"Leo the Liar" is in big trouble now. He's promised the toughest kid in school a photo of a real zombie. And he has to deliver. Now Leo knows there are no such things as zombies. But he wants to prove a point. Plus, he doesn't like being called a liar. So he sneaks out late at night and finds more than he ever bargained for. Can he save himself and his family from a zombie swarm?
No way will Tiggs and Jess be able to raise $700 for soccer camp. Time is running out. Tiggs may be replaced as keeper on her team, something she does not want to happen. At the last minute, the girls are asked to clean an old and possibly haunted house. The job will pay exactly what they need. But what they find inside may keep them trapped there forever.
Zeke's parents have split up. His dad is hurt and angry when Zeke sides with his mother. But Zeke's emotions go on a crazy roller coaster ride when he's visited by a mysterious kid that only he can see ... until he finds out his grandpa can also see the ghost. Zeke's world is rocked in new ways when he finds out that he can see and talk to the dead.
This global collection of 80 very short tales from Europe, Asia, the Americas and even a story from Africa include chants, scary ghost stories, humorous stories and more.
Kids love to tell stories among themselves, and the two most popular types are funny stories and scary stories. Scared Witless delivers double dividends - it contains thirteen stories that are funny and scary. These tales are surefire entertainment for sleepovers, summer camp and parties.
A collection of nine traditional scary stories from various parts of the world, including Japan, Uruguay, and other countries. The stories are sure to entertain young readers.
Mitch Morris finds the new girl odd. There's something strange about her--it might be her dark hair and pale skin, the way she can get him to do things he doesn't want to do, or the fact that he just can't remember her name! Even more odd is the sudden disappearance of blood from the local blood bank. When Mitch spends some time with Mercy, he finds he really likes her, even after he discovers her parents are vampires! The other Zombie Hunters think Mercy and her family have to go. Can Mitch be friends with a vampire? Book 5 in the series.
A normal camping trip in Woodland Cemetery soon takes a turn for the strange for Jared and Stan. In the middle of the night, a splash wakes Jared. When he goes to investigate, he finds a strange teen swimming in the pool. The stranger can't remember what he does all night, hunts rabbits and squirrels with his bare hands, and feels odd during the full moon--all the signs of a werewolf! Can Jared, Stan, and the rest of the Zombie Hunters track down the werewolf before it transforms and hunts them down? Book 4 in the series.
Barry Bannon and his dog, Lucy, walk every day in Marshfield Grove, the biggest cemetery in Marshfield. They've seen several ghosts, so that doesn't bother Barry. But zombies are a different matter! When zombies begin kidnapping neighborhood dogs to eat their brains, they steal the ghost dog of Alma Simmons's ghost. Alma doesn't want to be alone, so she takes Lucy for company. Barry will not rest until his dog is back. Can Barry and the other Zombie Hunters find the missing dogs and get rid of the zombies without being killed themselves? Book 3 in the series.
Stan's race through Hilltop Cemetery ended with a fall on Randall Fortin's grave. That fall caught Stan in the middle of a 100-year-old ghost feud over an apple orchard that no longer exists. When the Zombie Hunters go to investigate, a glowing ghost apple tree sucks Stan into the past and right in the middle of the fight! Can Stan negotiate a truce between the Fortins and Wymans? Or will he die with the four men who lost their lives that night many years before? Book 6 in the series.
Stan Summer has always lived next to Hilltop Cemetery. So when Amy Martinez moves in nearby, she asks Stan to show her the graveyard. Stan brings Amy to Deadman's Hill, his favorite place in the cemetery--at least it was until a strange red fog started chasing him. When Amy and Stan approach the fog, it splits into balls of colored light. Some of the balls are playful and some are just plain mean. Can Amy, Stan, and the rest of the Zombie Hunters find a way to help the lights find peace? Book 2 in the series.
Jared Jenson lives next to Woodland Cemetery at the far corner of Marshfield. He used to think it was funny that he and his best friend, Stan, live by cemeteries, but now it's starting to creep him out. In his dreams each night, he sees people dragging bodies through the cemetery . . . until he is dragged for real! Ghostly grave robbers think he is supposed to be buried in the Potter's Field grave. Can Jared, Stan, and the rest of the Zombie Hunters track down Jared's nightmare and free them all from the grave robbers before it's too late? Book 1 in the series.
Malcolm always thought the librarian at the Franklin County Library was cranky. She constantly shushed him and insisted the library was haunted. Boy was she right! When Malcolm and Dandy have school reports to research, Malcolm's library book keeps disappearing and returning to the library! Could it be a ghost? It is up to the Ghost Detectors to get the library back in order! Book 6 in the series.
The local movie theater is hosting Horrorfest--two days of backtoback monster movies. Malcolm and Dandy can't wait to see their favorite horror classics up on the big screen. But the spine tingling chills continue even after the movies end. The Wolfman, The Fly, and King Kong have escaped their black and white films and are after Malcolm and Dandy! After much ducking and dodging, the boys discover that it's more than cinema magic. The secret lies behind the small window of the theater's projection booth. Book 12 in the series.
Word of Malcolm and Dandy's work as ghost hunters has spread around the neighborhood! Mr. Gable from the local horse stables has put in a call to get the boys to rid his stables of a headless ghost. The boys consult Washington Irving's The Legend of Sleepy Hollow to see how to handle a situation like this. It'll take a little imagination and some help from Dandy's new girlfriend to zap this horse riding spirit! Book 11 in the series.
When the local museum hosts the exhibit for the mummy of Egyptian king, Tuturtikum, Malcolm and Dandy want to be the first in line. But they soon learn there is more to the mummy than just a wad of rotting rags. They've both become victims of the Tuturtikum curse! It seems the only way to zap the curse is to zap the ghost of Tuturtikum. But can the curse be lifted or will they be jinxed for life? Book 10 in the series.
It's field trip day and Mrs. Goolsby is taking the class to the sugar factory. It seems like a sweet place, until they're all dodging the flying sugar beets! The tortured tour guide finally reveals the factory's secret . . . it's haunted. Can Malcolm and Dandy rid the refinery of the clinging ghost who vows she'll never! never! never! leave? Book 9 in the series.
Bus 445 has a mind of its own--it honks for no reason! Is it a malfunction or a malicious ghost? Malcolm and Dandy open an investigation that has them colliding with a spiteful spirit. But can they steer him away from his mission of revenge? Their runaway adventure brings the reader along for a bumpy ride. Book 8 in the series.
Malcolm and his best friend Dandy aren't like other 10-year-old boys. Malcolm would rather avoid his older sister, experiment in his lab, and read his science magazines than play sports. In one magazine, he comes across an advertisement for an Ecto-Handheld-Automatic-Heat-Sensitive-Laser-Enhanced Specter Detector. Its arrival is the beginning of the boys' new career as Ghost Detectors when they discover a practical-joking poltergeist! Book 1 in the series
A Ghost Detector's job is never done--not even when school starts! Malcolm and Dandy spent their summer hunting ghosts with their trusty specter detector and ghost zapper. On the first day of school, Malcolm's digital camera captured some very strange paranormal activities in Waxberry Elementary School. Now they have to bring a message to an even bigger fright, their fifth-grade teacher Mrs. Goolsby! Book 3 in the series.
Malcolm and Dandy may only be 10-year-old boys, but they've already experienced something most adults never do--a ghost! Malcolm's Ecto-Handheld-Automatic-Heat-Sensitive-Laser-Enhanced Specter Detector did its job at the McBleaky house. Malcolm is hoping his next gadget, the Ecto-Handheld-Automatic-Heat-Sensitive-Laser-Enchanced Ghost Zapper, will work on the ghost haunting the Millers' house! Book 2 in the series.
Malcolm's dad thinks it's time Malcolm and his best friend Dandy get out of the basement lab and started doing the things that other 10-year-old boys enjoy. So, they are going camping--in October! The best part of camping at Lake Itchyburr is the Legend of Wild Willy Wallace. The Ghost Detectors are ready to face the smelly, ghostly outlaw--it's a good thing Malcolm brought the specter detector and ghost zapper along! Book 5 in the series.
It's time again for the Franklin County Fair! Malcolm and Dandy can't wait to ride the rides and eat the fair food, even if they have to watch Malcolm's sister, Cocoa, compete for Fair Queen. But something strange is going on in the Screaming Mansion. When the carnival worker, Gus, dares them to enter, they discover more than just a stray cat. The Ghost Detectors never get time off! Book 4 in the series.