Sam and Annabel are on vacation with Annabel's parents in Italy. While visiting the small hilltop town of Civita, they hear rumors of looted gold from World War II buried somewhere in the town's network of underground tunnels and caves. Once again the two friends cross paths with their old nemesis, Humphrey Battleford, but he is not the only one in pursuit of the gold. An intimidating man named Kurt, the grandson of a ruthless Nazi, is also snooping around. After Annabel is kidnapped, Sam must solve the mystery of the hidden treasure to save his friend. This is the fourth mystery featuring Sam and Annabel, after Stolen, Bones and Lost.
In 1930 nine-year-old Miriam travels by train from Brooklyn to her grandparents' farm in upstate New York. Her grandparents are kind, generous people, but they aren't exactly ideal playmates for a lonely girl. When Miriam is not doing homework in the kitchen with Bubby or helping prepare meals for the migrant workers that Zayde hires to help out on the farm, she plays with the barn kittens born just before she arrived. Those kittens are her only friends, until the day Miriam discovers a young girl hiding in the barn. Cissy and her brother, Joe, who's one of Zayde's farm hands, are on the run from an abusive uncle back in Mississippi. Miriam and Cissy hit it off immediately. But their friendship is tested when Miriam is forced to choose between keeping a promise and doing the right thing.
Northern Ireland. In 1999, one year after the Good Friday peace accord, sectarian violence still runs rampant in Belfast and the hatred between Protestant and Catholic runs deep. Liam O'Donnell's father is a peacemaker to the Catholic community. When twelve-year-old Liam's parents are brutally murdered in front of him, he is frozen in place. But when he sees the face of one of the attackers, he is forced to run for his life. Escaping, he finds shelter with a neighboring family. Taken to a police safe house, Liam is betrayed and forced to run again, from the very people who are supposed to be protecting him. Can he escape from his pursuer? Is there anywhere to turn for help?
Twelve-year-old Astrid has come to Ghana with her family in 1979 so that her father can help oversee Ghanas first democratic election. Astrid and her brother, Gordo, were told it would be a great family adventure, but they soon find out that everything about Ghana is difficult; the heat, the food, the threat of disease, the soldiers on the roads, the schools. Gordo fits in more easily than Astrid, who is often left to look after her baby sister, Piper, as their mother begins to fall apart under the strain of living in Ghana. When the government is overthrown, Gordo comes down with malaria and a soldier threatens her family, Astrid is surprised to discover how protective she has become of her new home.
When grade-eight science-project time rolls around, J.J. Murphy skips the beakers and the papier mâché and dives into research about jerks. And idiots. But mostly jerks. By his own estimation, his science project, On a Scale from Idiot to Complete Jerk, is groundbreaking, exhaustive, highly scientific and seriously worthy of bonus marks. Beginning with the dawn of humankind and concluding conclusively with a very cool pie chart, the project dissects the elements of jerkosity through extensive case studies and scientific illustrations. It explores the who, what, when, why and how of jerks and, more important, peppers the lively research with sciencey-looking graphs and charts that reveal a lot about J.J., his family and friends, and the jerks of this world.
When Jason agrees to go camping with his cousin Sean, he doesn’t picture two weeks at a War of 1812 reenactment camp. But that’s where he ends up. The historically accurate camp bans all trappings of modern life, like cell phones and electricity. Jason is not impressed, but they do get to fire muskets, and he secretly likes that, despite the general dorkiness of the camp. And then there’s the cute girl who works in the mess tent. And the sneaking around at night getting into trouble, which is fun—until Jason and his friends keep running into a camp counselor who is clearly up to no good. They resolve to find out exactly what the counselor is up to, but they may have taken on more than they can handle.
The year is 1903, and Charlie Sutherland, a sixteen-year-old orphan, is on the run. Three years earlier, he was sent by Dr. Barnardo's Home in England to work on the remote Alberta homestead of Albert and Buck Brooks. Charlie has been treated poorly by the two brothers, but he has endured. However, when Albert dies under curious circumstances, and Buck accuses him of murder, Charlie has no choice but to run. He ends up in Frank, a coal-mining town in the Rocky Mountains. Once in Frank, Charlie finally finds friendship and a sense of belonging and self-worth—emotional qualities that had eluded him as a mere "Home boy." His new best friend is another English boy, who has recently received the deed to a homestead and is working to save for supplies. Things change dramatically, however, when—as the local aboriginals have for centuries predicted it would—the mountain walks. In this true event of April 29, 1903, Turtle Mountain collapses, burying a portion of the town. What Charlie does next is determined by the lessons he's learned from those he's become close to, the hard-working immigrants and colorful Canadians who struggled against all odds to populate the West.
It's 1963, and Jack's family is still reeling from the SIDS death of his baby sister. Adrift in his own life, Jack is convinced that setting a world record will bring his father back to his senses and his mother back to life. But world events, including President Kennedy's assassination, threaten to overshadow any record Jack tries to beat from sausage eating to face slapping. Nothing works, and Jack is about to give up when a new friend suggests a different approach that involves listening to, not breaking, records.
Abandoned by her father during the Depression, eleven-year-old Elsie lives in the garage behind her old house with her mother, grandmother Nan and out-of-work uncle. Elsie's friend Scoop accompanies her as she searches for her father in the city, encountering unfriendly hobos, food lines and shantytowns. After both her uncle and her mother disappear on mysterious errands, Elsie and Scoop eventually discover them competing in a dance marathon. Persuading them to abandon the contest, Elsie and Scoop lead the exhausted dancers home, where Nan has news of Elsie's father and his impending return to the family.
In the spring of 1954, when her father announces that the family has a chance to immigrate to Canada, Theresa's life changes forever. She and her family are wartime refugees from Yugoslavia; so it shouldn't be hard to leave Austria. But the weathered barracks of Lager Lichtenstein are the only home she knows, and they are filled with family and friends she doesn't want to leave behind. As she says her good-byes, Theresa's friend Martin gives her two gifts: a package of postcards and a stone he calls the Gnome's Eye, which he says will "protect her from all things evil, living or dead." Theresa is convinced the stone has no power, but she still keeps it close as they travel on the crowded immigrant ship and when they settle into a rooming house on Kensington Avenue in Toronto. At first Theresa is afraid of everything: the other tenants in the rooming house, the rat that lives in the kitchen, learning a new language. But as time goes by, Theresa's need for the Gnome's Eye fades, until she is finally able to give it to someone who needs it more than she does.
Mary is certain that her parents are giving her new shoes for Christmas, but the Depression has hit her Saskatchewan farming family hard. Mary tries to hide her disappointment when she receives a crude homemade doll instead. She ends up liking the doll much more than she expects, but the doll fuels the rivalry between Mary and her older sister, Judith. Then, when the doll disappears a few weeks later during a snowstorm, Mary and Judith's relationship changes once again.
In the fall of 1066, a thirteen-year-old Anglo-Saxon girl named Catla watches from afar as Viking raiders burn her village and imprison her family and the other villagers. No one sees her as she flees toward Aigber, the closest village, praying the people there will help. Catla must ignore her terror as she makes her way to the standing stones, a place of refuge, where she meets Sven, an older boy from her village. Together, they continue toward Aigber and are able to alert the village of the coming peril. Catla and Sven rally the villagers of Aigber, and with Catla's help, a plan is put in place that will save both villages from the Nord-devils.
In the final months of World War II, ten-year-old Peggy shelters with her mother and baby brother in a London butcher's shop during an air raid. They survive, but their home and everything in it are lost, including Peggy's most treasured possession, a biscuit tin of letters from her father. Their lives change dramatically and Peggy makes friends with a boy named Spud who has a passion for scavenging bombsites, leading to more than one surprising discovery.
Max is horrified when he sees Sam Black, a new neighbor, strike a boy who is in his charge, but Max still shouts, "Thief," and tries to catch the boy when he sees him steal from the General Store in The Landings. When the abused boy runs away and takes refuge in Max's secret fort in the woods, Max must decide where his loyalties lie. In the fourth volume of her historical series set in Upper Canada in the 1830s, Becky Citra tackles the serious subject of abuse while staying true to her characters and telling a gripping story.
The Depression has ruined Henry Dafoe's life: his father has left the family farm to look for work, his mother is sick and now she's decided to send Henry to Nova Scotia to work on his uncle's fishboat. But Henry has other ideas. He runs away from home to join his father, which proves more difficult than he imagined. Alone and scared in a strange city, he befriends an old hobo named Clickety Clack, who agrees to take him to find his father. As they make their way across the country, Clickety Clack teaches Henry about the secret signs that hoboes use to communicate with each other.
The year is 1838 and Ellie's grandmother has arrived all the way from England. Ellie is horrified to discover that the forbidding old woman intends to take her back to Britain to be raised properly. Ellie is determined that she will not go, but what can a nine-year-old girl do in the face of an adult with her mind made up?
Jesse's project about his immigrant ancestors is due tomorrow and he hasn't started. In a last-ditch effort to find some information about his great-great grandfather, Yossi, Jesse rummages through the mess in the attic until he finds a little battered travel case, full of pictures, and something else - a Star of David. At first it looks plain and unimportant, but as he holds it in his hand, the star begins to glow. Jesse is in for the surprise, and adventure, of his life as he finds himself becoming the star's first owner, his own great-great grandfather. Now a boy in Russia in the 1880s, Yossi lives in a little village, watched over by thieving soldiers who hate the Jewish community and often raid their crops before they can be stored for the winter. The whole village prays for the opportunity to slip away from their Russian keepers and escape to Canada, a land where they can be free. And nobody, even his parents, think Yossi is old enough to be of any help. But Yossi is out to prove them all wrong. If his plan works, he will set the whole village free. And he must do it alone. An adventure story for young readers, Jesse's Star is also a compelling history of one family's struggle to be free in the new world.
It's 1861 and orphan Jo has made it from Carson City, Nevada, to San Francisco without anyone figuring out that she's a girl in boy's clothing. When she hears talk of gold strikes in the Cariboo, Jo and her friend Bart sign on for what turns out to be a journey far more arduous and dangerous than anything Jo experienced as a Pony Express rider. Through it all, Jo keeps her true identity a secret. Strong men turn back but Jo forges ahead, unsure of what lies ahead but sure that her father and mother would be proud of her determination.
In the late 1850s in and around Carson City, struggles between the Indians and the local whites are growing. During the struggles, Joselyn, a young orphan, meets Sarah Winnemucca, a Paiute girl who becomes her friend and gives her some valuable advice. When Joselyn takes that advice and escapes from the Carson City Home for Unfortunate Children, she has no idea that her boy's disguise and her love for and expertise with horses will lead her straight to the Pony Express. Joselyn becomes Jo and turns to a life that demands all her inner strength and resources. Then the meanest man on the route learns her secret and uses it to extract a promise that kept or broken could mean death.
The year is 1909 and Joseph has just immigrated to the United States from Russia. He thinks that life in New York City will be wonderful, but he has not bargained for the challenges of learning English and of resisting the pressures to skip school, steal and fight to earn a place among the boys in his neighbourhood. Just Call Me Joe presents a full picture of life in New York City for the working poor. Anna, Joe's older sister, struggles to cope with the terrible factory conditions of the time. Aunt Sophie must take in boarders to make ends meet. And Joseph must both accept change and remain true to himself in a new city with new challenges.
The year is 1935 and Maggie Sullivan's world has fallen apart. Maggie has grown up in a close-knit mining community perched atop a mountain in British Columbia. But now her father has been killed in a mine explosion and she is being forced to leave the only home she has ever known. To make matters worse, she must also leave behind her best friend Lucky, the three-legged dog that was a special gift from Pa.
In the sequel to Discovering Emily, Emily Carr is determined to become an artist. But her parents have died, and she and her siblings are ruled by the iron-willed eldest, Dede. Dede is more concerned with decorum than with ridiculous dreams and is not averse to punishing Emily severely. In the face of such resistance, and in the conservative climate of nineteenth-century Victoria, Emily must find a way to make her dream come true.
Els is a courier, a girl who takes Jewish children on the back of her bike to safety on farms in Friesland. When she leaves Isaak, disguised as Jan, at a farmhouse with kind people, he is miserable until he makes friends with a beautiful black horse, Hero, a Frisian wanted by the Germans. The first time the Germans come for the horse, Isaak comes up with a plan to save him, but the second time they come, Isaak can do nothing to protect the animal he loves.
Young Emily Carr has no interest in learning to be a lady. She loves animals and the outdoors, and she is beginning to discover that what she loves most of all is drawing and painting. Will she find a way to develop her talent in the straitlaced world of nineteenth-century Victoria, British Columbia?
Ellie and her little brother Max find themselves moving from their grandmother's comfortable home in England to Upper Canada. Their mother is dead, Father wants to start over again, and in 1835 there are many opportunities for settlers in British North America. Despite the strangeness of this vast new world, Ellie is sure things will turn out all right, as long as the family stays together. But once they are in Upper Canada, Father leaves Ellie and Max with strangers on an isolated homestead, while he goes on ahead to find land and build a cabin. Although the mother and father are kind to her, Ellie makes an enemy of their daughter Mary, who is insulted by the newcomer's distant manners, fine clothes and talk of her London home. Ellie's loneliness and discomfort, however, gradually turns into a growing fear. Where is Father? Why hasn't he come back to them? A gripping story for young readers that explored the world of early settlers.