Search Results: 76 books from 1 publisher. Learn more

I'll Be a Carpenter

Connie Colwell Miller (author) Silvia Baroncelli (illustrator)

Publisher: Amicus Publishing ISBN: 9781681514789

Readers follow along on a day in the life of a carpenter as a young girl pretends to be a carpenter while building a cardboard-box fort in the backyard with her brother. Includes a glossary of construction terms and an activity that lets readers practice building skills.

Pickup Trucks

Wendy Strobel Dieker (author)

Publisher: Amicus Publishing ISBN: 9781681514574

This search-and-find book invites early readers to look for new vocabulary words and pictures while giving simple facts about the role of pickup trucks in helping people haul large items.

Video Games from Then to Now

Angie Smibert (author)

Publisher: Amicus Publishing ISBN: 9781645490494

Video game technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of video games for elementary students. The saga of video games is rife with epic quests, thievery, and competition. It took Ralph Baer about 15 years to complete his quest to play video games on home TVs, finally selling the first gaming console. Then Atari stole his table tennis game and made Pong and arcade history. Shortly after, Atari would also ignite the console wars with its Atari 2600. From Spacewar! to Mario Bros. to Fortnite, gaming has gone from geek to mainstream, with top Esports winners taking home millions of dollars. With virtual reality, where will gaming go next?

Photography from Then to Now

Rachel Grack (author)

Publisher: Amicus Publishing ISBN: 9781645490487

The technology of taking pictures is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of photography for elementary students. So much science went into that selfie! First, people had to figure out how light even worked. Then, a French guy smeared sticky black stuff on a silver plate and the black stuff hardened in sunlight. And we had our first picture. (It was not a selfie.) People tried new chemicals and lenses and film to take better, faster pictures. Then came the digital revolution. Cameras got into cellphones and now there are SO many selfies. Will 3-D bring our photos right into reality?

Phones from Then to Now

Angie Smibert (author)

Publisher: Amicus Publishing ISBN: 9781645490470

Telephone technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of landlines and cell phones for elementary students. Once upon a time, no one carried a phone around. Phones plugged into a wall and you could only move as far as the cord let you. And it basically stayed that way for 100 years! When we finally got cordless phones, you still had to stay in your house to call. The first mobile phones weighed 80 pounds and had to be carried around in a car—hence the term car phone. The dawn of the cell phone was the 1980s with the Motorola Dynatec. Phones changed forever. Now we have smart phones in our pockets!

Movies from Then to Now

Rachel Grack (author)

Publisher: Amicus Publishing ISBN: 9781645490463

The history of movie technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource for elementary students. It took 50 years from the invention of photographs to the magical motion of movies. In the 1890s, Thomas Edison’s company decided to make a camera that could take a bunch of pictures really fast. Next came silent films, talkies, and Technicolor. New technology gave us widescreens, 3-D, IMAX, and, finally, the digital revolution. How will virtual reality change movie-going in the future?

Computers from Then to Now

Angie Smibert (author)

Publisher: Amicus Publishing ISBN: 9781645490456

Computer technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of computing for elementary students. Back in the 1950s, computers were only for employees of the government and universities. They were way too expensive for the average person. In 1975, the Altair 8800 kit made them affordable. It also inspired a guy named Steve Wozniak to start Apple Computers with his friend Steve Jobs. Then came mice, GUIs, MacIntosh versus PC, and the World Wide Web. In the 2000s, computers got into cell phones and now everyone carries a computer in their pocket. Where will artificial intelligence take computers in the future?

Do You Really Want to Meet Edmontosaurus?

Annette Bay Pimentel (author) Daniele Fabbri (illustrator)

Publisher: Amicus Publishing ISBN: 9781681517926

A young child adventures back in time to 70 million years ago to meet an Edmontosaurus, learning about this dinosaur's babies, its diet, and how it stayed warm in its cold habitat. This illustrated narrative nonfiction title includes a map of fossil findings, glossary, and further resources.

Do You Really Want to Meet Iguanodon?

Annette Bay Pimentel (author) Daniele Fabbri (illustrator)

Publisher: Amicus Publishing ISBN: 9781681517933

A young child adventures back in time to 125 million years ago to meet an Iguanodon, learning about what this dinosaur ate, its size, and how it traveled in a herd. This illustrated narrative nonfiction title includes a range map, glossary, and further resources.

Do You Really Want to Meet Allosaurus?

Annette Bay Pimentel (author) Daniele Fabbri (illustrator)

Publisher: Amicus Publishing ISBN: 9781681517902

A young child adventures back in time to 152 million years ago to meet an Allosaurus, learning what they ate, its size, and how even this big dinosaur sometimes got hurt. This illustrated narrative nonfiction title includes a map of fossil findings, glossary, and further resources.

Do You Really Want to Meet Diplodocus?

Annette Bay Pimentel (author) Daniele Fabbri (illustrator)

Publisher: Amicus Publishing ISBN: 9781681517889

A young child adventures back in time to 150 million years ago to meet a Diplodocus, learning what sounds this dinosaur made, its size, and what it ate. This illustrated narrative nonfiction title includes a map of fossil findings, glossary, and further resources.

Do You Really Want to Meet Spinosaurus?

Annette Bay Pimentel (author) Daniele Fabbri (illustrator)

Publisher: Amicus Publishing ISBN: 9781681517896

A young child adventures back in time to 100 million years ago to meet a Spinosaurus, learning how they looked, where it lived, and how they hunted other dinosaurs for food. This illustrated narrative nonfiction title includes a map of fossil findings, glossary, and further resources.

Do You Really Want to Meet Ankylosaurus?

Annette Bay Pimentel (author) Daniele Fabbri (illustrator)

Publisher: Amicus Publishing ISBN: 9781681517919

A young child adventures back in time to 66 million years ago to meet an Ankylosaurus, learning about what this dinosaur looked like, its diet, and how it used its clubbed tail to stay safe. This illustrated narrative nonfiction title includes a map of fossil findings, glossary, and further resources.

Big Rigs

Wendy Strobel Dieker (author)

Publisher: Amicus Publishing ISBN: 9781681514543

This search-and-find book invites early readers to look for new vocabulary words and pictures while giving simple facts about semi trucks and how they are used to haul deliveries across the country.

Tanker Trucks

Wendy Strobel Dieker (author)

Publisher: Amicus Publishing ISBN: 9781681514581

This search-and-find book invites early readers to look for new vocabulary words and pictures while giving simple facts about semi trucks that haul liquid and dry bulk

Fire Trucks

Wendy Strobel Dieker (author)

Publisher: Amicus Publishing ISBN: 9781681514550

This search-and-find book invites early readers to look for new vocabulary words and pictures while giving simple facts about fire engines and how they carry firefighters and their equipment to help put out fires.

Garbage Trucks

Wendy Strobel Dieker (author)

Publisher: Amicus Publishing ISBN: 9781681514567

This search-and-find book invites early readers to look for new vocabulary words and pictures while giving simple facts about garbage trucks and how they pick up trash in order to keep communities clean.

Tow Trucks

Wendy Strobel Dieker (author)

Publisher: Amicus Publishing ISBN: 9781681514598

This search-and-find book invites early readers to look for new vocabulary words and pictures while giving simple facts about tow trucks and how they haul wrecked vehicles from accident scenes or other scenarios.

Museum

K. C. Kelley (author)

Publisher: Amicus Publishing ISBN: 9781681513393

Let’s visit the home of science, dinosaurs, art, and much more at the museum! Aimed at emergent readers and packed with colorful, behind-the-scenes images, this book is a free pass to the surprising things awaiting on a museum visit.

Manners with Technology

Bridget Heos (author) Katya Longhi (illustrator)

Publisher: Amicus Publishing ISBN: 9781607538479

A young monster who takes her sister’s tablet computer without asking gets a lesson in online etiquette and appropriate use of electronics.

Follow that Tap Water!: A Journey Down the Drain

Bridget Heos (author)

Publisher: Amicus Publishing ISBN: 9781681510804

A child washing the dishes wonders where the water goes, and the story follows water drops as they travel to through the city sewer system, treatment plant, and back again. Includes "Recycle it Yourself" activity and further resources.

Do You Really Want to Walk in the Dark?

Daniel D. Maurer (author)

Publisher: Amicus Publishing ISBN: 9781681510729

Two boys walk home in the dark after their flashlight goes out and learn about light, light sources, and properties of light. Includes two hands-on experiments and further resources.

Follow that Garbage!: A Journey to the Landfill

Bridget Heos (author)

Publisher: Amicus Publishing ISBN: 9781681510811

A child watching a garbage truck pick up the trash wonders where it goes, and the story follows two garbage bags as they travel to a transfer station and then to a landfill. Includes "Recycle it Yourself" activity and further resources.

Follow that Bottle!: A Plastic Recycling Journey

Bridget Heos (author)

Publisher: Amicus Publishing ISBN: 9781681510828

A child tosses a plastic bottle in a recycling bin and the story follows that plastic bottle to through the process of recycling until it becomes a new bottle again. Includes "Recycle it Yourself" activity and further resources.

Follow that Paper!: A Paper Recycling Journey

Bridget Heos (author)

Publisher: Amicus Publishing ISBN: 9781681510835

A child tosses old homework paper into a recycling bin and the story follows that paper through the process of recycling until it becomes usable paper again. Includes "Recycle it Yourself" activity and further resources.