Each Flash Points: Liftoff! eShort is a single chapter from the full Flash Points: Liftoff! title, packaged as a mini eBook. Flash Points: Liftoff! eShorts include Sputnik, Apollo 11, Challenger, and Spirit & Opportunity.
Each Flash Points: Liftoff! eShort is a single chapter from the full Flash Points: Liftoff! title, packaged as a mini eBook. Flash Points: Liftoff! eShorts include Sputnik, Apollo 11, Challenger, and Spirit & Opportunity.
Each Flash Points: Liftoff! eShort is a single chapter from the full Flash Points: Liftoff! title, packaged as a mini eBook. Flash Points: Liftoff! eShorts include Sputnik, Apollo 11, Challenger, and Spirit & Opportunity.
Each Flash Points: Liftoff! eShort is a single chapter from the full Flash Points: Liftoff! title, packaged as a mini eBook. Flash Points: Liftoff! eShorts include Sputnik, Apollo 11, Challenger, and Spirit & Opportunity.
Each Flash Points: Disaster! eShort is a single chapter from the full Flash Points: Disaster! title, packaged as a mini eBook. Flash Points: Disaster! eShorts include The Triangle Factory Fire, The Hindenburg, Chernobyl , and The Exxon Valdez Oil Spill.
Each Flash Points: Disaster! eShort is a single chapter from the full Flash Points: Disaster! title, packaged as a mini eBook. Flash Points: Disaster! eShorts include The Triangle Factory Fire, The Hindenburg, Chernobyl, and The Exxon Valdez Oil Spill.
Each Flash Points: Disaster! eShort is a single chapter from the full Flash Points: Disaster! title, packaged as a mini eBook. Flash Points: Disaster! eShorts include The Triangle Factory Fire, The Hindenburg, Chernobyl, and The Exxon Valdez Oil Spill.
Each Flash Points: Disaster! eShort is a single chapter from the full Flash Points: Disaster! title, packaged as a mini eBook. Flash Points: Disaster! eShorts include The Triangle Factory Fire, The Hindenburg, Chernobyl, and The Exxon Valdez Oil Spill.
Each Flash Points: Power On! eShort is a single chapter from the full Flash Points: Power On! title, packaged as a mini eBook. Flash Points: Power On! eShorts include The Telephone, The First Fireside Chat, Video Game Advancement, and The Future of Smartphones.
Each Flash Points: Power On! eShort is a single chapter from the full Flash Points: Power On! title, packaged as a mini eBook. Flash Points: Power On! eShorts include The Telephone, The First Fireside Chat, Video Game Advancement, and The Future of Smartphones.
Each Flash Points: Power On! eShort is a single chapter from the full Flash Points: Power On! title, packaged as a mini eBook. Flash Points: Power On! eShorts include The Telephone, The First Fireside Chat, Video Game Advancement, and The Future of Smartphones.
What do spies do? What do you need to be a good spy? Find out about some famous spies and how they sent their messages. Find out about secret codes, and some brilliant spying gadgets, from secret video cameras to night vision goggles.Then read The Secret Agent, a wicked story about a double agent: a spy working for one side but pretending for work for the other. What happens when he changes sides?
What goes on inside the Earth? What is the longest tunnel in the world? Do people really live in caves? Can you live, work, and shop - all underground? Could you really travel to the center of the Earth? Find out about fossils - and the bones of dragons! It's all in here. Then read The Railway Ghost, a story about what happens when the past meets the present - and you are facing death!
Is fear always a bad thing? Learn about phobias, scary creatures, and more before reading "Just My Imagination?," poems about dreams that are real and horror you cannot describe.
What is a disaster? Is being ill a disaster? What about 75 million dying in the Black Death? Find out what makes disasters happen before reading The Eruption to learn who to trust when a volcano erupts.
From scuba diving to submersibles, this book explains how humans explore ocean depths.
White-water adventure stories offer an introduction to the sport of kayaking.
Provides a brief overview of the life and career of African-American doctor Charles Drew. Additional features to aid comprehension include a table of contents, informative captions and sidebars, a phonetic glossary,a time line, a Think-About-It section, and an index.
Following the scientific process, this title provides instructions on how to conduct experiments that help students gain a better understanding of the earth's weather.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Farming, readers will learn the practical application, technological and future advancements, and innovation of IoT in agriculture. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
How could a smarter electronic alarm system make life easier for your friends or family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to imagine an alarm system that might keep out a snooping sibling--and then design it themselves. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
How could a smarter app make life easier for your friends or family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at apps they already use (the pros and cons of them) in a specific way to figure out how to improve them. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
How could a smarter lunch line make life easier for the kids and teachers in your school? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their school lunch line (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Patterns and Numbers in Minecraft: Math focuses on math but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Moving Water in Minecraft: Engineering focuses on engineering but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.