Safira doesn't believe in ghosts, but the girl in her cabin at camp was not a living person, so what was she? Her friend Trinity is convinced Safira's seen a ghost and sets out to discover who the ghost girl is. Safira is too busy dealing with her family to help solve the mystery. Safira has never gotten along with her sister, Mya, and now that Mya's pending marriage dominates the family, there seems to be no hope for friendship between them. But when Trinity discovers the death of a girl named Myra, Safira starts to wonder if the ghost-girl has an important message about her own sister.
This global collection of 80 very short tales from Europe, Asia, the Americas and even a story from Africa include chants, scary ghost stories, humorous stories and more.
Back by popular demand, these timeless, scary and spine-tingling thrillers are collected together for young readers.
Kids love to tell stories among themselves, and the two most popular types are funny stories and scary stories. Scared Witless delivers double dividends - it contains thirteen stories that are funny and scary. These tales are surefire entertainment for sleepovers, summer camp and parties.
In this collection of eerie tales, a ghostly gazetteer chronicles the numerous contemporary accounts of Northwestern hauntings and other strange happenings reported around British Columbia, Washington, and Oregon. The typical Northwestern ghost almost always appears alone, in the form of a faint, often grayish wisp.
Twenty-three original, horrific tales of vengeful spirits and nefarious supernatural creatures are made all the more sinister by the comfortable, contemporary settings of these cold-blooded tales.
Everybody loves a scary story and nobody more than kids, but these tales collected from kids themselves - are particular favorites. These traditional scary stories are the ones that kids ask for the most. Children love to hear how Wylie outwitted the terrible Hairy Man, how Skunnee Wundee and an unexpected friend got the best of the fierce Stone Giant. Shivery stories of vengeful ghosts, spooky stories of witches and spirits, and giggly stories that turn fear into fun are part of this collection. Symbols precede each story to indicate the most appropriate age group. The stories in this multicultural collection come from the Ozark Mountains, the desert Southwest, even Japan and Hawaii, as well Native American tribal stories, Yiddish tales, and even Laotian legends.
More than 100 tales of the supernatural, drawn from Tidewater Virginia to the Lone Star State, are included in this collection. The author, W.K. McNeil's introduction traces themes peculiar to the South, such as the screaming bridge and the levitating railroad light. Line drawings contribute to the mood of the stories and an index references various Southern localities by town and state.
Over 140 spine-tingling tales from the hills of the Missouri Valley, the mesas of Texas, the great plains, the swamps of the Bayou and even the cities of California. These classic, timeless ghost stories range from the Monster of Mongollon Run, to the Blue Lady, to the Wolf Girl to Haunted places, to Native American spirits and to ghostly lights.
Young or old, playful or terrifying, clad in the brocades of the 16th century or the jeans of today, the phantoms of these tales vary as much as the places they haunt. Whatever their demeanor, wherever they are, however their actions are explained or dismissed, these ghosts have a common power: anyone reading this anthology will see that they still haunt us today.
A collection of nine traditional scary stories from various parts of the world, including Japan, Uruguay, and other countries. The stories are sure to entertain young readers.
Mitch Morris finds the new girl odd. There's something strange about her--it might be her dark hair and pale skin, the way she can get him to do things he doesn't want to do, or the fact that he just can't remember her name! Even more odd is the sudden disappearance of blood from the local blood bank. When Mitch spends some time with Mercy, he finds he really likes her, even after he discovers her parents are vampires! The other Zombie Hunters think Mercy and her family have to go. Can Mitch be friends with a vampire? Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 3-8.
Stan's race through Hilltop Cemetery ended with a fall on Randall Fortin's grave. That fall caught Stan in the middle of a 100-year-old ghost feud over an apple orchard that no longer exists. When the Zombie Hunters go to investigate, a glowing ghost apple tree sucks Stan into the past and right in the middle of the fight! Can Stan negotiate a truce between the Fortins and Wymans? Or will he die with the four men who lost their lives that night many years before? Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 3-8.
Stan Summer has always lived next to Hilltop Cemetery. So when Amy Martinez moves in nearby, she asks Stan to show her the graveyard. Stan brings Amy to Deadman's Hill, his favorite place in the cemetery--at least it was until a strange red fog started chasing him. When Amy and Stan approach the fog, it splits into balls of colored light. Some of the balls are playful and some are just plain mean. Can Amy, Stan, and the rest of the Zombie Hunters find a way to help the lights find peace? Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 3-8.
Barry Bannon and his dog, Lucy, walk every day in Marshfield Grove, the biggest cemetery in Marshfield. They've seen several ghosts, so that doesn't bother Barry. But zombies are a different matter! When zombies begin kidnapping neighborhood dogs to eat their brains, they steal the ghost dog of Alma Simmons's ghost. Alma doesn't want to be alone, so she takes Lucy for company. Barry will not rest until his dog is back. Can Barry and the other Zombie Hunters find the missing dogs and get rid of the zombies without being killed themselves? Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 3-8.
A normal camping trip in Woodland Cemetery soon takes a turn for the strange for Jared and Stan. In the middle of the night, a splash wakes Jared. When he goes to investigate, he finds a strange teen swimming in the pool. The stranger can't remember what he does all night, hunts rabbits and squirrels with his bare hands, and feels odd during the full moon--all the signs of a werewolf! Can Jared, Stan, and the rest of the Zombie Hunters track down the werewolf before it transforms and hunts them down? Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 3-8.
Jared Jenson lives next to Woodland Cemetery at the far corner of Marshfield. He used to think it was funny that he and his best friend, Stan, live by cemeteries, but now it's starting to creep him out. In his dreams each night, he sees people dragging bodies through the cemetery . . . until he is dragged for real! Ghostly grave robbers think he is supposed to be buried in the Potter's Field grave. Can Jared, Stan, and the rest of the Zombie Hunters track down Jared's nightmare and free them all from the grave robbers before it's too late? Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 3-8.
Malcolm always thought the librarian at the Franklin County Library was cranky. She constantly shushed him and insisted the library was haunted. Boy was she right! When Malcolm and Dandy have school reports to research, Malcolm's library book keeps disappearing and returning to the library! Could it be a ghost? It is up to the Ghost Detectors to get the library back in order! Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 2-5.
When the local museum hosts the exhibit for the mummy of Egyptian king, Tuturtikum, Malcolm and Dandy want to be the first in line. But they soon learn there is more to the mummy than just a wad of rotting rags. They've both become victims of the Tuturtikum curse! It seems the only way to zap the curse is to zap the ghost of Tuturtikum. But can the curse be lifted or will they be jinxed for life?
Word of Malcolm and Dandy's work as ghost hunters has spread around the neighborhood! Mr. Gable from the local horse stables has put in a call to get the boys to rid his stables of a headless ghost. The boys consult Washington Irving's The Legend of Sleepy Hollow to see how to handle a situation like this. It'll take a little imagination and some help from Dandy's new girlfriend to zap this horseriding spirit!
The local movie theater is hosting Horrorfest--two days of backtoback monster movies. Malcolm and Dandy can't wait to see their favorite horror classics up on the big screen. But the spinetingling chills continue even after the movies end. The Wolfman, The Fly, and King Kong have escaped their black and white films and are after Malcolm and Dandy! After much ducking and dodging, the boys discover that it's more than cinema magic. The secret lies behind the small window of the theater's projection booth.
Bus 445 has a mind of its own--it honks for no reason! Is it a malfunction or a malicious ghost? Malcolm and Dandy open an investigation that has them colliding with a spiteful spirit. But can they steer him away from his mission of revenge? Their runaway adventure brings the reader along for a bumpy ride.
It's field trip day and Mrs. Goolsby is taking the class to the sugar factory. It seems like a sweet place, until they're all dodging the flying sugar beets! The tortured tour guide finally reveals the factory's secret . . . it's haunted. Can Malcolm and Dandy rid the refinery of the clinging ghost who vows she'll never! never! never! leave?
Malcolm and his best friend Dandy aren't like other 10-year-old boys. Malcolm would rather avoid his older sister, experiment in his lab, and read his science magazines than play sports. In one magazine, he comes across an advertisement for an Ecto-Handheld-Automatic-Heat-Sensitive-Laser-Enhanced Specter Detector. Its arrival is the beginning of the boys' new career as Ghost Detectors when they discover a practical-joking poltergeist! Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 2-5.
Malcolm and Dandy may only be 10-year-old boys, but they've already experienced something most adults never do--a ghost! Malcolm's Ecto-Handheld-Automatic-Heat-Sensitive-Laser-Enhanced Specter Detector did its job at the McBleaky house. Malcolm is hoping his next gadget, the Ecto-Handheld-Automatic-Heat-Sensitive-Laser-Enchanced Ghost Zapper, will work on the ghost haunting the Millers' house! Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 2-5.