It is 1972--a cold summer in Minneapolis, Minnesota. Tío has sent the monster hunters to find a dangerous werewolf. They need to stop it from hurting others--and from getting hurt itself. But is it really that dangerous? Join Marcus, Elena, and Fiona to find out. They explore downtown Minneapolis and the Minnesota State Fair. As they search for the werewolf, they learn about 1970s history and culture, and make friends with the theater folk of Minnesota along the way.
Elena, Jorge, and Marcus must brave the Chicago winter in search of a vampire. In a bleak, post-Depression city, the children must not only find this creature of the night, but also find her lost locket. Will it be downtown at Marshall Fields? Or at a roller derby event? And will they find it in time to get home? Readers will find out, as they learn about the 1930s--and how to survive an encounter with the undead.
The kraken is the biggest monster in the sea. And in the 1950s, it seems to be headed straight for Boston! Marcus, Jorge, and Amy travel in Tío's time machine to the world of the Red Sox and Boston Harbor, racing to find the kraken and send it back to the northern seas where it belongs. Their journey takes them from Fenway Park to a high seas adventure as they learn about the culture of the 1950s, the mythology of the kraken, and even some marine biology.
Jorge, Elena, and Amy need to find a poltergeist before it reveals itself to the world. The only catch? It's in Seattle--and it's in the 1990s. Join the gang as they travel back to the rainy "Emerald City" in 1996. There, they will chase the poltergeist, racing against the clock to lay it to rest before it lays waste to historic Pioneer Square. Readers will learn about the history, culture, and fashion of the late 1990s, and meet someone very special along the way!
Tío has an urgent mission for Jorge, Elena, and Amy. They must voyage to Harlem in the late 1920s. A fairy with a beautiful voice has been imprisoned. They must rescue her from her gangster captors before history learns of her and her fairy kind! Readers will learn about the Jazz Age and the Harlem Renaissance as they embark with the monster hunters on a thrilling adventure through jazz clubs, the streets of Harlem, and Central Park.
Elena, Amy, and Fiona are going on a wartime mission! They must join Rosie the Riveter and other women workers at the Bath Iron Works, a huge shipyard in Bath, Maine. But they're not there to build ships--they're looking for a huge red dragon! They have to be careful not to blow their cover, and to stay on this dangerous dragon's good side. Join the girls as they search for the dragon, outwit evildoers, and learn about the history of the 1940s.
Dracula opens the door to the unknown. Do all superstitions have a basis in reality, or are they just folklore? Bram Stoker's Dracula is one of the most feared and most loved tales in literature. From Transylvania to London, the reader explores the dark side of mystery and intrigue riding on the coattails of Dracula's cape, changing from wolf to bat, and living on in the nighttime. Do vampires really exist? Read Dracula and decide for yourself.
Mark Twain allows the reader to live life through the eyes of the mischievous Tom Sawyer- the fear of being in the cemetary at the wrong time, the anxiety of being chased by Injun Joe, the excitement of finding buried treasure, the joy of being carefree, and the guilt of hurting Aunt Polly. Join Tom, Huck, Injun Joe, Aunt Polly, and the others on a roller coaster of emotions and excitement without ever leaving your favorite reading chair!
Fast-paced and easy-to-read, these graphic U.S. history titles teach student about key historical events in American history from 1500 to the present. Dramatic and colorful graphics highlights the text with easy transitions, which avoids a choppy narrative. These history titles offer a variety of rich material to support teaching to the standards.
Fast-paced and easy-to-read, these graphic U.S. history titles teach students about key historical events in American history from 1500 to the present. Dramatic and colorful graphics highlight the text with easy transitions, which avoids a choppy narrative. These history titles offer a variety of rich materials to support teaching to the standards.
When young Henry Fleming joins the Union army, he dreams of becoming a great hero. But after running in terror from battle, he must face his cowardice and fight bravely to win back his self-respect. Filled with vivid battle scenese, The Red Badge of Courage is considered a masterpiece of literature about war.
A Christmas Carol is without question one of Charles Dickens' greatest works. This extremely popular story introduces some of the most timeless, internationally known characters such as Scrooge, the unforgettable miser; Bob Cratchit, the underpaid clerk; and Tiny Tim, Cratchit's frail, loving son.
Fresh from his adventures in Wild Ride, Marcus is back and helping his cousin, Bounce, learn to skate. Between learning how to ollie and do a 50-50 grind, Bounce and his friends also have to avoid the skate-park goons and take on the outlaw bikers who are terrorizing the small town. Excitement, action and some radical skating tips. Hang on for another wild ride!
Billy Stuart, the young raccoon leader of the Zintrepids Scout troop, aspires to be just like his grandfather, a globe-trotting adventurer who knows no fear. After accidentally traveling through time in pursuit of Grandpa, Billy and friends find themselves on the island of Crete, snout to snout with King Minos's Minotaur. It's a formidable challenge; Billy and his buddies have to escape the Minotaur, the labyrinth and King Minos's wrath and maybe, just maybe, find their way home! Brightly illustrated and enhanced with games and puzzles, this sequel to Billy Stuart and the Zintrepids is sure to amuse readers of all ages.
What was supposed to be a relaxing ocean crossing for Billy Stuart and his friends after their adventures on the island of Crete quickly transforms into a veritable odyssey. A violent storm throws them off their maritime course and leads to a downpour of events with potentially tragic consequences: mutiny, vicious monster attacks, siren songs and more. The dire situation doesn't get any better when they finally make it to shore. A thousand dangers make the Zintrepids' every waking moment seem like a nightmare. And is Billy Stuart still on the trail of his grandfather, the explorer Virgil Stuart who has traveled through time? Or are the Zintrepids forever lost in an unknown age and strange place? Brightly illustrated and enhanced with games and puzzles throughout, Billy Stuart and the Sea of One Thousand Dangers is the third title in the Billy Stuart Adventures series, following Billy Stuart and the Zintrepids and Billy Stuart in the Minotaur's Lair.
On a small farm in rural Tennessee, a mysterious spirit was tormenting a family. Quilts were pulled off beds, strange noises stomped through the house, and shoes were thrown across rooms. In this graphic narrative, real quotes from an account written by a family member help tell the story of this strange haunting, while other theories are presented to dispute the supernatural nature of the story. Do you believe in the Bell Witch?
The revelation of King Tutankhamun’s tomb brought fame and glory to its discoverers. But as unlucky occurrences hit the crew, people wondered if it brought something more sinister as well. Through brightly colored illustrations, this graphic narrative examines the tomb’s discovery and the grim events that followed. With aids including a timeline and possible theories, readers can draw their own conclusions about the mummy’s curse in this thrilling narrative.
In the late 1940s, the world watched as a small town in New Mexico was splashed across newspaper headlines. Reports of flying saucers crashing in the desert left people hungry for the truth. This graphic narrative presents first-hand eyewitness accounts and true military statements to tell that story. A timeline of events and theories behind the incident let readers make their own decisions on what they believe happened in the New Mexican desert.
In the early 1960s, Betty and Barney Hill had a wild story to tell: they believed they were abducted by aliens! This graphic narrative tells their story, from the night of the abduction to their later struggles to understand what happened. Alternate explanations explore other perspectives, while a timeline clarifies the sequence of events. Could the Hills have encountered beings from beyond this planet?
An ordinary day turns disastrous as a regular training flight disappears. But what could have caused the crew to be so confused? This graphic narrative explores the most famous disappearance in the Bermuda Triangle, drawing from actual naval correspondence to tell the story. Detailed illustrations, a timeline of events, and possible explanations will grip readers and leave them wondering: what really happened to Flight 19?
Strange sightings around the quiet town of Point Pleasant, West Virginia set off a town-wide hunt for the flying “Mothman” with glowing red eyes. What was this creature, and what did its appearances mean? Detailed illustrations tell the story of the Mothman sightings in this high-interest graphic narrative based on real-life accounts. A timeline and possible explanations let readers think critically and look beyond the stories to decide what they believe about this mysterious beast.
The first installment in the new Graphic Guide Adventure Series. Devin, Nadia and Marcus are on their way to visit their environmentalist parents who are working to stop a logging company from clear-cutting a remote valley. When their plane crashes and the pilot is killed, the kids are left to survive in the wild with Wiley, a government bureaucrat, who is the only other passenger on the plane. Learning to build a shelter and make a fire in the woods, they discover that Wiley is working with the logging company and will do anything to stop the secret getting out. On the run and in mortal danger, the three must outrun Wiley, escape a raging forest fire and outwit a hungry grizzly bear to make it to safety.
Pema, Bounce and Jagroop are battling a greedy developer for control of the airwaves. When Karl Reed, Owner of Oasis Developments, tries to force the sale of a local fruit farm ”through whatever means necessary” Pema, Bounce and Jagroop decide to expose him through the media. Little do they realize that when it comes to the news and the advertisers who make it possible, the truth is not always part of the story and nothing can be taken at face value. While learning about media consolidation and the power of money over truth, Bounce, Pema and Jagroop decide to take on the developers and the media.
While Devin and Nadia spend summer vacation at a university camp for little kids—Nadia as a counselor and Devin as an unwilling participant—their mother's research project is vandalized and her motives are questioned. Devin, Nadia and Simon stumble upon shady characters, corporate conspiracy and a plot to take over the nation's food supply with genetically modified fertilizer. Mixing action and suspense with information on the agricultural system and the intricacies of the food supply, Food Fight is another gripping installment in the Graphic Guide Adventure series.
Moby Dick is an exciting story about Captain Ahab's compelling obsession to get his revenge and defeat the Great White Whale. The story truly portrays the tragedy of hatred. This timeless epic is considered one of the strangest yet most powerful stories ever written.