Search Results: 71 books from 1 publisher. Learn more

Discovering Apatosaurus

Kathy Frost (author)

Publisher: Amicus Publishing ISBN: 9781681515168

This book for elementary readers outlines key dates and people that have influenced the information known today about this prehistoric dinosaur species, all tracked throughout the book on a timeline. It explores the history of the apatosaurus' discovery, how its fossils were once mistaken for the brontosaurus, and how it belongs to the sauropod group.

Building a Bridge

Angie Smibert (author)

Publisher: Amicus Publishing ISBN: 9781681515106

This book for elementary readers highlights the sequence of events from idea to a finished bridge. Full-color photographs and a timeline support each step of the project's process, from the design and preparations to the construction and finishing details. A glossary, further resources, author's note, and an index are included.

Building a Skyscraper

Karen Latchana Kenney (author)

Publisher: Amicus Publishing ISBN: 9781681515137

This book for elementary readers highlights the sequence of events from idea to a finished skyscraper. Full-color photographs and a timeline support each step of the project's process, from the design and preparations to the construction and finishing details. A glossary, further resources, author's note, and an index are included.

Building a Roller Coaster

Karen Latchana Kenney (author)

Publisher: Amicus Publishing ISBN: 9781681515120

This book for elementary readers highlights the sequence of events from idea to a finished roller coaster. Full-color photographs and a timeline support each step of the project's process, from the design and preparations to the construction and finishing details. A glossary, further resources, author's note, and an index are included.

Building a Dam

Angie Smibert (author)

Publisher: Amicus Publishing ISBN: 9781681515113

This book for elementary readers highlights the sequence of events from idea to a finished dam. Full-color photographs and a timeline support each step of the project's process, from the design and preparations to the construction and finishing details. A glossary, further resources, author's note, and an index are included.

12 Women in Science and Technology

Brianna L. DeVore (author)

Publisher: Amicus Publishing ISBN: 9781645820628

From “Shark Lady” Eugenie Clark to African American human computer Annie Easley, Adriana Ocampo, head of NASA’s New Frontiers program, and Angelica Lim, who teaches robots to feel, this book profiles 12 women in science and technology from around the world. Each chapter includes attention-grabbing photos, biographical details, and fascinating facts. Sidebars go beyond the basics, and prompts invite readers to think for themselves. An Out of the Shadows section features mini-bios of women scientists and an engineer who never got the recognition they deserved.

12 Stories about Helping the Planet

Samantha S. Bell (author)

Publisher: Amicus Publishing ISBN: 9781645820321

Supermodel Gisele Bündchen started a Clean Water Project in her hometown in Brazil. The Swedish company IKEA is working to reduce air pollution in India. A 12-year-old girl in Indonesia organized a group of her friends to plant hundreds of mangrove trees, which can protect coastal areas from flooding. This book features 12 stories about making a difference for the environment and the earth. Each chapter includes attention-grabbing photos and fascinating facts. Sidebars go beyond the basics, and prompts invite readers to think for themselves. A Ways You Can Help page offers suggestions anyone can try.

12 Stories about Helping Animals

Patricia Hutchison (author)

Publisher: Amicus Publishing ISBN: 9781645820260

Warriors in Kenya are saving elephants. A teenager in Pennsylvania is donating oxygen masks for pets to fire departments. The World Wildlife Fund is working in more than 100 countries to protect species from extinction. This book features 12 stories about making a difference for animals around the world. Each chapter includes attention-grabbing photos and fascinating facts. Sidebars go beyond the basics, and prompts invite readers to think for themselves. A Ways You Can Help page offers suggestions anyone can try.

12 Suspenseful Mysteries

Samantha S. Bell (author)

Publisher: Amicus Publishing ISBN: 9781645820253

What happened to Amelia Earhart? Was there really an ancient city called Atlantis? What caused the fire in the sky over Siberia in 1908? This book features 12 puzzling mysteries, some centuries old, that remain unsolved. Yet people today still wonder about them and try to find answers. Each story includes attention-grabbing photos and fascinating facts. Sidebars go beyond the basics, and prompts invite readers to think for themselves. Additional mini-stories encourage further exploration.

12 Impossible Daredevil Stunts

Samantha S. Bell (author)

Publisher: Amicus Publishing ISBN: 9781645820246

Harry Houdini escaped from handcuffs, straightjackets, jails, and boxes, sometimes while underwater. Willie Harris broke barriers for black stuntmen. Kitty O’Neil reached 618 miles per hour in a rocket car. This book features 12 thrilling stories about people who braved injury and worse to do impossible things. Each includes attention-grabbing photos and fascinating facts. Sidebars go beyond the basics, and prompts invite readers to think for themselves. Additional mini-stories encourage further exploration.

Video Games from Then to Now

Angie Smibert (author)

Publisher: Amicus Publishing ISBN: 9781645490494

Video game technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of video games for elementary students. The saga of video games is rife with epic quests, thievery, and competition. It took Ralph Baer about 15 years to complete his quest to play video games on home TVs, finally selling the first gaming console. Then Atari stole his table tennis game and made Pong and arcade history. Shortly after, Atari would also ignite the console wars with its Atari 2600. From Spacewar! to Mario Bros. to Fortnite, gaming has gone from geek to mainstream, with top Esports winners taking home millions of dollars. With virtual reality, where will gaming go next?

Photography from Then to Now

Rachel Grack (author)

Publisher: Amicus Publishing ISBN: 9781645490487

The technology of taking pictures is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of photography for elementary students. So much science went into that selfie! First, people had to figure out how light even worked. Then, a French guy smeared sticky black stuff on a silver plate and the black stuff hardened in sunlight. And we had our first picture. (It was not a selfie.) People tried new chemicals and lenses and film to take better, faster pictures. Then came the digital revolution. Cameras got into cellphones and now there are SO many selfies. Will 3-D bring our photos right into reality?

Phones from Then to Now

Angie Smibert (author)

Publisher: Amicus Publishing ISBN: 9781645490470

Telephone technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of landlines and cell phones for elementary students. Once upon a time, no one carried a phone around. Phones plugged into a wall and you could only move as far as the cord let you. And it basically stayed that way for 100 years! When we finally got cordless phones, you still had to stay in your house to call. The first mobile phones weighed 80 pounds and had to be carried around in a car—hence the term car phone. The dawn of the cell phone was the 1980s with the Motorola Dynatec. Phones changed forever. Now we have smart phones in our pockets!

Movies from Then to Now

Rachel Grack (author)

Publisher: Amicus Publishing ISBN: 9781645490463

The history of movie technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource for elementary students. It took 50 years from the invention of photographs to the magical motion of movies. In the 1890s, Thomas Edison’s company decided to make a camera that could take a bunch of pictures really fast. Next came silent films, talkies, and Technicolor. New technology gave us widescreens, 3-D, IMAX, and, finally, the digital revolution. How will virtual reality change movie-going in the future?

Computers from Then to Now

Angie Smibert (author)

Publisher: Amicus Publishing ISBN: 9781645490456

Computer technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of computing for elementary students. Back in the 1950s, computers were only for employees of the government and universities. They were way too expensive for the average person. In 1975, the Altair 8800 kit made them affordable. It also inspired a guy named Steve Wozniak to start Apple Computers with his friend Steve Jobs. Then came mice, GUIs, MacIntosh versus PC, and the World Wide Web. In the 2000s, computers got into cell phones and now everyone carries a computer in their pocket. Where will artificial intelligence take computers in the future?

Building the Statue of Liberty

Annie C. Holdren (author)

Publisher: Amicus Publishing ISBN: 9781645490425

From design to dedication, this nonfiction early chapter book shows how the Statue of Liberty was engineered and built. As a symbol of freedom and democracy, the Statue of Liberty once welcomed new immigrants to America. Today, the iron monument attracts millions of people to its island. Elementary readers will learn why France gifted the United States with a statue and how it was built in both countries. A progressive timeline highlights the construction sequence, from idea to national landmark.

Building the Gateway Arch

Annie C. Holdren (author)

Publisher: Amicus Publishing ISBN: 9781645490418

From initial design to grand opening, this nonfiction early chapter book shows how the Gateway Arch was engineered and built. As the tallest arch in the world, the Gateway Arch in St. Louis is an engineering feat. Millions each year travel to the viewing deck on top using the unique tram system. Elementary readers will learn why the “gateway to the west” was built and how engineers designed and constructed it. A progressive timeline highlights the construction sequence, from idea to national landmark.

Building the Golden Gate Bridge

Annie C. Holdren (author)

Publisher: Amicus Publishing ISBN: 9781645490395

From design to dedication, this nonfiction early chapter book shows how the Golden Gate Bridge was engineered and built. Once the world’s longest suspension bridge, the Golden Gate Bridge in San Francisco was an engineering triumph of its time. Elementary readers will learn how engineers designed the bridge and what obstacles construction crews faced. A progressive timeline highlights the building sequence, from idea to national landmark.

Building Mount Rushmore

Annie C. Holdren (author)

Publisher: Amicus Publishing ISBN: 9781645490388

From blasting a mountainside to carving four presidents’ heads, this nonfiction early chapter book shows how Mount Rushmore was engineered and built. Tucked away in the South Dakota Black Hills, Mount Rushmore attracts millions of visitors each year. Elementary readers will learn about Gutzom Borglum’s idea and how it was carved from a mountain. A progressive timeline highlights the building sequence, from idea to national landmark.

Hailstorms: Causes and Effects

Kaitlyn Duling (author)

Publisher: Amicus Publishing ISBN: 9781645822219

Get the facts about the dangers and destruction caused by hailstorms in 12 in-depth chapters that include hailstone size, formation, forecasting, and cloud seeding. Includes safety tips, statistics, sidebars, and critical thinking questions, plus editor-curated online resources for up-to-date information.

Forgotten History of Everyday Inventions

Patricia Hutchison (author)

Publisher: Amicus Publishing ISBN: 9781632357052

Brings to light 12 forgotten everyday inventions including how pie tins inspired the ever-popular Frisbee; how an engineer's walk in the woods with his dog led to the creation of Velcro; how basketball was invented because young men at a YMCA were restless during a blizzard; and more The book features historic photos, interesting sidebars, and thought-provoking prompts.

12 Immigrants Who Made American Technology Great

Tristan Poehlmann (author)

Publisher: Amicus Publishing ISBN: 9781632356932

Introduces readers to inspiring immigrants whose technology contributions made our country great. From Scotland's Alexander Graham Bell, founder of Bell Telephone and AT&T, to South Africa's Elon Musk, founder of aerospace manufacturer SpaceX and auto company Tesla, to Austria's Maria Telkes, best known for her invention of the first solar-powered heating system, each profile is presented in a clear, historical context with an emphasis on their legacies.

The 12 Worst Tornadoes of All Time

Marcia Amidon Lusted (author)

Publisher: Amicus Publishing ISBN: 9781632356604

Presents readers with the 12 worst tornadoes of all time. Each chapter provides historical facts, the strenth of each tornado, and why they were the worst. Features full-color photos, compelling text with interesting facts, and a 'Staying Safe' section that covers safety procedures in the event of a tornado.

Cyberbullying: 12 Things You Need to Know

Lois Sepahban (author)

Publisher: Amicus Publishing ISBN: 9781621432715

Provides 12 informative questions and answers about cyberbullying. Exciting, full-color spreads present related facts and tips and tricks you need to know to stay smart with technology.

The Digital Divide: 12 Things You Need to Know

Angie Smibert (author)

Publisher: Amicus Publishing ISBN: 9781621432753

Provides 12 informative questions and answers about the digital divide. Exciting, full-color spreads present related facts and tips and tricks you need to know to stay smart with technology.