Bad weather, bugs and boredom -- DJ and the boys in Camp Lots-o-Fun's cabin six are starting to call it Camp Not-so-Fun. To make matters worse, one of the boys has it in for DJ. But DJ isn't about to let that bother him. His lively imagination and wit ensure there's never a dull moment. A bear in the woods, monsters in the lake and a hermit's ghost make for a week at summer camp that none of the boys in cabin six will soon forget.
It's a rainy day. Wellington is down in the dumps and can't resist the smell of his master's freshly made meatloaf. While his master snoozes, Welly devours every last bite. After he hides the empty pan, he eats the contents of the garbage can too. Honey, a sneaky kitty and Wellington's archenemy, threatens to tell on him. Welly's tummy begins to churn and out comes everything he has gobbled down. What a mess! But in this lively, rhyming picturebook, things have a way of turning out better than expected for Welly, and just this once he escapes being blamed for the missing meatloaf.
Dan Hogg is thrilled when his uncle offers him some work at a food fair, because he wants money to hire a professional trainer to help him with his scrawny physique. His excitement vanishes when he learns that the job is dressing up in a hotdog costume and handing out samples. Every dark cloud has its lining, Dan discovers, when he, or rather Frank Lee Better, his mascot persona, gains the attention of a pretty girl named Brooke. The attention is great until Dan finds himself under attack from Cupcake Katie and a mysterious guy with a strange interest in Brooke. It's not until he's huddling in a bathroom in his tight white underwear that Dan begins to suspect Brooke's attention might be too good to be true.
Jeffrey can't think of a thing to write, so he doodles instead, only to have his doodle begin to order him about. Jeffrey struggles with the situation until he discovers that the most strong-willed doodle is powerless against a well-told tale. Jeffrey and Sloth is bound to have children rushing for their colored pencils and their pens to see who and what they can create.
Did you ever try to use an egg in place of a football? Or dress up a live quail in doll's clothes when you didn't have a doll? Or strap rag-dolls onto your feet in place of slippers? In Alphabetter, twenty-six boys and girls find themselves in twenty-six different predicaments when the alphabet refuses to cooperate with them. In the end, the solution turns out to be right on the next page, if only they can find it...
Angus and his best buddy, Shahid, share a love of science and their robot, Gordon. But recently, the artistic Ella Eckles has had a peculiar effect on Angus. When a stink bomb at the school provides a chance for him to talk to her, he claims to share her interest in reading facial expressions and declares his ambition to become a crime-solving mentalist. He impresses Ella by identifying the stink bomber, but fails to mention he witnessed a scrawny kid setting off the bomb. When Ella's treasured sketchbook is stolen, she asks Angus to find the thief. Shahid thinks Angus should confess that he's not a mentalist, but Angus is certain he can learn to read people and recover Ella's sketchbook. He asks Shahid to help him investigate the suspects: Gaga Girl; the art teacher, Mr. Wilder; and finally, "scrawny kid." Equipped with rearview sunglasses and an informant who lurks in the washroom, the duo bungles their way through a series of encounters that alarm Shahid and provide Angus with some unfamiliar exercise.
If you dug a hole to the other side of the earth, where do you think you would end up? In this wordless picturebook, pictures tell Ben's story of a midnight journey through the center of the earth and the surprising journey home. Ben's mother has dropped him off for a visit with his grandmother, a woman with a penchant for baking. Ben feels lost and lonely until he discovers a chest full of mining gear. He embarks on an adventure that will make him grateful for the hundreds of pies stacked in his grandmother's kitchen.
In this fresh take on a classic tale, a magic meat grinder helps a poor Jewish couple learn a little gratitude after the three wishes it grants them go awry. A cautionary story that questions today's consumerism and excessiveness, Kishka for Koppel, like the best folktales, can help children and adults alike to look both beyond and within.
Kioko had been watching the matatus come and go for as long as he could remember. But today, for his fifth birthday, he climbs aboard one with his grandfather. As the matatu pulls away from the market, the village dogs chase after them. When Kioko asks his grandfather why the dogs always bark and chase after matatus, his grandfather tells him an entertaining tale about a dog, a goat and a sheep. Set in East Africa, The Matatu is a colorful story filled with many unexpected turns and twists along the way.
Tova lives with her family on a small farm in the famous town of Chelm, a mythical village populated, according to Jewish folklore, by fools. Tova's farm has hens and even a rooster, but no cow. Her mother, Rivka, wishes they could afford to buy a cow, so they could have fresh milk and butter every day. One night Tova's father has a dream about how to get milk without actually owning a cow. He asks Tova to help him find a way to get milk from their hens, and the results are hilarious. Finally, to the family's joy and the hens' relief, the problem is solved by none other than the wise Rabbi of Chelm himself, and a little extra help from Tova.