What happens to the environment when a drought occurs? What are some of the causes of droughts? What can people do about the problems caused by droughts? How can you use your math skills to learn more about droughts? Read this book to find the answers to these questions and learn more about droughts.
Super Smart Information Strategies: Find the Right Site provides students with practical information on how to evaluate web sites. Readers are encouraged to think critically as they conduct research, collaborate with fellow students and present their findings in new and different ways.
This book discusses the science behind tornadoes and their effects. The chapters describe deadly tornadoes, examine the weather conditions that cause tornadoes, and explain how people prepare for these disasters. Diagrams, charts, and photos provide opportunities to evaluate and understand the scientific concepts involved.
Describes how the natural gas that is used to cook and heat your home is discovered and transported into your home.
Provides step-by-step instructions for performing experiments with insects, investigating various principles about their behavior.
Everyone knows his story, but do you know the REAL history behind the story of Alexander Graham Bell? History has never been so juicy! Written with a high interest level to appeal to a more mature audience and a lower level of complexity with clear visuals to help struggling readers along. Considerate text includes tons of wild facts that will hold the readers' interest, allowing for successful mastery and comprehension. A table of contents, timeline, glossary with simplified pronunciations, and index all enhance comprehension.
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn all about MINECON, the annual convention of Minecraft players and game designers where big things are always sure to happen. Includes table of contents, glossary, and index--as well as sources for further reading.
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn how they can use virtual reality technology to explore Minecraft in a whole new way. Includes table of contents, glossary, and index--as well as sources for further reading.
How could a smarter app make life easier for your friends or family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at apps they already use (the pros and cons of them) in a specific way to figure out how to improve them. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
How could a smarter electronic alarm system make life easier for your friends or family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to imagine an alarm system that might keep out a snooping sibling--and then design it themselves. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn everything they need to know about playing massive multiplayer online role playing games (MMORPGs) in Minecraft, including tips and tricks and safety information. Includes table of contents, glossary, and index--as well as sources for further reading.
How could a smarter library checkout system make life easier for the kids and librarian in your school? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their library's checkout system (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
How could a smarter backpack make life easier for the kids in your school? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their backpack (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
How could a smarter hoodie make life easier for your friends and family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their hoodie (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
How could a smarter grocery cart make life easier for your parents? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at grocery carts at their local stores (the pros and cons of them) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
How could a smarter locker make life easier for the kids in your school? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their locker (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
How could a smarter lunch line make life easier for the kids and teachers in your school? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their school lunch line (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Building a Roller Coaster in Minecraft focuses: Science on science but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Using Tools and Building a City in Minecraft: Technology focuses on technology but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Moving Water in Minecraft: Engineering focuses on engineering but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Sight and Sound in Minecraft: Art focuses on art but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Patterns and Numbers in Minecraft: Math focuses on math but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Community Websites in the Global Citizens: Social Media series explores various aspects of virtual community websites through the lenses of History, Geography, Civics, and Economics. Using the new C3 Framework for Social Studies Standards, students will develop questions about the text, and use evidence from a variety of sources in order to form conclusions. Data-focused backmatter is included, as well as a bibliography, glossary, and index.
Image Sharing in the Global Citizens: Social Media series explores various aspects of sharing images online through the lenses of History, Geography, Civics, and Economics. Using the new C3 Framework for Social Studies Standards, students will develop questions about the text, and use evidence from a variety of sources in order to form conclusions. Data-focused backmatter is included, as well as a bibliography, glossary, and index.
Video Sharing in the Global Citizens: Social Media series explores various aspects of sharing video and clips online through the lenses of History, Geography, Civics, and Economics. Using the new C3 Framework for Social Studies Standards, students will develop questions about the text, and use evidence from a variety of sources in order to form conclusions. Data-focused backmatter is included, as well as a bibliography, glossary, and index.