Search Results: 50 books from 10 publishers. Learn more

Building a Roller Coaster in Minecraft

Adam Hellebuyck, Mike Medvinsky (authors)

Publisher: Cherry Lake Publishing ISBN: 9781534140882

Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Building a Roller Coaster in Minecraft focuses: Science on science but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

History of Video Games

David Paris (author)

Publisher: Teacher Created Materials ISBN: 9781480756984

Do you know when the first video game was made? Which games were the biggest hits? Which game company secretly created its own competitor? These facts, and many more, are part of the fascinating history of video games! Featuring TIME content, this high-interest nonfiction e-book builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students.

Crafts for Play

Felicia Law (author)

Publisher: BrambleKids Ltd ISBN: 9781913688080

The Living Arts Library is specially designed to stimulate children's interest and imagination in all aspects of the international arts. The activity-based approach encourages readers to try for themselves a variety of skills and techniques.

The Unofficial Guide to Minecraft Creative Mode

Linda Zajac (author)

Publisher: Lerner Publishing Group ISBN: 9781728415451

Flying around and building without having to worry about zombie mobs? It's all fun and games when you play Minecraft in Creative mode! Fun tips, STEM content, and a fun coding feature will have players enthralled.

Fortnite: World Cup

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534160804

With hundreds of millions of players around the world, Fortnite is the video game sensation that has taken the world by storm. Its unique design combines the construction and problem solving of games like Minecraft with competitive online battles. In this book, readers will learn all about the Fortnite World Cup, an official global tournament that awards millions of dollars in prizes to the game's top players. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

Fortnite: Creative Mode

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534160781

With hundreds of millions of players around the world, Fortnite is the video game sensation that has taken the world by storm. Its unique design combines the construction and problem solving of games like Minecraft with competitive online battles. In this book, readers will learn all about the game's Creative mode, which allows players to create new levels and game modes using Fortnite's robust building tools. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

Fortnite: Guide to the Island

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534160811

Learn more about Fortnite Chapter 2! Explore the 13 new locations, and learn the ins and outs of the updated map for your next Battle Royale match. With hundreds of millions of players around the world, Fortnite is the video game sensation that has taken the world by storm. Its unique design combines the construction and problem solving of games like Minecraft with competitive online battles. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

Fortnite: Save the World

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534160798

With hundreds of millions of players around the world, Fortnite is the video game sensation that has taken the world by storm. Its unique design combines the construction and problem solving of games like Minecraft with competitive online battles. In this book, readers will learn all about the game's story-based Save the World mode, which focuses on teamwork and cooperation between players. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

Fortnite: Guide to Chapter 2

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534167261

Learn more about Fortnite Chapter 2! Explore the 13 new locations and learn the ins and outs of exciting new challenges. With hundreds of millions of players around the world, Fortnite is the video game sensation that has taken the world by storm. Its unique design combines the construction and problem solving of games like Minecraft with competitive online battles. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

Streaming TV

Wil Mara (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131026

Using the new C3 Framework for Social Studies Standards, Streaming TV in the Global Citizens: Modern Media series explores the topic through the lenses of History, Geography, Civics, and Economics. Text and photos look at the history, basic philosophies, and geography of the growing popularity of streaming TV. As they read, students will develop questions about the text, and use evidence from a variety of sources in order to form conclusions. Data-focused backmatter is included, as well as a bibliography, glossary, and index.

Minecraft: MMORPG

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131606

With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will discover how creative players have built a massively-multiplayer online version of Minecraft where huge groups of players can explore and create together. Includes table of contents, glossary, and index--as well as sources for further reading.

MINECON

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131620

With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will learn all about MINECON, the annual convention of Minecraft players and game designers where big things are always sure to happen. Includes table of contents, glossary, and index--as well as sources for further reading.

Minecraft: Story Mode

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131590

With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will get an introduction to Minecraft Story Mode, the adventure game series that allows players to direct the course of a thrilling story set in the world of Minecraft. Includes table of contents, glossary, and index--as well as sources for further reading.

Minecraft: Virtual Reality

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131613

With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will learn how they can use virtual reality technology to explore Minecraft in a whole new way. Includes table of contents, glossary, and index--as well as sources for further reading.

Game Design

Greg Austic (author)

Publisher: Cherry Lake Publishing ISBN: 9781624312083

From simple board games to the latest in video game technology makers are hard at work designing fun new ways to play. Readers will discover new processes, integrate visual information with text, and and learn technical word meanings as they find out how games are designed and what makes a good game. They will also learn how to plan and create games of their own.

The 12 Biggest Breakthroughs in Gaming Technology

Jamie Kallio (author)

Publisher: Amicus Publishing ISBN: 9781632356963

Takes a look at 12 of the biggest breakthroughs in gaming technology. From game consoles and controllers to virtual reality and mobile gaming, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.

The Economics of a Video Game

Kathryn Hulick (author)

Publisher: Crabtree Publishing Company ISBN: 9781427179845

The video game is fresh out of the packaging, but what happened before that to get that game into your hands? The Economics of a Video Game takes a fascinating look at the production process and financing of a video game. Various links in the economic chain include development of a prototype, pitching the game to a publisher for funding, development of the software by designers and programmers, testing, advertising, trade shows demonstrations, packaging, and distribution.

Video Games

Marie Powell (author)

Publisher: Cherry Lake Publishing ISBN: 9781633625235

The world of gaming has changed a lot since the days of Pong and PacMan. Asking Questions about Video Games gives young readers a look at the technology behind today's games, the messages they send, and what they say about our values as a culture. Case studies prompt inquiry, further thinking, and close examination of specific issues. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.

Video Game Designer

Kevin Cunningham (author)

Publisher: Cherry Lake Publishing ISBN: 9781633627475

Readers will learn what it takes to succeed as a video game designer. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included.

Toys

Kevin Cunningham (author)

Publisher: Cherry Lake Publishing ISBN: 9781602794016

Find out who made the first teddy bear, and what fossil fuels have to do with toys. Learn about toys and how they are manufactured.

Video Game Designer

Kevin Cunningham (author)

Publisher: Cherry Lake Publishing ISBN: 9781602794443

Introduces readers to the cool career of video game designer by giving a better understanding of this cool job.

Video Gaming

Trudi Strain Trueit (author)

Publisher: Cherry Lake Publishing ISBN: 9781602793675

Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.

Maker Faire

Samantha Roslund Kristin Fontichiaro (author)

Publisher: Cherry Lake Publishing ISBN: 9781624312021

Around the world, makers come together to share their ideas and inventions at Maker Faires. Readers will integrate visual information with text and learn technical word meanings as they read what it is like to visit these incredible events and see some of the world's most innovative new projects. They will also find out how to volunteer at Maker Faires or event plan their own maker events.

Makerspaces

Emily Puckett Rodgers, Samantha Roslund (author)

Publisher: Cherry Lake Publishing ISBN: 9781624312076

Makers often come together to form communities where they can exchange ideas and equipment. Readers will set foot in some of the world's most interesting makerspaces and see what kinds of tools makers use to create their projects. They will also learn how to find makerspaces of their own.

Video Games

Jeanne Sturm (author)

Publisher: Rourke Publishing ISBN: 9781604723335

This book describes the most current and popular video games, the history of video games, how they work, and the impact they might have on our future.