A neighbor is convinced he's seen Bigfoot. Now Eddie Cathy and Marie want to find out for themselves.
Malcolm and Dandy have added a new gadget to their ghost hunting gear--XSpecs! These miraculous glasses are supposed to have Xray vision, but all they seem to do is hypnotize whoever looks at them. This comes in handy when the boys battle some vicious bubblegum that's snuck into their Halloween treats. But who's controlling the creeping confection? It'll take all of the ghost detecting tools to pop this case.
Offers young readers a look at scary stories, including "The Fall of the House of Usher," "The Canterville Ghost," and "The Monkey's Paw."
Four stories and a play, including The Legend of Sleepy Hollow, The Legend of the Enchanted Soldier, and Rip Van Winkle.
Alice and her brother Louie meet Johnny Boyd when they spend summer vacation with their grandparents on the farm. Louie thinks he saw a ghost and the three children are out to solve the mystery.
Max is so close to finding his missing mom. Following a demon, he and Poe arrive back at the abandoned gas station. There, he finds more than he bargained for. And, how can Poe leave him at a time like this? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
This global collection of 80 very short tales from Europe, Asia, the Americas and even a story from Africa include chants, scary ghost stories, humorous stories and more.
Kids love to tell stories among themselves, and the two most popular types are funny stories and scary stories. Scared Witless delivers double dividends - it contains thirteen stories that are funny and scary. These tales are surefire entertainment for sleepovers, summer camp and parties.
Mitch Morris finds the new girl odd. There's something strange about her--it might be her dark hair and pale skin, the way she can get him to do things he doesn't want to do, or the fact that he just can't remember her name! Even more odd is the sudden disappearance of blood from the local blood bank. When Mitch spends some time with Mercy, he finds he really likes her, even after he discovers her parents are vampires! The other Zombie Hunters think Mercy and her family have to go. Can Mitch be friends with a vampire? Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 3-8.
Stan's race through Hilltop Cemetery ended with a fall on Randall Fortin's grave. That fall caught Stan in the middle of a 100-year-old ghost feud over an apple orchard that no longer exists. When the Zombie Hunters go to investigate, a glowing ghost apple tree sucks Stan into the past and right in the middle of the fight! Can Stan negotiate a truce between the Fortins and Wymans? Or will he die with the four men who lost their lives that night many years before? Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 3-8.
Stan Summer has always lived next to Hilltop Cemetery. So when Amy Martinez moves in nearby, she asks Stan to show her the graveyard. Stan brings Amy to Deadman's Hill, his favorite place in the cemetery--at least it was until a strange red fog started chasing him. When Amy and Stan approach the fog, it splits into balls of colored light. Some of the balls are playful and some are just plain mean. Can Amy, Stan, and the rest of the Zombie Hunters find a way to help the lights find peace? Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 3-8.
Barry Bannon and his dog, Lucy, walk every day in Marshfield Grove, the biggest cemetery in Marshfield. They've seen several ghosts, so that doesn't bother Barry. But zombies are a different matter! When zombies begin kidnapping neighborhood dogs to eat their brains, they steal the ghost dog of Alma Simmons's ghost. Alma doesn't want to be alone, so she takes Lucy for company. Barry will not rest until his dog is back. Can Barry and the other Zombie Hunters find the missing dogs and get rid of the zombies without being killed themselves? Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 3-8.
A normal camping trip in Woodland Cemetery soon takes a turn for the strange for Jared and Stan. In the middle of the night, a splash wakes Jared. When he goes to investigate, he finds a strange teen swimming in the pool. The stranger can't remember what he does all night, hunts rabbits and squirrels with his bare hands, and feels odd during the full moon--all the signs of a werewolf! Can Jared, Stan, and the rest of the Zombie Hunters track down the werewolf before it transforms and hunts them down? Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 3-8.
Jared Jenson lives next to Woodland Cemetery at the far corner of Marshfield. He used to think it was funny that he and his best friend, Stan, live by cemeteries, but now it's starting to creep him out. In his dreams each night, he sees people dragging bodies through the cemetery . . . until he is dragged for real! Ghostly grave robbers think he is supposed to be buried in the Potter's Field grave. Can Jared, Stan, and the rest of the Zombie Hunters track down Jared's nightmare and free them all from the grave robbers before it's too late? Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 3-8.
Malcolm always thought the librarian at the Franklin County Library was cranky. She constantly shushed him and insisted the library was haunted. Boy was she right! When Malcolm and Dandy have school reports to research, Malcolm's library book keeps disappearing and returning to the library! Could it be a ghost? It is up to the Ghost Detectors to get the library back in order! Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 2-5.
When the local museum hosts the exhibit for the mummy of Egyptian king, Tuturtikum, Malcolm and Dandy want to be the first in line. But they soon learn there is more to the mummy than just a wad of rotting rags. They've both become victims of the Tuturtikum curse! It seems the only way to zap the curse is to zap the ghost of Tuturtikum. But can the curse be lifted or will they be jinxed for life?
Word of Malcolm and Dandy's work as ghost hunters has spread around the neighborhood! Mr. Gable from the local horse stables has put in a call to get the boys to rid his stables of a headless ghost. The boys consult Washington Irving's The Legend of Sleepy Hollow to see how to handle a situation like this. It'll take a little imagination and some help from Dandy's new girlfriend to zap this horseriding spirit!
The local movie theater is hosting Horrorfest--two days of backtoback monster movies. Malcolm and Dandy can't wait to see their favorite horror classics up on the big screen. But the spinetingling chills continue even after the movies end. The Wolfman, The Fly, and King Kong have escaped their black and white films and are after Malcolm and Dandy! After much ducking and dodging, the boys discover that it's more than cinema magic. The secret lies behind the small window of the theater's projection booth.
Bus 445 has a mind of its own--it honks for no reason! Is it a malfunction or a malicious ghost? Malcolm and Dandy open an investigation that has them colliding with a spiteful spirit. But can they steer him away from his mission of revenge? Their runaway adventure brings the reader along for a bumpy ride.
It's field trip day and Mrs. Goolsby is taking the class to the sugar factory. It seems like a sweet place, until they're all dodging the flying sugar beets! The tortured tour guide finally reveals the factory's secret . . . it's haunted. Can Malcolm and Dandy rid the refinery of the clinging ghost who vows she'll never! never! never! leave?
Malcolm and his best friend Dandy aren't like other 10-year-old boys. Malcolm would rather avoid his older sister, experiment in his lab, and read his science magazines than play sports. In one magazine, he comes across an advertisement for an Ecto-Handheld-Automatic-Heat-Sensitive-Laser-Enhanced Specter Detector. Its arrival is the beginning of the boys' new career as Ghost Detectors when they discover a practical-joking poltergeist! Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 2-5.
Malcolm and Dandy may only be 10-year-old boys, but they've already experienced something most adults never do--a ghost! Malcolm's Ecto-Handheld-Automatic-Heat-Sensitive-Laser-Enhanced Specter Detector did its job at the McBleaky house. Malcolm is hoping his next gadget, the Ecto-Handheld-Automatic-Heat-Sensitive-Laser-Enchanced Ghost Zapper, will work on the ghost haunting the Millers' house! Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 2-5.
A Ghost Detector's job is never done--not even when school starts! Malcolm and Dandy spent their summer hunting ghosts with their trusty specter detector and ghost zapper. On the first day of school, Malcolm's digital camera captured some very strange paranormal activities in Waxberry Elementary School. Now they have to bring a message to an even bigger fright, their fifth-grade teacher Mrs. Goolsby! Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 2-5.
It's time again for the Franklin County Fair! Malcolm and Dandy can't wait to ride the rides and eat the fair food, even if they have to watch Malcolm's sister, Cocoa, compete for Fair Queen. But something strange is going on in the Screaming Mansion. When the carnival worker, Gus, dares them to enter, they discover more than just a stray cat. The Ghost Detectors never get time off! Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 2-5.
Malcolm's dad thinks it's time Malcolm and his best friend Dandy get out of the basement lab and started doing the things that other 10-year-old boys enjoy. So, they are going camping--in October! The best part of camping at Lake Itchyburr is the Legend of Wild Willy Wallace. The Ghost Detectors are ready to face the smelly, ghostly outlaw--it's a good thing Malcolm brought the specter detector and ghost zapper along! Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 2-5.