Search Results: 134 books from 1 publisher. Learn more

Tsunamis: Causes and Effects

Eamonn Corrigan (author)

Publisher: Amicus Publishing ISBN: 9781645822271

Get the facts about the dangers and devastation caused by tsunamis in 12 in-depth chapters that include the Ring of Fire, volcanoes and earthquakes, preparedness, and history’s worst tsunamis. Includes safety tips, statistics, sidebars, and critical thinking questions, plus editor-curated online resources for up-to-date information.

Tornadoes: Causes and Effects

Tammy Gagne (author)

Publisher: Amicus Publishing ISBN: 9781645822264

Get the facts about the dangers and destruction caused by tornadoes in 12 in-depth chapters that include tracking storms, the EF-Scale, Tornado Alley, and history’s deadliest twisters. Includes safety tips, statistics, sidebars, and critical thinking questions, plus editor-curated online resources for up-to-date information.

Thunder and Lightning Storms: Causes and Effects

Cynthia O'Brien (author)

Publisher: Amicus Publishing ISBN: 9781645822257

Get the facts about the dangers and destruction of thunder and lightning storms in 12 in-depth chapters that include supercells, tracking storms, myths, and unusual events like thundersnow and fire clouds. Includes safety tips, statistics, sidebars, and critical thinking questions, plus editor-curated online resources for up-to-date information.

Ice Storms: Causes and Effects

Anne Winch (author)

Publisher: Amicus Publishing ISBN: 9781645822240

Get the facts about the dangers and destruction caused by ice storms in 12 in-depth chapters that include freezing rain, forecasting, and harm to power lines, trees, and animals. Includes safety tips, statistics, sidebars, and critical thinking questions, plus editor-curated online resources for up-to-date information.

Hurricanes, Cyclones, and Typhoons: Causes and Effects

Cynthia O'Brien (author)

Publisher: Amicus Publishing ISBN: 9781645822233

Get the facts about the dangers and destruction caused by hurricanes, cyclones, and typhoons in 12 in-depth chapters that include the Coriolis effect, hurricane seasons, tracking, and preparedness. Includes safety tips, statistics, sidebars, and critical thinking questions, plus editor-curated online resources for up-to-date information.

Heat Waves: Causes and Effects

Margaret Williamson (author)

Publisher: Amicus Publishing ISBN: 9781645822226

Get the facts about the hazards and damage caused by heat waves in 12 in-depth chapters that include jet streams, heat stroke, urban heat islands, and marine heat waves. Includes safety tips, statistics, sidebars, and critical thinking questions, plus editor-curated online resources for up-to-date information.

Hailstorms: Causes and Effects

Kaitlyn Duling (author)

Publisher: Amicus Publishing ISBN: 9781645822219

Get the facts about the dangers and destruction caused by hailstorms in 12 in-depth chapters that include hailstone size, formation, forecasting, and cloud seeding. Includes safety tips, statistics, sidebars, and critical thinking questions, plus editor-curated online resources for up-to-date information.

Floods: Causes and Effects

Anne Winch (author)

Publisher: Amicus Publishing ISBN: 9781645822202

Get the facts about the dangers and destruction caused by floods in 12 in-depth chapters with topics on flash floods, monsoons, and infamous hurricanes. Includes safety tips, statistics, sidebars, and critical thinking questions, plus editor-curated online resources for up-to-date information.

Dust Storms: Causes and Effects

Margaret Williamson (author)

Publisher: Amicus Publishing ISBN: 9781645821847

Get the facts about the dangers and destruction caused by dust storms in 12 in-depth chapters that include topics on desertification, downbursts, dust devils, and health hazards like Valley fever. Includes safety tips, statistics, sidebars, and critical thinking questions, plus editor-curated online resources for up-to-date information.

Blizzards: Causes and Effects

Liam Corrigan (author)

Publisher: Amicus Publishing ISBN: 9781645822189

Get the facts about the dangers and destruction caused by blizzards in 12 in-depth chapters that include topics on windchill, whiteouts, frostbite, and Nor’easters. Includes safety tips, statistics, sidebars, and critical thinking questions, plus editor-curated online resources for up-to-date information.

Miner: 12 Things to Know

Samantha S. Bell (author)

Publisher: Amicus Publishing ISBN: 9781645821069

Explore some of the most high-risk, adrenaline pumping jobs that exist today.

High-Rise Window Washer - 12 Things to Know

Samantha S. Bell (author)

Publisher: Amicus Publishing ISBN: 9781645821052

Explore some of the most high-risk, adrenaline pumping jobs that exist today.

Animal Handler: 12 Things to Know

Samantha S. Bell (author)

Publisher: Amicus Publishing ISBN: 9781645821021

Explore some of the most high-risk, adrenaline pumping jobs that exist today.

Smokejumper: 12 Things to Know

Samantha S. Bell (author)

Publisher: Amicus Publishing ISBN: 9781645821090

Get 12 in-depth chapters on the daring yet dangerous job of fighting forest fires as a smokejumper. Training, equipment, parachute training, and history are all covered. Includes statistics, sidebars, and critical thinking questions, plus up-to-date news, content feeds, educator resources, and digital ebook version at 12StoryLibrary.com.

Rescue and Recovery Diver: 12 Things to Know

Samantha S. Bell (author)

Publisher: Amicus Publishing ISBN: 9781645821076

Get 12 in-depth chapters on the daring and dangerous job of a rescue and recovery diver, including cave rescues, black water, underwater robots, and collecting police evidence. Includes statistics, sidebars, and critical thinking questions, plus up-to-date news, content feeds, educator resources, and digital ebook version at 12StoryLibrary.com.

Deep Sea Fisher: 12 Things to Know

Samantha S. Bell (author)

Publisher: Amicus Publishing ISBN: 9781645821045

Get 12 in-depth chapters on the daring yet dangerous job of a deep sea fisher, including the commercial fishing industry, accidents, rogue waves, and falling overboard. Includes statistics, sidebars, and critical thinking questions, plus up-to-date news, content feeds, educator resources, and digital ebook version at 12StoryLibrary.com.

Bomb Squad Technician: 12 Things to Know

Samantha S. Bell (author)

Publisher: Amicus Publishing ISBN: 9781645821038

Get 12 in-depth chapters on the daring yet dangerous job of a bomb squad technician, including bomb suits and armor, bomb-disposal robots, training and dog units. Includes statistics, sidebars, and critical thinking questions, plus up-to-date news, content feeds, educator resources, and digital ebook version at 12StoryLibrary.com.

Computers from Then to Now

Angie Smibert (author)

Publisher: Amicus Publishing ISBN: 9781645490456

Computer technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of computing for elementary students. Back in the 1950s, computers were only for employees of the government and universities. They were way too expensive for the average person. In 1975, the Altair 8800 kit made them affordable. It also inspired a guy named Steve Wozniak to start Apple Computers with his friend Steve Jobs. Then came mice, GUIs, MacIntosh versus PC, and the World Wide Web. In the 2000s, computers got into cell phones and now everyone carries a computer in their pocket. Where will artificial intelligence take computers in the future?

Movies from Then to Now

Rachel Grack (author)

Publisher: Amicus Publishing ISBN: 9781645490463

The history of movie technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource for elementary students. It took 50 years from the invention of photographs to the magical motion of movies. In the 1890s, Thomas Edison’s company decided to make a camera that could take a bunch of pictures really fast. Next came silent films, talkies, and Technicolor. New technology gave us widescreens, 3-D, IMAX, and, finally, the digital revolution. How will virtual reality change movie-going in the future?

Phones from Then to Now

Angie Smibert (author)

Publisher: Amicus Publishing ISBN: 9781645490470

Telephone technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of landlines and cell phones for elementary students. Once upon a time, no one carried a phone around. Phones plugged into a wall and you could only move as far as the cord let you. And it basically stayed that way for 100 years! When we finally got cordless phones, you still had to stay in your house to call. The first mobile phones weighed 80 pounds and had to be carried around in a car—hence the term car phone. The dawn of the cell phone was the 1980s with the Motorola Dynatec. Phones changed forever. Now we have smart phones in our pockets!

Photography from Then to Now

Rachel Grack (author)

Publisher: Amicus Publishing ISBN: 9781645490487

The technology of taking pictures is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of photography for elementary students. So much science went into that selfie! First, people had to figure out how light even worked. Then, a French guy smeared sticky black stuff on a silver plate and the black stuff hardened in sunlight. And we had our first picture. (It was not a selfie.) People tried new chemicals and lenses and film to take better, faster pictures. Then came the digital revolution. Cameras got into cellphones and now there are SO many selfies. Will 3-D bring our photos right into reality?

Video Games from Then to Now

Angie Smibert (author)

Publisher: Amicus Publishing ISBN: 9781645490494

Video game technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of video games for elementary students. The saga of video games is rife with epic quests, thievery, and competition. It took Ralph Baer about 15 years to complete his quest to play video games on home TVs, finally selling the first gaming console. Then Atari stole his table tennis game and made Pong and arcade history. Shortly after, Atari would also ignite the console wars with its Atari 2600. From Spacewar! to Mario Bros. to Fortnite, gaming has gone from geek to mainstream, with top Esports winners taking home millions of dollars. With virtual reality, where will gaming go next?

Building a Highway

Karen Latchana Kenney (author)

Publisher: Amicus Publishing ISBN: 9781681518749

Elementary readers will follow the sequence of the process taken to build a highway from the proposal, planning, and actual construction. A progressive visual timeline builds throughout the book. A table of contents, glossary, books and websites, and an index are included.

Building a Subway

Annie C. Holdren (author)

Publisher: Amicus Publishing ISBN: 9781681518725

Elementary readers will follow the sequence of the process taken to build an extension of a subway system, from the proposal, planning, tunnel digging, and construction of the train and tracks. A progressive visual timeline builds throughout the book. A table of contents, glossary, books and websites, and an index are included.

Building an Airport

Karen Latchana Kenney (author)

Publisher: Amicus Publishing ISBN: 9781681518718

Elementary readers will follow the sequence of the process taken for building an airport, from the proposal, planning, and actual construction. A table of contents, glossary, books and websites, and an index are included.