Search Results: 90 books from 19 publishers. Learn more

Changing Matter in My Makerspace

Rebecca Sjonger (author)

Publisher: Crabtree Publishing Company ISBN: 9781427120465

Children will enjoy this entertaining book, which uses the principles of Makerspace to introduce them to the properties of matter. Simple text describes the properties of liquids and solids, and how these properties change between states of matter. Readers are then provided with strategies to start their own creative projects using the scientific ideas they have learned. Along the way, tips and helpful hints guide children on how to brainstorm and solve problems working as a team.

Exploring Materials in My Makerspace

Rebecca Sjonger (author)

Publisher: Crabtree Publishing Company ISBN: 9781427120472

Children will enjoy this fascinating book, which uses the principles of Makerspace to introduce them to the properties of different materials, such as wood, paper, and plastic. Simple text describes the observable properties of materials, and gives readers the tools they need to compare and contrast those properties. Readers are then provided with strategies to start their own creative projects using the ideas they have learned. Along the way, tips and helpful hints guide children on how to brainstorm and solve problems working as a team.

Haciendo un muñeco de nieve

 Carolyn Kisloski (author) Nina de Polonia (illustrator)

Publisher: Rourke Publishing ISBN: 9781641561372

¿Cómo haces un muñeco de nieve? Bueno, primero necesitas un poco de nieve. Luego formas un círculo para la cabeza y el cuerpo. A continuación, agregas los objetos que encuentres para los ojos, la nariz y la boca.

Building a Snowman

 Carolyn Kisloski (author) Nina de Polonia (illustrator)

Publisher: Rourke Publishing ISBN: 9781683428367

How do you build a snowman? With some snow for a body and objects for a face, arms, and clothes. Paired to the nonfiction title What Is Snow?.

Circuitry and Electronics

Anastasia Suen (author)

Publisher: Rourke Publishing ISBN: 9781683425441

Make your own electronic devices. Turn on a light with pencil lead, run a clock with potatoes, experiment with play dough power, make touchscreen gloves, and transform a shoe box into a lamp. Who knew circuits could be so much fun?

Coding in Video Games

Elizabeth Noll (author)

Publisher: Bellwether Media Inc. ISBN: 9781681035772

How do your favorite video games work? The coding insides creates backgrounds, plays music, and controls how each character and items move. Readers will love learning about the world of coding through the video game lens in this book for young students.

Life Science

Saddleback Educational Publishing (author)

Publisher: Saddleback Educational Publishing ISBN: 9781612476780

The field of life science involves the study of living organisms, their organization, life processes, and the characteristics of all living things, such as plants, animals, and human beings. The reproducible activity pages supplement life science textbooks with stand-alone or coordinate one-page lessons. Sample activities include: Angiosperms and Gymnosperms, Animal Cell, Bacteria, Cell Functions, Comparing Fish/Amphibians/ Reptiles, Comparing Vertebrate Hearts, Ferns, and More!

History of Video Games

David Paris (author)

Publisher: Teacher Created Materials ISBN: 9781480756984

Do you know when the first video game was made? Which games were the biggest hits? Which game company secretly created its own competitor? These facts, and many more, are part of the fascinating history of video games! Featuring TIME content, this high-interest nonfiction e-book builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students.

How Toys Work

Lisa Greathouse (author)

Publisher: Teacher Created Materials ISBN: 9781433392924

Readers won't have to disassemble their favorite toys to discover what makes them work. This book explores electric, magnetic, and motion-powered toys from design to function. It introduces readers to six simple machines and explains how they use force and motion to do work. Not every toy is a technological marvel. Readers learn about time-honored favorites including the rocking horse, Slinky, and rattles.

Video Game Advancement

Eleanor Cardell (author)

Publisher: Full Tilt Press ISBN: 9781629206943

Each Flash Points: Power On! eShort is a single chapter from the full Flash Points: Power On! title, packaged as a mini eBook. Flash Points: Power On! eShorts include The Telephone, The First Fireside Chat, Video Game Advancement, and The Future of Smartphones.

Netflix

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781681033839

Netflix has played a role in making binge-watching a thing. Seventy percent of its users watch television series episode after episode after episode in one sitting! This children’s book rewinds Netflix back to its beginning, when the focus was mailing DVDs, and then expands upon the company’s growth over a decade.

Hula Hoops

Jenny Fretland VanVoorst (author)

Publisher: Jump Library ISBN: 9781624963681

In Hula Hoops, early fluent readers explore the physics behind this popular spinning toy. Vibrant, full-color photos and carefully leveled text engage young readers as they explore how a hula hoop works. An infographic explores how a hoop's weight affects its spin, and an activity offers kids an opportunity to extend discovery. Children can learn more about hula hoops using our safe search engine that provides relevant, age-appropriate websites. Hula Hoops also features reading tips for teachers and parents, a table of contents, a glossary, and an index.

Toys

Jo Ann Early Macken (author)

Publisher: Amicus Publishing ISBN: 9781607533078

Simply describes the forces of friction and other physics concepts using common toys such as bicycles and yo-yos. Includes experiments.

Minecraft

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781626174108

Minecraft players have free reign of the spaces they build in, but they better stay alert during the night! Designed by Markus Persson, Minecraft has sold over 20 million computer games since 2009! Minecraft is the epitome of imagination and creativity. In this title for exploring minds, learn more about the making of Minecraft and how this game became a hit sensation.

Markus Persson - Notch - creator of Minecraft

Tamra Orr (author)

Publisher: Purple Toad Publishing ISBN: 9781624691201

Minecraft - it's a game that everyone knows. Either they play it now, used to play it, or know someone who plays it. It is the kind of game that inspires worlds. Markus Persson was a quiet kid in school. He didn't play sports or go on dates, but instead spent time learning how to write computer code. His talent created one of the most popular games in history. Find out why in this story about a young man who had a brand new idea.

The Economics of a Video Game

Kathryn Hulick (author)

Publisher: Crabtree Publishing Company ISBN: 9781427179845

The video game is fresh out of the packaging, but what happened before that to get that game into your hands? The Economics of a Video Game takes a fascinating look at the production process and financing of a video game. Various links in the economic chain include development of a prototype, pitching the game to a publisher for funding, development of the software by designers and programmers, testing, advertising, trade shows demonstrations, packaging, and distribution.

Asking Questions about Video Games

Marie Powell (author)

Publisher: Cherry Lake Publishing ISBN: 9781633625235

The world of gaming has changed a lot since the days of Pong and PacMan. Asking Questions about Video Games gives young readers a look at the technology behind today's games, the messages they send, and what they say about our values as a culture. Case studies prompt inquiry, further thinking, and close examination of specific issues. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.

Building Snow Forts

Dana Meachen Rau (author), Kathleen Petelinsek (illustrator)

Publisher: Cherry Lake Publishing ISBN: 9781610805568

Learn how to build snow forts with these fun activities.

Video Game Designer

Kevin Cunningham (author)

Publisher: Cherry Lake Publishing ISBN: 9781633627475

Readers will learn what it takes to succeed as a video game designer. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included.

Video Game Designer

Kevin Cunningham (author)

Publisher: Cherry Lake Publishing ISBN: 9781602794443

Introduces readers to the cool career of video game designer by giving a better understanding of this cool job.

Video Gaming

Trudi Strain Trueit (author)

Publisher: Cherry Lake Publishing ISBN: 9781602793675

Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.

Nintendo

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781681031750

From the arcade to the home, Nintendo brings adventure and innovation to the gaming world. The plumber with overalls and a red hat is one of the brands most well-known characters. Eager readers can uncover the origins of Mario and all his friends in this title about Nintendo.

Think Like a Scientist at the Beach

Dana Meachen Rau (author)

Publisher: Cherry Lake Publishing ISBN: 9781610801768

Complete a variety of fun science experiments while enjoying fun in the sun at the beach.

Think Like a Scientist in the Backyard

Matt Mullins (author)

Publisher: Cherry Lake Publishing ISBN: 9781610801751

Complete a variety of fun science experiments in your own backyard.

Think Like a Scientist in the Car

Matt Mullins (author)

Publisher: Cherry Lake Publishing ISBN: 9781610801720

Complete a variety of fun science experiments dealing with cars.