Do you know when the first video game was made? Which games were the biggest hits? Which game company secretly created its own competitor? These facts, and many more, are part of the fascinating history of video games! Featuring TIME content, this high-interest nonfiction e-book builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students.
Bam! Pow! Zing! What do these words make you think of? If you answered "a comic," then you already know a bit about comics. But there is so much more to know! Featuring comic book heroes and villains from DC, Marvel, Dark Horse, and Image Comics, the History of Comic Books dives into the history and lasting popularity of comic books. Featuring TIME content, this high-interest nonfiction reader builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students.
Get moving! Get thinking! Exercise your body and brain. What things do you do to exercise your body and brain? Engaging photographs paired with simple sentences make it fun to learn about all of the activities children can do to exercise their brain and body. Aligned to Next Generation Science Standards, this e-book focuses on basic activities that help keep children healthy and strong.
How many toys do you have? Have you ever taken the time to count all of your toys? Introduce young readers to counting and cardinality by having them count the different toys displayed throughout the pages of this e-book. Featuring vivid photographs of toy cars, dinosaurs, and more, readers will enjoy counting while also developing oral language skills by describing what is happening in each photograph.
Featuring basic concepts, this lovely book uses vivid images, engaging vocabulary, and informational text to inspire beginning readers to recognize activities such as playing, digging, reading, running, swinging, and writing. With this engaging nonfiction reader, children will be proud to share what they can do!
Learn how to read and construct statistical graphs and prepare for a concert! This fun story will engage readers as they master bar graphs, circle graphs, line graphs, histograms, and line plots. This engaging title features eye-catching images, exciting practice problems, easy-to-read text, STEM themes, clear mathematical charts and diagrams, and an accessible glossary and index. This title shows how simple, useful, and fun statistical graphing can be! Students will feel encouraged to see how they can use graphs to plan events of their own!
Discover patterns in everyday games! This charming title helps young readers recognize repeating patterns in common games like checkers, cards, board games, and jacks. Children will enhance their understanding of patterns and early STEM themes with engaging examples and featured "You Try It" problems.
Did you know that you use subtraction when you play games? Everything from picking a winning team, jumping rope, and playing hopscotch uses subtraction. See subtraction in action as you read this book!
Make subtraction entertaining with this book about games! This fun title will engage readers as they discover how they can practice subtraction and early STEM concepts while playing their favorite games. Through practice problems, vivid images, and helpful mathematical charts, this book makes subtraction simple and encourages readers to practice their new mathematical skills while playing their favorite games.
Readers won't have to disassemble their favorite toys to discover what makes them work. This book explores electric, magnetic, and motion-powered toys from design to function. It introduces readers to six simple machines and explains how they use force and motion to do work. Not every toy is a technological marvel. Readers learn about time-honored favorites including the rocking horse, Slinky, and rattles.
Discover patterns in everyday games! This charming, Spanish-translated title helps young readers recognize repeating patterns in common games like checkers, cards, board games, and jacks. Children will enhance their understanding of patterns and early STEM themes with engaging examples and featured "You Try It" problems.
Have you ever heard of The Excited Burro or Ringel Ringel? These are games that children play in other countries. Children play different games in different parts of the world, but they all have fun! Vibrant photos, diagrams, maps, informational text, and interesting facts invite readers to learn the way children around the world play the same games as they do in this delightful nonfiction title.
Invite readers to see what goes on behind the scenes at a school carnival! With informational text, vibrant photos and helpful charts, children are engaged from cover to cover while utilizing mathematic skills to learn the basics of planning, income, estimates, and budgeting.
Do you know how much planning it takes to get ready for a camping trip? There is food to buy, supplies to pack, and activities to plan. It doesn't seem like much work if you divide everything equally among your friends and family. If everyone does his or her fair share, it is much easier to have fun once you arrive at your campsite. After the work is done, it is time to relax and toast marshmallowsâ€”yummy! 32pp.
Join the Garcia kids on their harvest adventure at their grandparents' apple orchard. Picking apples, eating apple pie, and bobbing for apples are just a few of the fun things they will do there. The kids will help prepare a big lunch for everyone. They will also plan games. They will use two-digit subtraction to help them with the menu, shop for food, and set up the games. What is your favorite apple game or treat? 32pp.
The kids in this book are spending some time at their grandparents' house. They are helping Gram and Gramps clean the attic. Old photos, comic books, baseball cards, and paper dollsâ€”there are so many things to look at up there. How do they make sure they each get the chance to see, read, and play with everything? Join them as they learn the best way to make sure they all get their fair share. 32pp.
The students in this book are learning about gardens. Each grade will plant its own garden. One grade will plant a pizza garden with all the vegetables and herbs needed to make a yummy pizza sauce. Another grade will plant a storybook garden. Although each grade will plant different things, they will all use patterns in their planning. Look inside to see how many patterns you can find. 32pp.
Trains take you where you need to go and they move food and other goods from one place to another. Trains are full of shapes, too, which make them fun to look at. You can find circles on the train's wheels and rectangles on the railroad tracks and railroad signs. There are even shapes at the train station. Some ceilings have circles or triangles and some floors have squares. Look inside. Can you find any more? 32pp.
There is a contest at a school to design a new playground. The students use blocks to build their models. As they build, they use three-dimensional shapes. Some students build a train out of blocks for the younger students to play on. Can you guess which three-dimensional shape they use for the train's wheels? Read to find out which design wins. 32pp.
The family in this book is moving to a new neighborhood. They have a lot of work to do! They need to unload the moving truck, unpack boxes, and put everything away. The kids make new friends and discover all the fun they can have with the empty boxes. While building forts from the empty packing boxes, the kids discover many new shapes and their dimensions. Look inside. Can you find a cylinder? 32pp.
Are you learning how to count to 100? The students in this book are learning how, too. Their teacher is helping them by celebrating their 100th day of school. They have fun counting all kinds of things, such as seashells, marbles, and popcorn, in sets of 100. 32pp.
Do you like birthday parties? The children in this book are planning their birthday party. They need to figure out how many friends to invite, how much food to buy, how many party favors they need, and more. Their mom is helping them count and make lists. Can you help them, too? 32pp.
Have you ever wondered where your trash goes after it is picked up? Did you know that leaves and grass are a type of trash called yard waste? The answers to these questions and more can be found in this book. Discover the many ways addition can be used to learn about trash. 32pp.
Did you know that you use subtraction when you play games? Everything from picking a winning team, jumping rope, and playing hopscotch uses subtraction. See subtraction in action as you read this book! 32pp.
The students in this book are getting ready for a craft sale. Each class will make a different item to sell. All the items will have a pattern. Beads, ribbons, and buttons are just a few of the materials they will use to make the crafts. Which pattern is your favorite? 32pp.