Search Results: 106 books from 10 publishers. Learn more

I See Insects

Tim Mayerling (author)

Publisher: Jump Library ISBN: 9781624967184

I See Insects introduces emergent readers to a variety of common backyard bugs while providing them with a supportive first nonfiction reading experience. Carefully crafted text uses high-frequency words, repetitive sentence patterns, and strong visual references to support emergent readers, making sure they aren’t facing too many challenges at once. I See Insects includes tools for teachers as well as introductory nonfiction features such as labels, a table of contents, words to know, and an index. I See Insects is part of Jump!'s Outdoor Explorer series.

I See Leaves

Tim Mayerling (author)

Publisher: Jump Library ISBN: 9781624967191

I See Leaves introduces emergent readers to a variety of leaf shapes while providing them with a supportive first nonfiction reading experience. Carefully crafted text uses high-frequency words, repetitive sentence patterns, and strong visual references to support emergent readers, making sure they aren’t facing too many challenges at once. I See Leaves includes tools for teachers as well as introductory nonfiction features such as labels, a table of contents, words to know, and an index. I See Leaves is part of Jump!'s Outdoor Explorer series.

I See Plants

Tim Mayerling (author)

Publisher: Jump Library ISBN: 9781624967207

I See Plants introduces emergent readers to a variety of plant characteristics while providing them with a supportive first nonfiction reading experience. Carefully crafted text uses high-frequency words, repetitive sentence patterns, and strong visual references to support emergent readers, making sure they aren’t facing too many challenges at once. I See Plants includes tools for teachers as well as introductory nonfiction features such as labels, a table of contents, words to know, and an index. I See Plants is part of Jump!'s Outdoor Explorer series.

Game Design

Greg Austic (author)

Publisher: Cherry Lake Publishing ISBN: 9781624312083

From simple board games to the latest in video game technology makers are hard at work designing fun new ways to play. Readers will discover new processes, integrate visual information with text, and and learn technical word meanings as they find out how games are designed and what makes a good game. They will also learn how to plan and create games of their own.

Hang Ten! Surfing

Christine Dugan (author)

Publisher: Teacher Created Materials ISBN: 9781433383212

Find out what surfers need to know to have fun and stay safe in the water in this engaging nonfiction reader! Invite readers to learn about the history of surfing, surfing culture, what equipment is needed, and more using vibrant images and informational text in conjunction with math skills and upper-level features such as chapter format, a glossary of terms, and an index.

Thrill RIdes: Ferris Wheels

Valerie Bodden (author)

Publisher: The Creative Company ISBN: 9781566601054

A colorful survey of Ferris wheels, including their cars and other features, descriptions of the ride experience, and a brief history. Famous Ferris wheels such as the London Eye are spotlighted.

Digital Reveal

Mari Kesselring (author)

Publisher: Bookstaves ISBN: 9781621430810

To prove she’s still the tech expert at Blue Lake Junior High, Bridget agrees to write a review of a secret cutting-edge tablet that her dad’s company is developing. When Bridget’s post goes viral, however, the secret’s out, and the trouble begins.

Fitness Crash

Mari Kesselring (author)

Publisher: Bookstaves ISBN: 9781621430834

After a bad first soccer practice, Bridget feels pressured to get in better shape. She hopes a new fitness gadget will help her reach her fitness goals. Instead, it leads to a fierce competition, and it affects a friendship. Is Bridget’s latest tech passion pushing her too far?

Pixel Perfection

Mari Kesselring (author)

Publisher: Bookstaves ISBN: 9781621430841

Bridget and her friend Emma are surprised by the attention they receive at school after the launch of their e-zine, Cyber Hills Holler. So when a classmate starts up a competing site with edited photos of their classmates, they decide to fight back to retain their newfound popularity. Not everyone is happy with the results.

Drone Detective

Mari Kesselring (author)

Publisher: Bookstaves ISBN: 9781621430827

Bridget and her friends, Eric and Emma, get a chance to use a research drone for a project at school. When Eric and Emma start acting weird around her, Bridget decides to use the drone for a different reason, and the secret she discovers isn’t what she was expecting.

Using Digital Maps

Adrienne Matteson (author), Kathleen Petelinsek (illustrator)

Publisher: Cherry Lake Publishing ISBN: 9781624311956

With the latest advances in GPS technology and online map software, exploring the world is easier than it's ever been. Readers will find out what digital maps are and learn how to use them in a variety of situations.

3D Printing

Josh Williams Terence O'neill (author)

Publisher: Cherry Lake Publishing ISBN: 9781624312045

As they become more common and more powerful, 3D printers are allowing makers everywhere to bring their ideas to life. Readers will discover new processes, integrate visual information with text, and learn technical word meanings as they discover how 3D printers work and how makers are using them today. They will also learn how to create their own inventions from 3D computer models.

Neil deGrasse Tyson

Pete DiPrimio (author)

Publisher: Purple Toad Publishing ISBN: 9781624690907

Did astrophysicist Neil deGrasse Tyson really kill the planet Pluto? Not exactly, although he admits he did "drive the getaway car." He was a teenager when some insisted that comet was going to destroy the world. He disagreed - it would simply be a great chance to take some cool photos - and he was right. When DC Comics needed someone to find Superman's home planet, they called him. See why people turn to Tyson, one of the world's most famous scientists, for his thoughts on the universe.

Photography

Annie Buckley (author)

Publisher: Cherry Lake Publishing ISBN: 9781602793705

Photography is so much a part of life today that the average person my encounter more than 1,000 camera images a day. Cameras are now integrated with cell phones, digital images can be sent instantly to almost anywhere in the world. How is this possible? Innovation! This book helps students understand the role innovation has played in the development of the camera.

Radio

Philip Brooks (author)

Publisher: Cherry Lake Publishing ISBN: 9781602793668

Radio has been commercially available since the late 1800's. But today's radio is has evolved greatly over the last 200 years. What factors drove this evolution? Using a product that kids are familiar with, Radio, this book introduces kids to the concept of innovation and its impact on their everyday life.

Sports Broadcasting

Michael Teitelbaum (author)

Publisher: Cherry Lake Publishing ISBN: 9781602793651

In 1920, the first collegiate football game was broadcast on Radio. Today, many sports actually allow viewers to control which camera picture they see. How has this innovation occurred? This book uses a familiar topic, sports broadcasting, to introduce kids to the concept of innovation and its impact on their everyday life

Television

Michael Teitelbaum (author)

Publisher: Cherry Lake Publishing ISBN: 9781602794122

Television has been commercially available since the late 1930's. But today's television is very different from the TV our grandparents knew. Using a product that kids are familiar with, Television, this book introduces kids to the concept of innovation and its impact on their everyday life.

Video Gaming

Trudi Strain Trueit (author)

Publisher: Cherry Lake Publishing ISBN: 9781602793675

Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.

Artificial Limbs

Susan H. Gray (author)

Publisher: Cherry Lake Publishing ISBN: 9781602793781

Everyday doctors perform artificial limb replacements that were unheard of only a few years ago. They continue to make advances that improve people's lives. Using artificial limbs as an example, this book challenges kids to think about innovation and how anything is possible.

Animation

Trudi Strain Trueit (author)

Publisher: Cherry Lake Publishing ISBN: 9781602793682

Somewhere along the way, something happened to give art that crucial kick that gave life to still images: motion. The art of animation, both hand-drawn and computer-animated, has a long and rich history spanning nearly a century of experimentation and innovation. This book helps students understand the role innovation has played in the development of animation industry.

Movies

Annie Buckley (author)

Publisher: Cherry Lake Publishing ISBN: 9781602793712

Kids have always loved movies. But the way they make, access, buy, and listen to movies has changed radically over the years. What has driven this change? Innovation! This book uses Movies to get students to think critically about the impact of innovation.

Music

Annie Buckley (author)

Publisher: Cherry Lake Publishing ISBN: 9781602793699

Kids have always loved music. But the way they make, access, buy, and listen to music has changed radically over the years. What has driven this change? Innovation! This book uses Music to get students to think critically about the impact of innovation.

Radar Guns

G.S. Prentzas (author)

Publisher: Cherry Lake Publishing ISBN: 9781602797376

This book takes a product students are interested in, Radar Gun, and provides them with details on how the product is created in the global market place of the 21st century.

Online Etiquette and Safety

Phyllis Cornwall (author)

Publisher: Cherry Lake Publishing ISBN: 9781602799615

Proper manners are as important online as they are offline. Combining text, images, drawings with hands on activities, this book helps students learn proper online etiquette and safety.

Google

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781681031729

Googles name today, originally googol, was a spelling mistake, but the companys worldwide success is no error. Through the development of Googles search engine and other online tools, founders Sergey Brin and Larry Page have come a long way since their time at Stanford University. Explore more about Googles founders and innovations in this title for growing readers.