Sixteen-year-old Spencer loves his job at the local racing stable, but when he becomes convinced that someone is drugging the racehorse Lord of the Flies, no one believes him. In an effort to find out who is behind a dangerous race-fixing scheme, he takes on some of the most unsavory members of the track community. By refusing to turn a blind eye, Spencer risks losing those he cares most about, including Em, the stableowner's niece.
Jim Webb’s pursuit of the truth about his grandfather’s role in the Vietnam War puts him squarely in the sights of someone high up in the US military—someone who wants certain events from that war left in the past. Webb goes on the run in the American Deep South with Lee, a Vietnam vet, trying to smoke out the man they call the Bogeyman by using Webb as bait. The Bogeyman may be powerful and smart, but Webb and Lee, with the help of a few of Lee’s old army buddies (and one motorcycle-riding girl), are ready to take him down. Tin Soldier is the sequel to both Barracuda, part of The Seven Prequels and Devil's Pass, part of Seven (The Series).
Ray Hockaday plays center for the Medicine Hat Tigers in the Western Hockey League. He's spent his hockey career hiding something from the world. When his new Russian room-mate shows up, Ray is assigned to help Vlad get used to life in Canada. What Ray doesn't know is that Vlad is also hiding something. And that secret could get both of them killed.
After a hang glider crashes into the pool of the house where Dinah and Madge are house-sitting, the hapless pilot creates more than a splash of suspicion in Dinah's mind. Why does this itchy intruder make off with Dinah's inflatable turtle? Why is someone trying to drive their cat-mad neighbor away? And what is the connection with the balding stranger seen lurking behind the hedge? And when Madge's boyfriend starts a campaign to save the endangered spotted owl, it seems that a crooked politician may be out to destroy the habitat of the near-extinct animal. While Madge paints, Dinah brushes aside suggestions that she be a quiet, well-behaved guest in this posh North Vancouver neighborhood. There's just too much for Dinah and her friends—tree-fanatic Pantelli and irritatingly conscientious Talbot—to investigate in this hilariously suspenseful adventure. Along with learning about endangered animals and fragile ecosystems, Dinah runs across clueless reporters and greedy developers, all the while continuing to belt out her favorite songs and satisfy her healthy appetite.
Confronting a prowler in the backyard, Dinah is determined to find out why someone has taken an interest in her older sister and herself. Who is the buck-tooth burglar? Why are the Rinaldi's tomatoes always involved? And what is the connection between Madge's boyfriend and GASP, a group of well-intentioned anti-smoking activists? When it becomes apparent that Wellman Talent, the modeling agency Madge works for, is making deals with an unscrupulous tobacco company, and that the spy is out to sabotage GASP’s plans to expose the connection, Dinah has to call on all her talents, both sleuthing and singing, to solve the case. In the spirit of Sammy Keyes, Dinah gets by on pluck, courage and an irrepressible sense of humor as she is catapulted into a mystery that twists and turns from the blackberry patch to the corporate boardroom.
Trenton Hiser is trying to walk in the footsteps of his uncle, Mike Hiser, a successful Hollywood director. During Trenton's summer vacation, he goes with his uncle to film the inside story of Scarlet Thunder, a top-level stock-car racing team. As they film the action, too many things go wrong, deadly mistakes are made and Trenton finds out that much more than the race is at stake.
Dylan is back, and this time he is making a movie, The Rise of the Zombie Scarecrows, with his best friend, Cory, and his girlfriend, Monica. The film is for school credit, and their plan is to film on Halloween. Everything is falling into place until Dylan and Monica encounter a zombie scarecrow that causes Mr. Dalton, a friend of Dylan’s grandmother, to have a heart attack. Dylan and Monica learn that a couple of zombie scarecrows are pranking a local neighborhood. The police shut down Dylan’s project until the pranksters are caught. But Dylan is determined to see his film through to completion, no matter what the cost.
At 17, star defenseman Craig McElhaney likes his chances of making it as a pro hockey player. Yet, a string of recent "accidents" threatens to knock his team out of the playoffs and ruin his promising career. Craig has begun to question how many "accidents" can happen before they become more than a coincidence. But it's not a good time for questions. Not in the spotlight of high-pressure hockey. Not when the team needs him most. And not when he has some important lessons to learn about life. For Craig, however, there is no choice. Unless the questions are answered, the team's season and his promising career will surely end.
Colin obtient un emploi de nettoyeur de graffitis dans un beau quartier. Il craint d'être la cible d'un gang, mais ne s'attend pas être à soupçonné de complicité dans une série de cambriolages. Colin n'a rien fait de mal, mais sa présence sur les lieux de divers crimes le rend suspect aux yeux des policiers. Pour prouver son innocence, il devra résoudre lui-même l'énigme des cambriolages. When Colin accepts the job to clean up the graffiti in an upscale neighborhood he worries that he might be targeted by gangs. But he didn't expect to become a suspect in a series of robberies. Every time he is sent to clean up graffiti, the police are nearby investigating a crime. Colin knows he's done nothing wrong, but even he acknowledges his presence at the crime scenes looks suspicious. The only way he can clear his name is to figure what is really going on.
Izzy and Julia have been on the same team for years. Izzy is frustrated that Julia spends too much time cherry-picking and getting all the credit when they score. But when someone starts threatening the team and their home field is sabotaged, the friends must work together to find the answers. Why would someone threaten their star player? And what is the connection to a century-old train robbery and the rumor of buried treasure? Trying to solve the mystery and keep the team in the playoff race, Izzy and Julia find themselves in deeper than they thought, and in more danger than they imagined.
While Devin and Nadia spend summer vacation at a university camp for little kids—Nadia as a counselor and Devin as an unwilling participant—their mother's research project is vandalized and her motives are questioned. Devin, Nadia and Simon stumble upon shady characters, corporate conspiracy and a plot to take over the nation's food supply with genetically modified fertilizer. Mixing action and suspense with information on the agricultural system and the intricacies of the food supply, Food Fight is another gripping installment in the Graphic Guide Adventure series.
When Adam Murphy learns that his late, revered grandfather, David McLean, hid a huge stash of foreign cash and fake passports in the family’s cottage, he is stunned. Was Grandpa really a traitor, as some of the evidence suggests? And why was a loaded Walther PPK pistol hidden at the cottage? Determined to prove his grandfather’s innocence, Adam takes the famous James Bond gun and follows the clues to Bermuda, where he encounters danger, evidence of espionage, and an unusual girl named Angel Dahl. Desperate and on the run with Angel, pursued by a deadly operative, Adam races to other exotic locations, unsure if Angel is friend or foe, or if his grandfather was a hero or a villain. Three clues hold the dark secret of David McLean’s past—the letter W, a glass eye with a golden iris, and the haunting words of someone named Mr. Know. Double You is the sequel to both Separated, part of The Seven Prequels and Last Message, part of Seven (The Series).
When his brother Bunny vanishes from the Toronto City Hall skating rink, Spencer, a budding filmmaker, finds himself plunged into the stuff of movie thrillers: kidnapping, terrorists, intrigue, a missing document, a world-famous pop star, disguises, romance and a rogue alligator. As he races the clock to save his brother, he must sort the real from the make-believe and unravel a murder mystery involving his grandfather. The last time Spencer got tangled up in an adventure from his grandfather’s past, he didn’t believe it was for real. Now he can’t get anyone to believe him when he says that Bunny has been kidnapped and that someone is going to die. Coda is the sequel to both Speed, part of The Seven Prequels and Jump Cut, part of Seven (The Series).
Lauren Cross is the first female player on a WHL team—goaltender Joseph Larken's team, the Spokane Chiefs. For Joseph, the prospect of a season in the publicity shadow of a new female goalie promises to be a nightmare. Hiding behind a carefully built wall of anger, Joseph is relieved when a scandal knocks Lauren off the team…until he begins to believe she was framed.
When Josh Ellroy, left-winger for the Kamloops Blazers, and his dad find more than a dozen dead cattle on the family ranch, Josh has some serious decisions to make. On one hand, the Western Hockey League playoffs are ahead, plus a chance to play in the National Hockey League. On the other hand, there's a beautiful and interesting girl who believes more prize bulls will be killed. Josh is afraid of what will happen if he gets involved. As he learns more, he's afraid of what will happen if he doesn't.
Modo, who first made his appearance in The Hunchback Assignments, is a young, disfigured spy trained to be the ultimate secret agent. Not only is Modo brilliant and strong, but he also has a special ability: he can temporarily take on the appearance of other people. While on holiday, Modo and fellow spy Octavia Milkweed find themselves in Ember's End. Created by the slightly mad scientific genius Dr. Ebenezer Ember, this is no ordinary wild-west town. It is surrounded by an energy field that prevents gunpowder from firing, and messages are sent via pneumatic tubes. There are also rumors that before Dr. Ember died, he built a weapon so powerful it could end all wars. With the local sheriff recently deceased, the two travelers are suddenly put in charge of Ember's End law enforcement.
Fourteen-year-old Preston Craft is organizing a film festival for his school's film club. When one of the films goes missing two days before the festival begins, Preston is convinced it was stolen and is determined to get it back. The only indication of the theft is a suspicious shadow that Preston noticed right before he discovered the film was gone - but Preston is legally blind and no one quite believes him. However, not unlike the gritty private eyes in the classic black-and-white films he adores, Preston refuses to give up. Can he solve the mystery based on such a shady clue?
Riley and Dashawn have been friends since they were three. They got into skateboarding together and have advanced to the point where it's time to create a Sponsor Me tape. They bring a third skater along, Natasha, and try to get some good clips around a new office development. Then the police storm into the lot. The three skaters quickly scatter, trying their best not to get busted. Riley and Natasha arrive at the meet-up spot. They wait and wait, but Dashawn never shows. The next day Riley visits Dashawn, only to discover that the police have given him a beat-down. Nothing like this has ever happened before, and for Riley it is a wake-up call that whether they know it or not, not everyone lives in the same world he does.
One minute Jack's in math class. The next, he's on a dark, cobblestoned, empty street. Empty, that is, except for a skinny girl wrapped in a threadbare shawl. "Matches, mister?" she asks, and just like that, Jack's life collides with one of Hans Christian Andersen's grimmest tales. And just when he has almost convinced himself it was just a weird dream, it happens again. Suddenly, Jack's ideas about what is "real" or "possible" no longer apply. While he and his new girlfriend, Lucy, struggle to understand who or what the Match Girl is, they come to realize they must also find a way to keep Jack away from her. The Match Girl is not just a sad, lonely soul; she's dangerous. And each time Jack is drawn into her gray, solitary world, she becomes stronger, more alive...and more attached to Jack. She wants to keep Jack for her very own, even if that means he will die.
Even if Kenzie's dog had somehow managed to escape from the family's fenced backyard, Kenzie knows the big, lovable chocolate Lab wouldn't have gone far. As they search for Clancy, Kenzie and his dad keep hearing stories about other dogs that have gone missing too. When Kenzie finds Clancy's ID tag and spots a van loaded up with dog food, he knows he has to investigate further. With the help of a schoolmate whose dog has also disappeared, Kenzie uncovers an illegal operation that grabs dogs off the street and turns them into bloodthirsty killers.
When Alicia, a talented violinist at Riley Donovan's high school, is found bludgeoned to death in a field on the outskirts of town, suspicion immediately falls on Carrie, the teen's musical rival. But Riley isn't convinced of Carrie's guilt, and even though her police-officer aunt tells her to stay out of it, Riley goes searching for the truth. Did Carrie really kill Alicia in a fit of jealous rage, or is there another explanation for Alicia's death?
In this sequel to Exposed, Raven is once again fighting for the underdog. When a desperate wave of teen suicides threatens to overwhelm her school, Raven does some digging and learns that all of the victims have one thing in common: issues with anxiety. With help from Team Retribution, Raven links the deaths to an unauthorized drug trial at a shady medical center. To find out more, she goes undercover, but things quickly get out of her control. Soon she's not sure what is real and what is a drug-induced fantasy.
Josh is a gamer. After his parents' divorce and his move from Chicago to a small town where he doesn't know anybody, he copes by staying up way too late playing Killswitch online. Then he discovers a "mod" version of the game that is an exact reproduction of his new town. Strange things start to happen in the game, and they are somehow connected with events in the real world.
Eight teens are dropped off on a remote west-coast island for a week-long treatment program called INTRO (Into Nature to Renew Ourselves). The story is told by two of them: Alice, whose police-officer mother believes Alice might have a substance-abuse problem, and Caleb, who assaulted his abusive stepfather. They are joined by six other miscreants and three staff: a psychologist, a social worker and an ex-cop. On the first night, one of the girls disappears from her cabin. There is a panicked search of the island, but she is nowhere to be found. The adults seem oddly ineffectual in dealing with the crisis and then the ex-cop gets sick and dies. The radio has been sabotaged, and there is no way to call for help. When the social worker also becomes ill, the kids decide to take matters into their own hands and track down the killer.
For spring break, sixteen-year-old Maya travels from Vancouver to Palm Springs to visit her grandparents, soak up the sun and play some tennis. When they surprise her with tickets to the Indian Wells tennis tournament, she can't believe her luck. This is going to be the best vacation ever. But on the way back from the match they get into a fender bender. The other driver suggests they just square up and not involve the police or insurance companies. That seems odd to Maya, especially since the passenger of the other vehicle is visibly pregnant. But because Maya was driving, her grandfather is worried about repercussions and agrees to the deal. Later, Maya and her new friend Ruby discover that similar incidents have happened to others in her grandparents' gated community. They start to investigate, and when they spot the woman from the crash working in a clothing store, and clearly not pregnant, they know they are onto something.