Fresh from his adventures in Wild Ride, Marcus is back and helping his cousin, Bounce, learn to skate. Between learning how to ollie and do a 50-50 grind, Bounce and his friends also have to avoid the skate-park goons and take on the outlaw bikers who are terrorizing the small town. Excitement, action and some radical skating tips. Hang on for another wild ride!
Billy Stuart, the young raccoon leader of the Zintrepids Scout troop, aspires to be just like his grandfather, a globe-trotting adventurer who knows no fear. After accidentally traveling through time in pursuit of Grandpa, Billy and friends find themselves on the island of Crete, snout to snout with King Minos's Minotaur. It's a formidable challenge; Billy and his buddies have to escape the Minotaur, the labyrinth and King Minos's wrath and maybe, just maybe, find their way home! Brightly illustrated and enhanced with games and puzzles, this sequel to Billy Stuart and the Zintrepids is sure to amuse readers of all ages.
What was supposed to be a relaxing ocean crossing for Billy Stuart and his friends after their adventures on the island of Crete quickly transforms into a veritable odyssey. A violent storm throws them off their maritime course and leads to a downpour of events with potentially tragic consequences: mutiny, vicious monster attacks, siren songs and more. The dire situation doesn't get any better when they finally make it to shore. A thousand dangers make the Zintrepids' every waking moment seem like a nightmare. And is Billy Stuart still on the trail of his grandfather, the explorer Virgil Stuart who has traveled through time? Or are the Zintrepids forever lost in an unknown age and strange place? Brightly illustrated and enhanced with games and puzzles throughout, Billy Stuart and the Sea of One Thousand Dangers is the third title in the Billy Stuart Adventures series, following Billy Stuart and the Zintrepids and Billy Stuart in the Minotaur's Lair.
On a small farm in rural Tennessee, a mysterious spirit was tormenting a family. Quilts were pulled off beds, strange noises stomped through the house, and shoes were thrown across rooms. In this graphic narrative, real quotes from an account written by a family member help tell the story of this strange haunting, while other theories are presented to dispute the supernatural nature of the story. Do you believe in the Bell Witch?
The revelation of King Tutankhamun’s tomb brought fame and glory to its discoverers. But as unlucky occurrences hit the crew, people wondered if it brought something more sinister as well. Through brightly colored illustrations, this graphic narrative examines the tomb’s discovery and the grim events that followed. With aids including a timeline and possible theories, readers can draw their own conclusions about the mummy’s curse in this thrilling narrative.
In the late 1940s, the world watched as a small town in New Mexico was splashed across newspaper headlines. Reports of flying saucers crashing in the desert left people hungry for the truth. This graphic narrative presents first-hand eyewitness accounts and true military statements to tell that story. A timeline of events and theories behind the incident let readers make their own decisions on what they believe happened in the New Mexican desert.
In the early 1960s, Betty and Barney Hill had a wild story to tell: they believed they were abducted by aliens! This graphic narrative tells their story, from the night of the abduction to their later struggles to understand what happened. Alternate explanations explore other perspectives, while a timeline clarifies the sequence of events. Could the Hills have encountered beings from beyond this planet?
An ordinary day turns disastrous as a regular training flight disappears. But what could have caused the crew to be so confused? This graphic narrative explores the most famous disappearance in the Bermuda Triangle, drawing from actual naval correspondence to tell the story. Detailed illustrations, a timeline of events, and possible explanations will grip readers and leave them wondering: what really happened to Flight 19?
Strange sightings around the quiet town of Point Pleasant, West Virginia set off a town-wide hunt for the flying “Mothman” with glowing red eyes. What was this creature, and what did its appearances mean? Detailed illustrations tell the story of the Mothman sightings in this high-interest graphic narrative based on real-life accounts. A timeline and possible explanations let readers think critically and look beyond the stories to decide what they believe about this mysterious beast.
The first installment in the new Graphic Guide Adventure Series. Devin, Nadia and Marcus are on their way to visit their environmentalist parents who are working to stop a logging company from clear-cutting a remote valley. When their plane crashes and the pilot is killed, the kids are left to survive in the wild with Wiley, a government bureaucrat, who is the only other passenger on the plane. Learning to build a shelter and make a fire in the woods, they discover that Wiley is working with the logging company and will do anything to stop the secret getting out. On the run and in mortal danger, the three must outrun Wiley, escape a raging forest fire and outwit a hungry grizzly bear to make it to safety.
Pema, Bounce and Jagroop are battling a greedy developer for control of the airwaves. When Karl Reed, Owner of Oasis Developments, tries to force the sale of a local fruit farm ”through whatever means necessary” Pema, Bounce and Jagroop decide to expose him through the media. Little do they realize that when it comes to the news and the advertisers who make it possible, the truth is not always part of the story and nothing can be taken at face value. While learning about media consolidation and the power of money over truth, Bounce, Pema and Jagroop decide to take on the developers and the media.
While Devin and Nadia spend summer vacation at a university camp for little kids—Nadia as a counselor and Devin as an unwilling participant—their mother's research project is vandalized and her motives are questioned. Devin, Nadia and Simon stumble upon shady characters, corporate conspiracy and a plot to take over the nation's food supply with genetically modified fertilizer. Mixing action and suspense with information on the agricultural system and the intricacies of the food supply, Food Fight is another gripping installment in the Graphic Guide Adventure series.
Moby Dick is an exciting story about Captain Ahab's compelling obsession to get his revenge and defeat the Great White Whale. The story truly portrays the tragedy of hatred. This timeless epic is considered one of the strangest yet most powerful stories ever written.
Modo, who first made his appearance in The Hunchback Assignments, is a young, disfigured spy trained to be the ultimate secret agent. Not only is Modo brilliant and strong, but he also has a special ability: he can temporarily take on the appearance of other people. While on holiday, Modo and fellow spy Octavia Milkweed find themselves in Ember's End. Created by the slightly mad scientific genius Dr. Ebenezer Ember, this is no ordinary wild-west town. It is surrounded by an energy field that prevents gunpowder from firing, and messages are sent via pneumatic tubes. There are also rumors that before Dr. Ember died, he built a weapon so powerful it could end all wars. With the local sheriff recently deceased, the two travelers are suddenly put in charge of Ember's End law enforcement.
You'll be kept in suspense with these four Edgar Allan Poe short stories! The Pit and the Pendulum, The Fall of the House of Usher, The Cask of Amontillado, The Murders in the Rue Morgue.
Using the graphics, students can activate prior knowledge--bridge what they already know with what they have yet to learn. Graphically illustrated biographies also teach inference skills, character development, dialogue, transitions, and drawing conclusions. Graphic biographies in the classroom provide an intervention with proven success for the struggling reader.
As Americans moved across the continent, they quickly found the beautiful and dangerous West needed to be tamed. Taming the West is a graphic history that looks at how Americans carved out new homes in an alien place. Taming the West will be one book your child talks about over and over again, packed with action from the Indian Wars, the first Pony Express riders, and western outlaws.
Many people think that Charlotte Brontë loosely based Jane Eyre on her own life and experiences. See how Brontë tells her story through the eyes of Jane Eyre. Even though Jane was orphaned at an early age and forced to live with her evil aunt, Mrs. Reed, she still managed to be happy. Read along as Jane travels to Lowood School and eventually to Thornfield Hall where she meets Mr. Rochester, the only true love she ever knows.
Have you ever wondered what it would be like to go back in time, knowing what you know now? That is the story of a Connecticut Yankee who is magically transported back to King Arthur's time. But with the knowledge of modern technology. Will modern technology win out over the magic of Merline, the court magician?
Steamships, locomotives, and the airplanethese machines revolutionized the world. The Revolution in Industry takes a look at how these and other machines changed history. Young readers will be along for the ride on the Wright brothers first flight, and aboard some of the largest steamships to ever sail the world. Revolution in Power will infuse readers with a greater appreciation of the achievements all of us take for granted today.
From the Alamo to the Oregon Trail, Westward Ho! graphically illustrates how pioneers fought, died, and flourished as America expanded west. Readers who might not be interested in history will love this book. Theyll be able to understand the hardships of these early Americans, appreciating the efforts that helped to form the country as it is today.
When Abraham Lincoln signed the Emancipation Proclamation, he set in motion a series of events that changed the course of American history. Since then, African Americans have worked tirelessly to achieve equality between the races and bring new meaning to the phrase All men are created equal. Free at Last is a graphic history focusing how slaves responded to their new freedom. It also chronicles the obstacles to emancipation. Free at Last is a wonderful way for reluctant readers to learn about this important period in history.
Edison, Marconi, and Bell. Inventors and Inventions brings these scientists and others to life. Young readers take a front row seat as Thomas Edison invents the light bulb. They'll also listen in as Guglielmo Marconi tests his first wireless telegraph, and Alexander Graham Bell makes the first phone call. This colorful graphic history is sure to inspire young readers.
With malice toward none; and charity for all. Those were the words of reconciliation that Abraham Lincoln preached as he tried to reunite a nation at the end of the American Civil War. However, a group of Republicans, Radical Republicans as they were called, had anything but reconciliation on their minds. After Lincoln died, they tried to punish the South for rebelling against the Union. Radical Republicans is a graphic history that explains the high and low points after the war.
Devin and Nadia team up with Bounce, Pema and Marcus as they all travel to Northern Ontario to watch their parents present to the Summit of World Leaders. A swarm of politicians, lobbyists, corporate bosses and protestors have all converged on the summit to get their messages heard. A tragic accident just hours before their parents' presentation plunges the kids into their biggest mystery yet and sets them on the trail of a murderer bent on stopping their parents' controversial message from being heard. It's a fight against the planet's power players as the kids dive into the world of politics, uncovering how government works, the history of democracy, the influence of lobbyists and corporations on politicians and the potential of civil society to change it all.