Josh is a gamer. After his parents' divorce and his move from Chicago to a small town where he doesn't know anybody, he copes by staying up way too late playing Killswitch online. Then he discovers a "mod" version of the game that is an exact reproduction of his new town. Strange things start to happen in the game, and they are somehow connected with events in the real world.
Braden Green, Gabriel Lopez, and Misty Everest, three teenagers bound for Mars, discover that the damage to the spaceship is the result of sabotage. With all of the crew dead the three teens must figure out who is responsible for the sabotage before something else goes wrong. Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
Braden Green, Gabriel Lopez, and Misty Everest think that their problems are over when they finally get to Mars. But it turns out the problems are only beginning when the wants to refuse them entrance. With little fuel and food, the three teens must figure out how to convince the colony to let them in. Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
Max’s mom is still missing. When Poe flies in with a clue, Max follows him to an abandoned gas station. What lurks in the shadows? More clues? Or more demons? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
Old Mrs. Jenkins calls the police to report a strange creature she’s trapped. But Max is convinced she’s caught a demon. He and Poe arrive before the police, hoping to get information about Max’s missing mom. Will the demon reveal all, or just leave Max with more questions? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
This title examines the genre of mystery in The Murder of Roger Ackroyd, The Westing Game, The Hound of the Baskervilles, Eye of the Crow, and A Spy in the House. It features four analysis papers that consider mystery, each using different critical lenses, writing techniques, or aspects of the genre. Critical thinking questions, sidebars highlighting and explaining each thesis and argument, and other possible approaches for analysis help students understand the mechanics of essay writing. Features include a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.
Kat and Allie have been friends forever. But when Allie returns from a summer away, everything changes. Allie’s different. Too different. And Kat begins to wonder: who is this girl and what has she done with her best friend?
This title takes a look into the history of haunted prisons and asylums and the unusual behaviors that have happened there throughout history.
This title looks into the paranormal activity of haunted houses around the world.
This title explores haunted battlefields and cemeteries aroung the world and the paranormal activities that happen there.
This title explores haunted ships, planes, and cars, and with scary photos and actual events and places.
This title looks at haunted hotels around the world with paranormal acivity that has happened there.
This title looks at how objects can be haunted and gives examples of famous places with such objects.
Sawdust in his locker and weird music on his MP3 player—someone is messing with Grady Hopkins. Determined to put an end to the pranks, Grady enlists friends Marco and Ava to help him decode anagrams left by the culprit. Will he solve the mystery before the trickster strikes again?
After a hacker breaches the school’s grading system and gives students failing grades, Grady Hopkins wants to set the record straight. Along with coders Ava and Marco, Grady follows a trail of IP addresses as he searches for the perpetrator. Will they find the truth before everyone flunks sixth grade?
When Ava Rhodes’s brand new tablet computer goes missing, she’s desperate to solve the mystery. Can her fellow coding club members Marco and Grady and some quick coding help her? Or is everyone a suspect?
When his little brother loses the class hamster, Marco Martinez comes to the rescue with a robot and some coding tricks. But will a robot rescue mission be enough to catch this speedy rodent?
When weird noises in the school’s media center have students spooked, Marco Martinez is on the case. Marco writes up a code to alert him of any ghost-like activity. But does he have more than ghosts to be afraid of?
Filming a sprint car race on the local track, Dylan Clarke captures racer Carlee Martin’s fiery accident. The more Dylan replays the video, the more he believes that there’s something suspicious about the crash. As he investigates, Dylan discovers that some of Carlee’s fellow racers might have wanted to hurt her. And, now, they’re after him too.
Drew thought spending the summer in Florida with his little sister Maddie was the worst thing that could happen to him. He was wrong. When their plane crashes in a swampy, crocodile-infested wilderness, Drew and Maddie must rely on each other to survive.
For as long as he can remember, Hal Crabtree’s family has owned Limbo’s Diner. The patrons of Limbo’s are unique—they are dead, waiting for their final judgment. When Hal’s classmate Gwen shows up at the diner, Hal is determined to solve the mystery of her death. If he fails, the diner’s about to get full real quick.
Years in the future, the world is in the midst of an energy crisis. Best friends Liam and Grace spend their evenings sneaking around abandoned buildings. One night, they spot a man wandering in the deadly radiation zone. How can he survive? Is he an alien? A zombie? Liam and Grace have to find out.
Ever since the car accident that killed his father, Ben Kirby’s life has been a mess. Then, one day Ben stumbles across Second Chance Delivery, a service that will send an object and a letter to his past self. Now, Ben has one chance to stop the accident and change his future before fate takes its course.
Eight teens are dropped off on a remote west-coast island for a week-long treatment program called INTRO (Into Nature to Renew Ourselves). The story is told by two of them: Alice, whose police-officer mother believes Alice might have a substance-abuse problem, and Caleb, who assaulted his abusive stepfather. They are joined by six other miscreants and three staff: a psychologist, a social worker and an ex-cop. On the first night, one of the girls disappears from her cabin. There is a panicked search of the island, but she is nowhere to be found. The adults seem oddly ineffectual in dealing with the crisis and then the ex-cop gets sick and dies. The radio has been sabotaged, and there is no way to call for help. When the social worker also becomes ill, the kids decide to take matters into their own hands and track down the killer.
For spring break, sixteen-year-old Maya travels from Vancouver to Palm Springs to visit her grandparents, soak up the sun and play some tennis. When they surprise her with tickets to the Indian Wells tennis tournament, she can't believe her luck. This is going to be the best vacation ever. But on the way back from the match they get into a fender bender. The other driver suggests they just square up and not involve the police or insurance companies. That seems odd to Maya, especially since the passenger of the other vehicle is visibly pregnant. But because Maya was driving, her grandfather is worried about repercussions and agrees to the deal. Later, Maya and her new friend Ruby discover that similar incidents have happened to others in her grandparents' gated community. They start to investigate, and when they spot the woman from the crash working in a clothing store, and clearly not pregnant, they know they are onto something.