How could a smarter grocery cart make life easier for your parents? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at grocery carts at their local stores (the pros and cons of them) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
How could a smarter locker make life easier for the kids in your school? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their locker (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
How could a smarter lunch line make life easier for the kids and teachers in your school? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their school lunch line (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Building a Roller Coaster in Minecraft focuses: Science on science but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Using Tools and Building a City in Minecraft: Technology focuses on technology but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Moving Water in Minecraft: Engineering focuses on engineering but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Sight and Sound in Minecraft: Art focuses on art but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Patterns and Numbers in Minecraft: Math focuses on math but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Community Websites in the Global Citizens: Social Media series explores various aspects of virtual community websites through the lenses of History, Geography, Civics, and Economics. Using the new C3 Framework for Social Studies Standards, students will develop questions about the text, and use evidence from a variety of sources in order to form conclusions. Data-focused backmatter is included, as well as a bibliography, glossary, and index.
Image Sharing in the Global Citizens: Social Media series explores various aspects of sharing images online through the lenses of History, Geography, Civics, and Economics. Using the new C3 Framework for Social Studies Standards, students will develop questions about the text, and use evidence from a variety of sources in order to form conclusions. Data-focused backmatter is included, as well as a bibliography, glossary, and index.
Video Sharing in the Global Citizens: Social Media series explores various aspects of sharing video and clips online through the lenses of History, Geography, Civics, and Economics. Using the new C3 Framework for Social Studies Standards, students will develop questions about the text, and use evidence from a variety of sources in order to form conclusions. Data-focused backmatter is included, as well as a bibliography, glossary, and index.
Crowdfunding in the Global Citizens: Social Media series explores crowdfunding through the lenses of History, Geography, Civics, and Economics. Using the new C3 Framework for Social Studies Standards, students will develop questions about the text, and use evidence from a variety of sources in order to form conclusions. Data-focused backmatter is included, as well as a bibliography, glossary, and index.
Sharing Economy in the Global Citizens: Social Media series explores the sharing economy through the lenses of History, Geography, Civics, and Economics. Using the new C3 Framework for Social Studies Standards, students will develop questions about the text, and use evidence from a variety of sources in order to form conclusions. Data-focused backmatter is included, as well as a bibliography, glossary, and index.
Follow the folks at Gretta's Goats as they raise adorable goats for goat milk soaps and cheeses, and discover all the ways small scale farmers contribute to what we eat--and how we live! Aligned to curriculum standards, these books also highlight key 21st Century content: Global Awareness, Financial Literacy, Health and Wellness, Civics Literacy, and Environmental Stewardship. Thought-provoking questions and hands-on activities encourage the development of critical life skills and social emotional growth. Book includes table of contents, glossary of key words, index, author biography, sidebars, and infographics.
Social Networking in the Global Citizens: Social Media series explores social networking platforms and apps, like Facebook and Twitter, through the lenses of History, Geography, Civics, and Economics. Using the new C3 Framework for Social Studies Standards, students will develop questions about the text, and use evidence from a variety of sources in order to form conclusions. Data-focused backmatter is included, as well as a bibliography, glossary, and index.
Blogging in the Global Citizens: Social Media series explores various aspects of blogging through the lenses of History, Geography, Civics, and Economics. Using the new C3 Framework for Social Studies Standards, students will develop questions about the text, and use evidence from a variety of sources in order to form conclusions. Data-focused backmatter is included, as well as a bibliography, glossary, and index.
The Nature's Makers series is aligned to curriculum standards, these books also highlight key 21st Century content: Global Awareness, Financial Literacy, Health and Wellness, Civics Literacy, and Environmental Stewardship. Thought-provoking questions and hands-on activities encourage the development of critical life skills and social emotional growth. Book includes table of contents, glossary of key words, index, author biography, sidebars, and infographics.
Some of the greatest inventions that changed the modern world have been based on nature. In Lampreys to Robots, readers will discover how the invention of robots were inspired by the lamprey. Book includes table of contents, glossary, index, author biographies, and sidebars.
Follow farmer and producer Andrea Hazzard as she takes her Hazzard Free Farm grains from farm to table, and discover all the ways small scale farmers contribute to what we eat--and how we live! Aligned to curriculum standards, these books also highlight key 21st Century content: Global Awareness, Financial Literacy, Health and Wellness, Civics Literacy, and Environmental Stewardship. Thought-provoking questions and hands-on activities encourage the development of critical life skills and social emotional growth. Book includes table of contents, glossary of key words, index, author biography, sidebars, and infographics.
Follow the folks as Highfield Farm Creamery as they make some of the country's best cheeses, and discover all the ways small scale farmers contribute to what we eat--and how we live! Aligned to curriculum standards, these books also highlight key 21st Century content: Global Awareness, Financial Literacy, Health and Wellness, Civics Literacy, and Environmental Stewardship. Thought-provoking questions and hands-on activities encourage the development of critical life skills and social emotional growth. Book includes table of contents, glossary of key words, index, author biography, sidebars, and infographics.
Explore the ways Chester Springs Creamery and Milky Way Farm work together to bring us some amazing ice cream, and discover all the ways small scale farmers contribute to what we eat--and how we live! Aligned to curriculum standards, these books also highlight key 21st Century content: Global Awareness, Financial Literacy, Health and Wellness, Civics Literacy, and Environmental Stewardship. Thought-provoking questions and hands-on activities encourage the development of critical life skills and social emotional growth. Book includes table of contents, glossary of key words, index, author biography, sidebars, and infographics.
Some of the greatest inventions that changed the modern world have been based on nature. In Birds to Aircraft, readers will discover how the invention of the aircraft was inspired by the flight of birds. Book includes table of contents, glossary, index, author biographies, and sidebars.
Some of the greatest inventions that changed the modern world have been based on nature. In Kingfishers to Bullet Trains, readers will discover how the invention of bullet trains were modeled after the face of kingfisher birds. Book includes table of contents, glossary, index, author biographies, and sidebars.
Some of the greatest inventions that changed the modern world have been based on nature. In Cat Claws to Thumbtacks, readers will discover how the invention of thumbtacks were inspired by cat claws. Book includes table of contents, glossary, index, author biographies, and sidebars.
Some of the greatest inventions that changed the modern world have been based on nature. In Porcupine Quills to Needles, readers will discover how the invention of needles were inspired by the porcupine quills. Book includes table of contents, glossary, index, author biographies, and sidebars.