The seven grandsons from the bestselling Seven (the Series) and the Seven Sequels return in the Seven Prequels, along with their daredevil grandfather, David McLean. In these thrilling origin stories Eric Walters, John Wilson, Ted Staunton, Richard Scrimger, Norah McClintock, Sigmund Brouwer and Shane Peacock and their signature writing styles take readers from the heat of the jungles of Central America to the mysterious streets of Stockholm to one very dangerous kayaking trip in Florida. These linked YA novels can be read in any order. Discover all 7 books in this set: Barracuda Jungle Land Missing Skull Separated Slide Speed Weerdest Day Ever!
Even though he's secretly terrified of deep water, and all the scary things that swim below, Tate wants to shake his boring reputation, and he agrees to travel with his class up the Amazon River to help build a village school. He has his fingers and toes crossed that he won't see any giant snakes or hungry piranhas. But there are even scarier things than anacondas lurking in the jungles of South America, and Tate soon learns of the legend of El Tunchi, a vengeful spirit that terrorizes those who harm the rainforest. When creepy things start happening and Tate keeps hearing El Tunchi's haunting whistle, he's sure the group must have angered someone. Or something. He and his friends need to figure out a way to make amends and get out of the jungle alive.
When Rennie's dad, the Major, goes overseas on assignment, he enlists his mother-in-law to babysit Rennie. Babysit! A guy who's about to turn fifteen! But Grandma is no surrogate drill sergeant. She has fun on her mind. That means ditching school and heading to avalanche country for a surprise ski trip. Nothing can ruin Rennie's vacation, not the lodge owner, who turns out to be Grandma's geriatric long-ago boyfriend, not the annoying backcountry guide or the crooked park ranger or the pushy businessman from Mumbai, not even the explosions. And definitely not the most beautiful girl in the world, whom he meets while stumbling onto a murder plot. In this hair-raising prequel to Close to the Heel and From the Dead, the loyal, smart and observant Rennie heads to avalanche country.
On his way to baseball practice, Zeke lines up for Vancouver's newest thrill ride: Death Drop, an elevator that falls faster than gravity. The theme of the ride is based on the story of Persephone, who tumbled into the underworld. Zeke tumbles into a frightening situation himself after he discovers a little girl who is lost. He takes her to the Death Drop manager's office. But later, when he tries to find out what happened with her, the ride's staff say they never saw her! To find the missing girl, Zeke must navigate a devilish plot that includes Dante Gabriel Rossetti's famous painting Proserpine, a fiery drop into flames, and an angry coach.
Thirteen-year-old Chris and his family are setting up a bungee jump in his backyard. It's a real large-scale bungee jump off a bridge that connects his backyard to a small island owned by his family. Not only is it going to be the coolest attraction around, but it also provides Chris with an opportunity to watch a real engineer in action. Chris would be excited about it if things didn't keep going wrong. The rumors of hauntings on the island, once the site of a hospital for children with leprosy, are getting out of control. And there are mysterious mishaps on the bridge. Chris worries that all of these problems will keep customers away. And if the bungee jump isn't a success, his family will lose everything.
Sheila, Rusty and Katie are on the road again. Fresh from their adventures in Barkerville, the trio is now in southern Alberta. Sheila has been anxiously anticipating her reunion with her father and is worried about how they will get along. Her fears are confirmed when they arrive at the Triple W Ranch and he is not there to greet them. When the police arrive, Sheila finds that her father is in big trouble. Developers want to take over his land to build new housing and a golf course, and when the night watchman at the development is shot, all the evidence points to Sheila's father. Sheila tries to help out, but the clues she finds only make things worse. Is Sheila's dad guilty? She doesn't think so and with help from the others sets out to prove it.
Rusty, Katie and Sheila are sent out of town with Rusty's grandparents to keep them out of trouble. This time the trio is in historic Barkerville, a gold rush town with a secret. After witnessing what they take to be a ghost in the night, the three friends find themselves involved in a mystery from the past that seems to have a few other people interested as well. New information has come to light about a fortune in missing gold, a centuries-old curse and a missing miner. While the three budding detectives try and figure out which of the aging prospectors they keep running into is actually a ghost, they find they are in a race against time to recover the gold and return it to its rightful owners to avert a tragedy. Will they find the gold in time? Or will they suffer the fate of Three Finger Evans, the missing miner?
When Charlie Sykes wakes up in hospital in St. John's, he learns that he and his father have been in a car accident and that his father is dying. Charlie inherits little more than the brass key that his father pressed into his hand before he passed away. As far as Charlie knows, he has no family in Newfoundland. But then Uncle Nick shows up and is keen to meet his nephew-not because of who Charlie is, but rather because of what Charlie has: the key. That key will unlock a treasure Uncle Nick began searching for more than thirty years earlier. And he would have found it all those years ago if he hadn't been arrested and sent away for murder. But Charlie isn't convinced he should give up the key. He leads Uncle Nick on a wild chase through old St. John's, across Signal Hill and out to the coast. There, high above the rugged Atlantic, Charlie finally comes face-to-face with Uncle Nick, the treasure, and a family history that will leave him with a new understanding of where he comes from and where he's going.
The summer is off to a lousy start when Levi's bike is stolen from outside the corner store. He feels even worse because he didn't lock it. But when his best friend Riley's locked bike is stolen the very next day, the boys are determined to get both of them back. When they discover there has been a string of bicycle thefts in the area, the friends hatch several plans to find the culprit. There are so many potential suspects--Steve Morrow and his gang, the tattooed guy who sits at the bus stop, the owners of the secondhand-bike store. There's also Emily Grimshaw, Levi's childhood nemesis, who keeps popping up and showing a peculiar interest in the thefts. Does she really want to help or is she involved somehow? And will Levi and Riley ever see their beloved bikes again?
Sam and Annabel are visiting Drumheller, Alberta, where the farmland Sam’s mother lives on is host to a dinosaur dig. Annabel, an avid learner, is thrilled to have access to paleontologists and spends as much time as she can near the dig, much to Sam’s dismay. But when they learn the dig has uncovered scientifically important bones, even Sam’s interest is piqued. In fact, the whole town is talking about the dig. When Sam and Annabel learn that Humphrey Battleford, a famous collector of stolen goods, is in the area, they are on high alert to keep the ancient bones safe.
When Jason agrees to go camping with his cousin Sean, he doesn’t picture two weeks at a War of 1812 reenactment camp. But that’s where he ends up. The historically accurate camp bans all trappings of modern life, like cell phones and electricity. Jason is not impressed, but they do get to fire muskets, and he secretly likes that, despite the general dorkiness of the camp. And then there’s the cute girl who works in the mess tent. And the sneaking around at night getting into trouble, which is fun—until Jason and his friends keep running into a camp counselor who is clearly up to no good. They resolve to find out exactly what the counselor is up to, but they may have taken on more than they can handle.
Fifteen-year-old Christine is visiting her eccentric great-aunt in historic Witcombe, where a pickpocket has been victimizing tourists. Aunt Maude owns an antique store and also runs the town’s ghost walk, which gives Christine the opportunity to meet local characters and visitors, including a mysterious young man who seems to know far too much about the crimes. When the pickpocket targets Aunt Maude’s store, Christine is determined to find out who is behind the thefts. Her search takes her through the nooks and crannies of the quaint town full of stories, and she unearths more than one surprise.
Devin and Nadia team up with Bounce, Pema and Marcus as they all travel to Northern Ontario to watch their parents present to the Summit of World Leaders. A swarm of politicians, lobbyists, corporate bosses and protestors have all converged on the summit to get their messages heard. A tragic accident just hours before their parents' presentation plunges the kids into their biggest mystery yet and sets them on the trail of a murderer bent on stopping their parents' controversial message from being heard. It's a fight against the planet's power players as the kids dive into the world of politics, uncovering how government works, the history of democracy, the influence of lobbyists and corporations on politicians and the potential of civil society to change it all.
Trevor has started his first job at Ashton's Fresh Marketplace, where someone has been tampering with the food. Cayenne has been sprinkled on cookies, garlic put in coffee, and plastic insects hidden in fruit displays to terrify customers. Trevor and his friends Nick and Robyn decide to find out who is out to destroy the store's reputation. Is it Mattie, the disgruntled ex-employee? Or perhaps the competition? Or is it Alex, their schoolmate who doesn't know when a joke has gone too far? Their snooping makes the kids themselves seem suspicious, and soon they realize they have to solve the mystery before Trevor gets fired for a crime he didn't commit.
On a visit to a seaside town in Australia, fifteen-year-old Sam meets Annabel, who works at the local museum. Annabel's interest in history is infectious, and Sam soon finds himself eager to hunt for the remains of a boat called the Mahogany Ship—a shipwreck sought after by many. When a storm creates an erosion hole that exposes a structure, Sam and Annabel are convinced it's the fabled ship. Soon all of the museum staff are at the erosion site to check it out. But the same storm also destroys the museum's power; someone knows the alarms aren't working and steals the museum's most treasured artifact, a large porcelain peacock worth $4 million. As Sam and Annabel search for the thief, they realize there may be a link between the fabled shipwreck and the recent theft.
Dylan and his friends attract the attention of the police when a summer bonfire gets out of control. Dylan almost loses a job opportunity at a local inn because of his antics, but he is saved by the lies of Heather, an employee of the inn. When he is caught on camera stealing towels from a summer cottage after a skinny-dipping prank, Dylan and his friends become suspects in a number of cottage robberies. Dylan learns everything he can about the robberies, with the hope of clearing his name, and finds himself in more than one sticky situation in the process.
Chloe McBride has some reservations about accepting her elderly great-aunts' invitation to spend part of the summer with them in Little Venice, but her initial reluctance is outweighed by her curiosity about the mysterious key that came with her aunts' note. She's also anxious to put the humiliating memory of a disastrous piano recital as far behind her as possible. Chloe's great-aunts tell her the legend of her great-grandfather, Dante Magnus, an ambitious magician who vanished without a trace almost a century earlier, and Chloe begins to search for clues to his disappearance. When her investigations eventually lead her to a mysterious rosewood box, which has been hidden for almost a hundred years, Chloe's belief in the power of magic forces her to confront her own fears and ambitions.
Baron dreams of being like his favorite hard-boiled detectives: tough, sexy and in control. In reality he's anything but, as his older sister, Kitty, never fails to point out. When a new client presents herself at their backyard detective agency, Baron and his best friend, Myles, are suddenly at odds. Will Wilson, new in town and lonely, choose Baron or Myles or neither? What happened to her sister's blue whale? And her sister? But the biggest mystery of all is whether Baron will ever tell Wilson how he feels.
Quid Pro Quo is a high-stakes, fast-moving legal thriller about real people, and funny people at that. Cyril MacIntyre's mother is a twenty-eight-year-old ex-street kid who drags her son to all her law school classes, then proceeds to get herself kidnapped. That aside, Cyril's life isn't too different from that of other thirteen-year-olds. He has all the usual adolescent issues to deal with: parent problems, self-esteem problems, skin, hair and girl problems. He just has legal problems too. And he's got to solve them if he wants to save his mother's life. Quid Pro Quo is the winner of the Arthur Ellis Award and the CBC Young Canada Reads 2009 award. It has been nominated for numerous awards, including the Edgar Allan Poe Award and the Ann Connor Brimer Award.
Sam Stringbini, the youngest son in a family of circus performers, is living every kid's dream, except for the fact that he is no good on the high wire, trapezes freak him out and magic mystifies him. When the Triple Top Circus is threatened by repeated acts of sabotage, Sam is the number one suspect. To clear his name, Sam enlists the help of his cousin, Harriet, and discovers that, while he may never be a sword-swallower or a lion-tamer, he just might be able to save the circus.
Twelve-year-old Jess and her friends have been playing hockey with the boys in Fort Desperation, Northwest Territories, since they were six years old. They'd like to start a girls' team in their community, but is tiny Fort Desperation ready for it? Somebody is trying to scare them off through acts of vandalism. Not only do Jess and her friends have to organize a team, find a coach and learn to play together, they have to unmask the Hockey Vandal. Can they do it before the Vandal destroys their team's hopes?
With seconds to the finish line, Dalen and Gole lead the distant world of Budap's annual Junior-Jet Race. Suddenly they are overtaken. Left behind in a cloud of mysterious purple exhaust, they realize something doesn't add up. Looking for clues, the two friends uncover a tunnel that leads them to Earth. They arrive in Port Angus, once a lively west coast fishing community. The fishing industry is dying, and Dalen and Gole find themselves embroiled in a sinister plot to steal fish and send them to Budap. Pursued by government agents and angry aliens, Dalen and Gole are in a race against time to save both their own distant world and the fishing community of Port Angus.
Josie is fascinated with the secrets of the prehistoric world. She and her grandfather, an amateur paleontologist, explore the beaches and cliffs near Stone Trees Cottage in Nova Scotia. Tiny bones have been discovered, but what are they from? As Josie searches for the answer, she is forced to cope with an accident and competition from an unpleasant neighbor. Time is of the essence, for she must find the answer before someone else does and before the tides and waves that exposed the secret wash it away forever.
Zack Freedman has complete control and feels a sense of calm on the high wire. If only he could say the same about the rest of his life. His fellow youth circus performer and roommate, Cubby, hates him, and his aunt dumps a yappy, excitable dog on him. When a necklace is stolen during a circus performance and the victim of the theft threatens to shut down the circus, Zack is desperate to solve the mystery so he can keep his place on the wire.
Clay would much rather work as a lifeguard at the beach than at Safari Splash, the new water park in town. He's certain the summer will drag along, despite his position at the Boa, the park's fastest slide. The summer job starts to get interesting when he learns that someone has been wandering the park in a lynx costume, scaring the staff. When forty thousand dollars is stolen from the till, and his friends are under suspicion for the theft, boring is starting to look good. But Clay is certain that the mask and the thefts are connected, and he's determined to solve the crime.