicus Publishing ISBN: 9781645490456

Computer technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of computing for elementary students. Back in the 1950s, computers were only for employees of the government and universities. They were way too expensive for the average person. In 1975, the Altair 8800 kit made them affordable. It also inspired a guy named Steve Wozniak to start Apple Computers with his friend Steve Jobs. Then came mice, GUIs, MacIntosh versus PC, and the World Wide Web. In the 2000s, computers got into cell phones and now everyone carries a computer in their pocket. Where will artificial intelligence take computers in the future?

Movies from Then to Now

Rachel Grack (author)

Publisher: Amicus Publishing ISBN: 9781645490463

The history of movie technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource for elementary students. It took 50 years from the invention of photographs to the magical motion of movies. In the 1890s, Thomas Edison’s company decided to make a camera that could take a bunch of pictures really fast. Next came silent films, talkies, and Technicolor. New technology gave us widescreens, 3-D, IMAX, and, finally, the digital revolution. How will virtual reality change movie-going in the future?

Phones from Then to Now

Angie Smibert (author)

Publisher: Amicus Publishing ISBN: 9781645490470

Telephone technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of landlines and cell phones for elementary students. Once upon a time, no one carried a phone around. Phones plugged into a wall and you could only move as far as the cord let you. And it basically stayed that way for 100 years! When we finally got cordless phones, you still had to stay in your house to call. The first mobile phones weighed 80 pounds and had to be carried around in a car—hence the term car phone. The dawn of the cell phone was the 1980s with the Motorola Dynatec. Phones changed forever. Now we have smart phones in our pockets!

Photography from Then to Now

Rachel Grack (author)

Publisher: Amicus Publishing ISBN: 9781645490487

The technology of taking pictures is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of photography for elementary students. So much science went into that selfie! First, people had to figure out how light even worked. Then, a French guy smeared sticky black stuff on a silver plate and the black stuff hardened in sunlight. And we had our first picture. (It was not a selfie.) People tried new chemicals and lenses and film to take better, faster pictures. Then came the digital revolution. Cameras got into cellphones and now there are SO many selfies. Will 3-D bring our photos right into reality?

Video Games from Then to Now

Angie Smibert (author)

Publisher: Amicus Publishing ISBN: 9781645490494

Video game technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of video games for elementary students. The saga of video games is rife with epic quests, thievery, and competition. It took Ralph Baer about 15 years to complete his quest to play video games on home TVs, finally selling the first gaming console. Then Atari stole his table tennis game and made Pong and arcade history. Shortly after, Atari would also ignite the console wars with its Atari 2600. From Spacewar! to Mario Bros. to Fortnite, gaming has gone from geek to mainstream, with top Esports winners taking home millions of dollars. With virtual reality, where will gaming go next?

You Can Be Helpful: Step Aside or Pitch In?

Connie Colwell Miller (author) Victoria Assanelli (illustrator)

Publisher: Amicus Publishing ISBN: 9781645490708

Charlotte and Evan can’t wait for the Independence Day picnic. But a storm blows down branches that block their grandparents’ road, and they can’t go until it’s cleared. Would you pitch in and help clean up? In this illustrated choose-your-own-ending picture book, Charlotte and Evan have to choose between playing and helping their grandparents clean up after a storm. What will they do? Readers make choices for Charlotte and Evan and read what happens next, with each story path leading to different consequences. Includes four different endings and discussion questions.

You Can Be Polite: Be Rude or Use Tact?

Connie Colwell Miller (author) Victoria Assanelli (illustrator)

Publisher: Amicus Publishing ISBN: 9781645490715

William hates pepperoni pizza. And that’s what the neighbors are serving when William’s family visits for dinner. What would you do if you didn’t like the food? In this illustrated choose-your-own-ending picture book, William is served food he doesn’t like. Will he be polite and use tact or get upset and be rude? Readers make choices for William and read what happens next, with each story path leading to different consequences. Includes four different endings and discussion questions.

You Can Persevere: Quit or Keep Going?

Connie Colwell Miller (author) Victoria Assanelli (illustrator)

Publisher: Amicus Publishing ISBN: 9781645490722

Observe. Question. Hypothesize. Predict. Test. Record. When the science fair turns out to be more work than expected, would you quit or persevere? In this illustrated choose-your-own-ending picture book, Dahabo must decide whether to keep working on her science fair project or quit. Readers make choices for Dahabo and read what happens next, with each story path leading to different consequences. Includes four different endings and discussion questions.

You Can Use Money Wisely: Spend or Save?

Connie Colwell Miller (author)Victoria Assanelli (illustrator)

Publisher: Amicus Publishing ISBN: 9781645490739

Candy. Trading Cards. A cool t-shirt. What would you spend money on? In this illustrated choose-your-own-ending picture book, Miles must choose between spending his hard-earned money on small items right away and saving up for a more expensive video game that he really wants. Readers make choices for Miles and read what happens next, with each story path leading to different consequences. Includes four different endings and discussion questions.

My Life with Blindness

Mari Schuh (author) Isabel Muñoz (illustrator)

Publisher: Amicus Publishing ISBN: 9781645490746

Kadence loves to bake cookies and hang out with friends. She’s also partly blind. Kadence is real and so are her experiences. Learn about her life in this illustrated narrative nonfiction picture book for elementary students. Kids are naturally curious about differences and disabilities. Kadence sheds light on her life, with the help of experienced children’s author Mari Schuh. She’s not defined by visual impairment, but she does some things differently than sighted people.