Search Results: 19 books from 8 publishers. Learn more

Firewall

Sean Rodman (author)

Publisher: Orca Book Publishers ISBN: 9781459814547

Josh is a gamer. After his parents' divorce and his move from Chicago to a small town where he doesn't know anybody, he copes by staying up way too late playing Killswitch online. Then he discovers a "mod" version of the game that is an exact reproduction of his new town. Strange things start to happen in the game, and they are somehow connected with events in the real world.

Video Games

Jeanne Sturm (author)

Publisher: Rourke Publishing ISBN: 9781615906857

This book presents an illustrated discussion of the history and evolution of video games and consoles, the development of handheld games, the various genres available, the places one can play, and careers in the industry.

Warp Zone: The Future of Gaming

Kaitlyn Duling (author)

Publisher: Rourke Publishing ISBN: 9781731649836

Have you ever wondered what video games will look like in five years? Ten years? What about 100 years from now? In Warp Zone: The Future of Gaming, you'll zoom into the future at warp-speed to explore the future of video gaming. See what’s next for technology, game design, eSports, and more. Game on!

Level Up: Secrets of the Games We Love

Kaitlyn Duling (author)

Publisher: Rourke Publishing ISBN: 9781731649850

Get ready to level-up your video game knowledge! In Level Up: Secrets of the Games We Love, you’ll unlock the secrets behind the world’s most popular video games, characters, and consoles. This fact-packed book will reveal little-known stories and history behind some of the most popular video games. There’s more to your favorite games than you might imagine ...

Power On: The History of Gaming

Kaitlyn Duling (author)

Publisher: Rourke Publishing ISBN: 9781731649430

Are you ready to get a high score in video game history? Travel back in time to discover the very first video games, consoles, and characters. Power On: The History of Gaming is the story of how today’s most popular video games and eSports got their start. Game on!

High Score: The Players and People Behind the Games

Kaitlyn Duling (author)

Publisher: Rourke Publishing ISBN: 9781731649843

Do you dream of hitting high scores and winning championships? In High Score: The Players and People Behind the Games, you’ll meet the top designers, gamers, and teams in eSports. This “who’s who” of video game greats tells about the top record-holders, highest earners, eSport celebrities, and more! Once you’re done reading, it’ll be time to take your place as the World’s Greatest eSports Fan. Game on!

Blurred Reality

Evan Jacobs (author)

Publisher: Saddleback Educational Publishing ISBN: 9781630788339

Alden Nash is a video gamer. His skills have earned him elite gamer status and wealth. Currently, he ranks in the world's top 10. Then Alden's agent gets him an amazing deal to test a virtual reality game that's in secret development. Alden hates VR, but this game was created by a gaming guru Alden wants to meet. And first prize is one million dollars. What he doesn't know is that the game isn't the only thing being tested. Can he win without losing his mind?

The 12 Biggest Breakthroughs in Gaming Technology

Jamie Kallio (author)

Publisher: Amicus Publishing ISBN: 9781632356963

Takes a look at 12 of the biggest breakthroughs in gaming technology. From game consoles and controllers to virtual reality and mobile gaming, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.

Life Science

Saddleback Educational Publishing (author)

Publisher: Saddleback Educational Publishing ISBN: 9781612476780

The field of life science involves the study of living organisms, their organization, life processes, and the characteristics of all living things, such as plants, animals, and human beings. The reproducible activity pages supplement life science textbooks with stand-alone or coordinate one-page lessons. Sample activities include: Angiosperms and Gymnosperms, Animal Cell, Bacteria, Cell Functions, Comparing Fish/Amphibians/ Reptiles, Comparing Vertebrate Hearts, Ferns, and More!

The True Cost of Toys

Mary Colson (author)

Publisher: Crabtree Publishing Company ISBN: 9781427182111

In this interesting title, readers learn about the process of manufacturing toys and the materials that are used. Environmental issues and working conditions are revealed, shedding new light on where todays childrens favorite toys come from. Readers will also learn about new efforts companies are making to provide their workers with fair wages and safe working conditions around the world.

Toys

Kevin Cunningham (author)

Publisher: Cherry Lake Publishing ISBN: 9781602794016

Find out who made the first teddy bear, and what fossil fuels have to do with toys. Learn about toys and how they are manufactured.

Video Game Designer

Kevin Cunningham (author)

Publisher: Cherry Lake Publishing ISBN: 9781602794443

Introduces readers to the cool career of video game designer by giving a better understanding of this cool job.

Video Gaming

Trudi Strain Trueit (author)

Publisher: Cherry Lake Publishing ISBN: 9781602793675

Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.

Jump Ropes, Jacks, and Endless Chores: Children's Lives in the 1800s

Matthew Strange (author)

Publisher: Mason Crest ISBN: 9781422296882

For most of the 1800s, children were considered small, unruly adults who needed to be strictly disciplined and put to useful work as soon as they were able. The very concept of childhood itself, as a carefree, innocent time, is a result of increasing economic stability and changing family roles in the 1800s. Before child welfare laws were enacted and compulsory education enforced, children made up an important part of the industrial and agricultural workforce in 1800s America. Toys and time for games and fun may have been a luxury, but kids will be kids, and the adults that loved them made sure their lives weren't all work and no play. The establishment of public schools, more humane working conditions, and expanding economic opportunities helped improve the life of Americas children in the 1800s, but they worked hard and their pleasures were simple ones.

Passing the Time: Entertainment in the 1800s

Zachary Chastain (author)

Publisher: Mason Crest ISBN: 9781422296851

With a six day workweek, long hours on the job, and the hard labor required to keep house, leisure time was precious in the 1800s. Without recorded music, radio, movies, TV, video games, or the Internet, Americans had to make their own fun, and most of it was simple and very low tech - singing around the family piano, visiting with neighbors, or picnicking in the woods. In the bigger towns and cities, theaters offered live, professional entertainment ranging from classic plays to raucous minstrel shows. In the smaller towns and rural areas, people waited anxiously for those few times a year when a traveling show or circus might come through the area. As the 1800s progressed, leisure time and economic resources increased for many Americans and a more sophisticated public demanded new and more exciting amusements. Read all about America at play in the 1800s!

Earth Science

Saddleback Educational Publishing (author)

Publisher: Saddleback Educational Publishing ISBN: 9781612476773

The Earth system comprises diverse components that interact in complex ways. Earth science includes the study of the atmosphere, hydrosphere, oceans, and biosphere, as well as the solid earth. The reproducible activity pages supplement earth science textbooks with stand-alone or coordinate one-page lessons. Sample activities include: Cenozoic Era, Comparing Types of Rocks, Eclipses, Formation of Coal, Glacial Landforms, Global Heat Budget, How Minerals Form, Igneous Rocks, Waves, and More!

American History 1

Saddleback Educational Publishing (author)

Publisher: Saddleback Educational Publishing ISBN: 9781612476759

This two-part book program offers activities to supplement standard U.S. history classroom textbooks. Lessons can stand-alone or coordinate with any text. Activity pages include basic concepts, graphs, maps, vocabulary comprehension, and nonfiction informational excerpts that help make meaningful connections with historical concepts, facts, and ideas. Reproducible Books include table of contents and answer keys.

Practical Reading 2

Saddleback Educational Publishing (author)

Publisher: Saddleback Educational Publishing ISBN: 9781612471556

The reproducible lessons in this series were designed for students who still have trouble understanding what they read. All lessons (16 in each reproducible) feature a two-page reading selection followed by four pages of correlated exercises. The emphasis is on variety for maximum interest and involvement--covers traditional reading comprehension skills, language arts skills (e.g. vocabulary, syllabication, variant word forms, etc.) and critical thinking skills.

Nintendo: Company and Its Founders

Mary Firestone (author)

Publisher: ABDO ISBN: 9781617840951

This title examines the remarkable lives of Fusajiro Yamauchi and his grandson Hiroshi Yamauchi and their work building the groundbreaking company Nintendo. Readers will learn about the Yamauchis’ backgrounds and education, as well as their early careers. Also covered is a look at how Nintendo operates, other key employees, and issues the company faces, such as developing new gaming software, facing competition, and expanding into global markets.