Search Results: 122 books from 23 publishers. Learn more

Redstone and Transportation in Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131576

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn how to use redstone to build advanced Minecraft structures such as automated doors and powered mine carts. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

Mining and Farming in Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131569

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn all about the many resources found in the world of Minecraft,from how they are gathered to what they are used for. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

History of Video Games

David Paris (author)

Publisher: Teacher Created Materials ISBN: 9781480756984

Do you know when the first video game was made? Which games were the biggest hits? Which game company secretly created its own competitor? These facts, and many more, are part of the fascinating history of video games! Featuring TIME content, this high-interest nonfiction e-book builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students.

Pumpkin Seeds

Margo Gates (author) Stephen Brown (illustrator)

Publisher: Lerner Publishing Group ISBN: 9781728400709

While Mom makes pumpkin soup, Ravi prepares the pumpkin seeds. Lively text and illustrations will draw in beginning readers. Pairs with the nonfiction title Let's Look at Pumpkins.

Let's Explore Apples!

Jill Colella (author)

Publisher: Lerner Publishing Group ISBN: 9781541581784

Do you like sweet or tart apples? Visit a farm to discover how apples grow, what the different types of apples are, and how they taste. Make some delicious applesauce, and discover how to find the star inside every apple. Includes a recipe for applesauce and ideas for an apple tasting party.

Bean Soup

Margo Gates (author) Lisa Hunt (illustrator)

Publisher: Lerner Publishing Group ISBN: 9781728400686

What ingredients are needed to make a nourishing bean soup? Appealing text and illustrations will draw emergent readers into the story. Pairs with the nonfiction title Let's Look at Beans.

Video Games from Then to Now

Angie Smibert (author)

Publisher: Amicus Publishing ISBN: 9781645490494

Video game technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of video games for elementary students. The saga of video games is rife with epic quests, thievery, and competition. It took Ralph Baer about 15 years to complete his quest to play video games on home TVs, finally selling the first gaming console. Then Atari stole his table tennis game and made Pong and arcade history. Shortly after, Atari would also ignite the console wars with its Atari 2600. From Spacewar! to Mario Bros. to Fortnite, gaming has gone from geek to mainstream, with top Esports winners taking home millions of dollars. With virtual reality, where will gaming go next?

Video Game Coding

Janet Slingerland (author)

Publisher: North Star Editions ISBN: 9781641855037

Explains the process programmers use to create a video game, including key concepts such as game mechanics and user interfaces. Easy-to-read text, informative sidebars, and helpful diagrams make this book an engaging read for avid technology fans and readers who are new to computer coding.

Playing Pokémon GO

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534183391

Every day, millions of players around the world get out their mobile phones, fire up Pokémon GO, and start scouring real-world locations for the elusive virtual creatures known as Pokémon. In this book, readers will learn everything they need to set off on the journey toward becoming an expert Pokémon trainer. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

How Pokémon GO Was Made

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534183407

Every day, millions of players around the world get out their mobile phones, fire up Pokémon GO, and start scouring real-world locations for the elusive virtual creatures known as Pokémon. In this book, readers will uncover the fascinating history behind this remarkable augmented reality game. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

Crafts for Play

Felicia Law (author)

Publisher: BrambleKids Ltd ISBN: 9781913688080

The Living Arts Library is specially designed to stimulate children's interest and imagination in all aspects of the international arts. The activity-based approach encourages readers to try for themselves a variety of skills and techniques.

Play With a Purpose With Weather and Animals

Felicia Law (author) Sarah Jennings (illustrator)

Publisher: BrambleKids Ltd ISBN: 9781913189822

The need for a ‘go to’ activity is essential for every busy parent and teacher! These activities afford valuable learning and development opportunities for children from physical, intellectual to emotional and social skills. They require only the use of everyday objects making them perfect for the home or classroom.

The Unofficial Guide to Minecraft Creative Mode

Linda Zajac (author)

Publisher: Lerner Publishing Group ISBN: 9781728415451

Flying around and building without having to worry about zombie mobs? It's all fun and games when you play Minecraft in Creative mode! Fun tips, STEM content, and a fun coding feature will have players enthralled.

Hop, Throw, and Play: Build Your Skills Every Day!

Rebecca Sjonger (author)

Publisher: Crabtree Publishing Company ISBN: 9781427117540

Research suggests that children who develop locomotor, balance, and manipulative skills at a young age are more likely to participate in physical activities throughout their lives. This action-packed title introduces these fundamental movement skills and provides readers with fun ways to incorporate them into their everyday activities.

All About Online Gaming

Jill Sherman (author)

Publisher: North Star Editions ISBN: 9781635171747

Explores the fascinating world of online gaming. With colorful spreads featuring fun facts, sidebars, and a "How It Works" feature, the book provides an inspiring look at this exciting technology.

If I had a Dog

Juliana O'Neill (author) Laura Nikiel (illustrator)

Publisher: Xist Publishing ISBN: 9781532407635

If I had a dog, I would play with it. If you had a dog, what would you do with it? What would it do with you? This funny beginning reader is perfect for kids who think they want a dog. With 32 unique words, If I had a Dog, is part of the Reading Stars series and makes a great book for kids just starting out in their love of reading.

Fortnite: World Cup

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534160804

With hundreds of millions of players around the world, Fortnite is the video game sensation that has taken the world by storm. Its unique design combines the construction and problem solving of games like Minecraft with competitive online battles. In this book, readers will learn all about the Fortnite World Cup, an official global tournament that awards millions of dollars in prizes to the game's top players. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

Fortnite: Creative Mode

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534160781

With hundreds of millions of players around the world, Fortnite is the video game sensation that has taken the world by storm. Its unique design combines the construction and problem solving of games like Minecraft with competitive online battles. In this book, readers will learn all about the game's Creative mode, which allows players to create new levels and game modes using Fortnite's robust building tools. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

Fortnite: Guide to the Island

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534160811

Learn more about Fortnite Chapter 2! Explore the 13 new locations, and learn the ins and outs of the updated map for your next Battle Royale match. With hundreds of millions of players around the world, Fortnite is the video game sensation that has taken the world by storm. Its unique design combines the construction and problem solving of games like Minecraft with competitive online battles. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

Fortnite: Save the World

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534160798

With hundreds of millions of players around the world, Fortnite is the video game sensation that has taken the world by storm. Its unique design combines the construction and problem solving of games like Minecraft with competitive online battles. In this book, readers will learn all about the game's story-based Save the World mode, which focuses on teamwork and cooperation between players. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

Fortnite: Guide to Chapter 2

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534167261

Learn more about Fortnite Chapter 2! Explore the 13 new locations and learn the ins and outs of exciting new challenges. With hundreds of millions of players around the world, Fortnite is the video game sensation that has taken the world by storm. Its unique design combines the construction and problem solving of games like Minecraft with competitive online battles. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

Pinball to Gaming Systems

Jennifer Colby (author)

Publisher: Cherry Lake Publishing ISBN: 9781534148697

Tech is constantly progressing and changing. But have you ever stopped and wondered how it all started? In Pinball to Gaming Systems, discover how the pinball machine evolved into the massively multiplayer online gaming systems we have today. Engaging inquiry-based sidebars encourage young readers to think, create, guess, and ask questions about this technology. Book includes table of contents, glossary, index, author biographies, and sidebars.

Streaming TV

Wil Mara (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131026

Using the new C3 Framework for Social Studies Standards, Streaming TV in the Global Citizens: Modern Media series explores the topic through the lenses of History, Geography, Civics, and Economics. Text and photos look at the history, basic philosophies, and geography of the growing popularity of streaming TV. As they read, students will develop questions about the text, and use evidence from a variety of sources in order to form conclusions. Data-focused backmatter is included, as well as a bibliography, glossary, and index.

Minecraft: MMORPG

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131606

With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will discover how creative players have built a massively-multiplayer online version of Minecraft where huge groups of players can explore and create together. Includes table of contents, glossary, and index--as well as sources for further reading.

MINECON

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131620

With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will learn all about MINECON, the annual convention of Minecraft players and game designers where big things are always sure to happen. Includes table of contents, glossary, and index--as well as sources for further reading.