This book provides a peek into the career of a cheese maker. It covers the history behind the career, the process of making cheese, and what experience is needed to become a master of the craft. Aligned with curriculum standards, this book also highlight key 21st Century content including global awareness, business literacy, and learning and innovation skills. Hands-on activities encourage creative and design thinking. Book includes a table of contents, glossary, index, author biography, and sidebars.
Almost overnight, Among Us went from a little-known indie game to one of the world's biggest multiplayer hits. Readers will discover how the game was made and find out everything they need to succeed in online matches. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Millions of players around the world have discovered the cozy fun of settling a new town in the Animal Crossing series. In this book, readers will find out everything they need to know to start exploring their own island communities in Animal Crossing: New Horizons for the Nintendo Switch. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Millions of players around the world have discovered the cozy fun of settling a new town in the Animal Crossing series. In this book, readers will meet the colorful characters of Animal Crossing: New Horizons for the Nintendo Switch and find out what it takes to befriend them. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Millions of players around the world have discovered the cozy fun of settling a new town in the Animal Crossing series. In this book, readers will get a close-up look at the incredible wildlife of Animal Crossing: New Horizons for the Nintendo Switch and find out how to catch these colorful critters. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Millions of players around the world have discovered the cozy fun of settling a new town in the Animal Crossing series. In this book, readers will discover the many options for customizing their characters and decorating their islands in Animal Crossing: New Horizons for the Nintendo Switch. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Millions of players around the world have discovered the cozy fun of settling a new town in the Animal Crossing series. In this book, readers will learn how to gather useful supplies and use them to craft all kinds of items in Animal Crossing: New Horizons for the Nintendo Switch. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
This book provides a peek into the career of a blacksmith. It covers the history behind the career, the process for forging, and what experience is needed to become a master of the craft. Aligned with curriculum standards, this book also highlight key 21st Century content including global awareness, business literacy, and learning and innovation skills. Hands-on activities encourage creative and design thinking. Book includes a table of contents, glossary, index, author biography, and sidebars.
Following the scientific process, this title provides instructions on how to conduct experiments that help students gain a better understanding of the earth's weather.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Farming, readers will learn the practical application, technological and future advancements, and innovation of IoT in agriculture. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
How could a smarter electronic alarm system make life easier for your friends or family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to imagine an alarm system that might keep out a snooping sibling--and then design it themselves. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
How could a smarter app make life easier for your friends or family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at apps they already use (the pros and cons of them) in a specific way to figure out how to improve them. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
How could a smarter lunch line make life easier for the kids and teachers in your school? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their school lunch line (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Patterns and Numbers in Minecraft: Math focuses on math but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Moving Water in Minecraft: Engineering focuses on engineering but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Using Tools and Building a City in Minecraft: Technology focuses on technology but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Cities, readers will learn the practical application, technological and future advancements, and innovation of IoT in cities around the world. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Healthcare, readers will learn the practical application, technological and future advancements, and innovation of IoT in the medical industry. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Homes, readers will learn the practical application, technological and future advancements, and innovation of IoT in today's homes. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Vehicles, readers will learn the practical application, technological and future advancements, and innovation of IoT in self-driving cars. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
What makes something "smart?" In the Exploring the Internet of Things series, readers discover how inanimate objects, from watches to home speakers to even t-shirts, help people get things done better, faster, and smarter. In Smart Wearable Devices, readers will learn the practical application, technological and future advancements, and innovation of IoT in wearable devices. Includes informative sidebars, data-focused text, and 21st Century Skills backmatter content.
How could a smarter library checkout system make life easier for the kids and librarian in your school? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their library's checkout system (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
Discover Resurrection Bay takes readers to the water's edge, where they will learn about the bay's atmosphere, geosphere, hydrosphere, and biosphere. Resurrection Bay is one of Alaska's top tourist destinations. Readers will experience its rugged shores and rocky islands, home to sea lions and harbor seals. They will explore the bay's deep coves, where humpback and killer whales thrive in the nutrient-rich waters. Colorful maps, diagrams, and photos provide a close-up view of Resurrection Bay. Book is aligned to curriculum standards and includes sidebar, activity, glossary, index, and additional resources.
Discover Monterey Bay takes readers to the water's edge, where they will learn about the bay's atmosphere, geosphere, hydrosphere, and biosphere. Part of the Monterey Bay National Marine Sanctuary, Monterey Bay is teeming with a variety of plant and animal life. The bay is also home to an underwater canyon 11,800 feet deep, and the world-famous Monterey Bay Aquarium promotes protection and conservation of marine life. Colorful maps, diagrams, and photos provide a close-up view of Monterey Bay. Book is aligned to curriculum standards and includes sidebar, activity, glossary, index, and additional resources.
Discover Massachusetts Bay takes readers to the water's edge, where they will learn about the bay's atmosphere, geosphere, hydrosphere, and biosphere. Surrounded by some of America's oldest cities, Massachusetts Bay is home to shipping and fishing, and is a top tourist destination. Explore life in the bay's waters and along its shores, and gain a better understanding of how humans have impacted the bay since the first colonists arrived from England in 1620. Colorful maps, diagrams, and photos provide a close-up view of Massachusetts Bay. Book is aligned to curriculum standards and includes sidebar, activity, glossary, index, and additional resources.