Take one prankster, put her together with the editor of the world's most boring school newspaper, add one over-worked principal, and you've got a recipe for the most chaotic few weeks in the history of Upland Green Elementary. The unlikely duo of Martin Wettmore, editor and expert grammarian, and Trixi Wilder, prankster extraordinaire, is given the task of improving the pathetic sales of their school newspaper. Martin and Trixi clash over everything from journalistic integrity (Trixi has none) to imagination (Martin has none). But when the paper starts to wreak havoc at the school, Principal Baumgartner shuts it down and assigns Trixi to Saturday morning bus-washing duty. To redeem themselves, Martin and Trixi resolve to create one very special edition of the Upland Green Examiner.
Mitch MacLeod may be the smallest kid in grade six, but he has a great sense of humor and a strong backbone. He can read, sometimes, but never at school when he has to. "You don't know what humiliation is until you have a grade one reading buddy who reads better than you do," he says. But things start to change for Mitch when he creates an opportunity to stand up to Philip, his arch-enemy, when his reading begins to improve, and when his dad, "The Creep," moves back to town.
Princess Jill excels at jousting, fencing, skating and long-distance spitting. Her brother, King Jack, loves baking and spending time with Little Bo Peep and her sheep. So what's a princess to do when she receives a mysterious letter from the land of Grimm? Take up ballroom dancing? Not Princess Jill. All alone, with only her wits to guide her, Jill sets off to rescue the citizens of Grimm. Along the way she makes many odd new friends and discovers the value of listening to your mother.
TJ may not like cats, but that doesn't stop a taxi from showing up at his door bearing his grandmother's four felines. Killer, Cleo, Kink and Maximillian the Emperor, Max for short, invade TJ's life and replace dinosaurs as the topic for his school project. His friend and partner for the project, Seymour, is deeply disappointed; the cats in his drawings all come out looking prehistoric. The animals' presence in TJ's house leads to a series of adventures, one involving the police and another involving a mass escape.
In this sequel to TJ and the Cats, TJ and his best friend Seymour are back, joined by a classmate Amanda. TJ does not believe in ghosts. So when he agrees to create a haunted house in his own home as a fundraiser, he does not anticipate problems, at least not until it turns out that a ghost may inhabit the spare room in his century-old house. The ghost, real or imagined, leads TJ to some fascinating family history. TJ finds a way to bring that history alive for his family. The kittens, offspring of two of the cats from the first book, lead the way.
When master fact-gatherers TJ and Seymour are asked to join the school Quiz Kids team, TJ thinks Seymour should take the stage at the upcoming contest against the high-pressure Fairview School team. TJ is already more than occupied rescuing his cats and helping Gran get ready for her upcoming trip to Belize. When he goes with his dad to help with a renovation job on a huge house on Fairview Hill, he and T-Rex tangle with a rich girl and her giant dog, Frooie. Then Seymour develops stage fright, Alaska goes missing, and the girl from the big house shows up on the Fairview quiz team. TJ knows he has to sort things out - fast!
TJ overcame his fear of cats in TJ and the Cats and his fear of ghosts in TJ and the Haunted House. Now, he's not so keen on facing his fear of failure. His best friend Seymour is determined to come up with the latest greatest invention and TJ's gran expects TJ to build a rocket. The kittens, T-Rex and Alaska, are eager to get involved. When the first rocket that TJ builds plummets out of the sky, no parachute in sight, TJ is sure that his efforts are doomed. But are they?
TJ Barnes is back, playing with his crazy cats, T-Rex and Alaska, helping out in his parents' hardware store and goofing around with his best friend, Seymour. When Seymour announces that he has signed them both up for a football team, TJ fears the worst. Neither of them is huge or mean or able to tackle, catch, throw, run or kick a ball down a field, but Seymour is determined to be a star. With the help of a stack of library books, TJ starts to understand the game but it takes more than a few books to figure out what's wrong with his best friend.
Lucas has dinosaurs on the brain, but he's a little short on friends. When he gets a new book on how to make model dinosaurs, he's inspired to make one immediately. He's not so inspired by his new dinosaur-making kit: all the box contains is a test tube of clear liquid and a few instructions. But when he mixes the liquid into his papier-maché goop, he gets much more than he bargained for, including the most unlikely friend.
Addison Addley hates math. He hates public speaking too. Actually, he hates anything that involves work, but he only has a couple of weeks to write and memorize his grade five speech. The problem is, he can't think of a single topic. When he finally comes up with an excellent idea for a speech, it almost writes itself, but it's his poor math skills that make speech day unforgettable.
Addison's mother wants to sell their comfortable old house and move into a townhouse in a new development across town - a shoe box near a shoe factory, Addison calls it. As usual, Addison's brain goes into overdrive as he tries to solve two problems: first he must get his mother to see their old house in a new light, and then he must figure out who is responsible for a rash of neighborhood break-ins that make his mother feel unsafe. With the help of his friend Sam, he puts his own unique spin on optical illusions (and home decor) and ends up surprising everyone, even himself.
Jeremy longs for a pet, but he doesn't know what kind of pet to get. When his parents agree that he can start a pet-sitting business in order to try out a variety of species, Jeremy has no idea what adventures are in store for him. Pet after pet is eliminated from his "To Get" list. In the end, not a single animal seems suited - until a favorite relative comes up with a surprising solution.
Have you heard these common proverbs? Let sleeping dogs lie. Where there's smoke, there's fire. You can lead a horse to water, but you can't make him drink. Or what about these riddles? What is black and white and red (read) all over? Why did the chicken cross the road? Why is 6 afraid of 7? Proverbs and riddles are tiny, bite-size pieces of folklore. They make us think. They tease our brains. They may make us laugh. But most of all, they tell us something about who we are and how we see the world.
Rafferty's Rogues presents an exciting and entirely novel approach to a range of maths topics. This gang of lovable rogues have big, bad ideas but their limited knowledge of mathematics means every bold adventure ends in failure. The dumbest shareout ever gives the lowdown on fractions,percentages, decimal fractions, whole numbers, halves, eighths, pie charts, and lots more.
Rafferty's Rogues presents an exciting and entirely novel approach to a range of maths topics. This gang of lovable rogues have big, bad ideas but their limited knowledge of mathematics means every bold adventure ends in failure. The dumbest art forgery ever gives the lowdown on shape, geometry, circles, squares and cubes, optical illusion, parallel lines, and lots more.
Rafferty's Rogues presents an exciting and entirely novel approach to a range of math topics. This gang of lovable rogues have big, bad ideas but their limited knowledge of mathematics means every bold adventure ends in failure. The dumbest bank robbery ever gives the lowdown on money, banks, banking, bank accounts, notes, coins, bullion, interest, security codes, and lots more.
Rafferty's Rogues presents an exciting and entirely novel approach to a range of math topics. This gang of lovable rogues have big, bad ideas but their limited knowledge of mathematics means every bold adventure ends in failure. The dumbest land grab ever gives the lowdown on length, measures and measurement equipment, distance, size, area, and lots more
Rafferty's Rogues presents an exciting and entirely novel approach to a range of math topics. This gang of lovable rogues have big, bad ideas but their limited knowledge of mathematics means every bold adventure ends in failure. The dumbest Olympic games ever gives the lowdown on quantity, weight, mass, kilograms, newtons, capacity, volume, litres, grams, and lots more.
Soar into the Solar System to witness the first Favorite Planet Competition, emceed by none other than the former-ninth planet, now known as dwarf planet Pluto. The readers become the judges after the sun can't pick a favorite and the meteors leave for a shower. Who will the lucky winning planet be? Could it be speedy-messenger Mercury, light-on-his-feet Saturn, or smoking-hot Venus? Readers learn all about each planet as Pluto announces them with short, tongue-in-cheek facts. Children will spend hours searching the art for all the references to famous scientists and people of history, space technology, constellations, art, and classic literature.
Dan Hogg is thrilled when his uncle offers him some work at a food fair, because he wants money to hire a professional trainer to help him with his scrawny physique. His excitement vanishes when he learns that the job is dressing up in a hotdog costume and handing out samples. Every dark cloud has its lining, Dan discovers, when he, or rather Frank Lee Better, his mascot persona, gains the attention of a pretty girl named Brooke. The attention is great until Dan finds himself under attack from Cupcake Katie and a mysterious guy with a strange interest in Brooke. It's not until he's huddling in a bathroom in his tight white underwear that Dan begins to suspect Brooke's attention might be too good to be true.
Angus and his best buddy, Shahid, share a love of science and their robot, Gordon. But recently, the artistic Ella Eckles has had a peculiar effect on Angus. When a stink bomb at the school provides a chance for him to talk to her, he claims to share her interest in reading facial expressions and declares his ambition to become a crime-solving mentalist. He impresses Ella by identifying the stink bomber, but fails to mention he witnessed a scrawny kid setting off the bomb. When Ella's treasured sketchbook is stolen, she asks Angus to find the thief. Shahid thinks Angus should confess that he's not a mentalist, but Angus is certain he can learn to read people and recover Ella's sketchbook. He asks Shahid to help him investigate the suspects: Gaga Girl; the art teacher, Mr. Wilder; and finally, "scrawny kid." Equipped with rearview sunglasses and an informant who lurks in the washroom, the duo bungles their way through a series of encounters that alarm Shahid and provide Angus with some unfamiliar exercise.
Young Pythagoras can't seem to stay out of trouble. Every time he tries to help, people get angry. What's a curious kid to do? On a trip to Egypt, Pythagoras' curiosity helps him discover the secret of the right triangle. A clever introduction to the Pythagorean Theorem.
A Math Adventure! Julie Ellis and Phyllis Hornung Peacock team up once again to explore Pythagorean ratios in this humorous sequel to What's Your Angle, Pythagoras? Pythagoras and his cousins want to win a music contest, but first they must figure out how to play their instruments in tune, something that's never been done before. While trying to fix the problem, Pythagoras makes an important discovery--notes that sound pleasant together have a certain mathematical relationship. When Pythagoras applies this ratio to his cousins' pipes and lyres, the result is music to the ears. This book is good for your brain because: Mathematical problem solving, Ratios, Measuring, Musical Theory, History of Instruments
If you love Maynard Moose tales from the Northern Piney Woods, then be forewarned, this book might just be the funniest yet. The fourth installment in the Maynard Moose series, provides the back story for the Maynard Moose tales. In this whimsical telling of how Little Moose struggled with going to sleep each night, you'll meet Little Moose, Maynard's youngest cousin and his favorite kin, her parents Mr. and Mrs. Moose, the sheep and most important you'll learn the legend of Mother Moose and her kitchen. You'll also visit Moose Academy where young moose go to learn proper posture, Woodland Skills and counting to three over and over again. This whimsically illustrated story also includes a CD along with a Moose to English dictionary.
You may think you know the classic story of the Ugly Duckling, but think again. In the capable hands of his alter ego Maynard Moose, renowned storyteller Willy Claflin takes us on a wacky journey where this Uglified Ducky, a hapless young moose, "blunders away" from his home, is mistaken for a baby duck, and endures endless humiliation as he tries to learn to waddle, quack, swim, and fly. Eventually, he finds his true "fambly," who helps him discover his own beauty. In his fractured Moose English, translated in the glossary at front, Maynard relays a surprisingly tender story that echoes the original tale's theme of the struggle to belong and discover your true self. The Uglified Ducky's quest is playfully but sympathetically interpreted in James Stimson's luminous, droll gouache illustrations.