In 2019, the surprise launch of Apex Legends took the gaming world by storm. Offering a fast-paced, team-based twist on the battle royale style of gameplay popularized by titles such as Fortnite, it caught the attention of more than 50 million players within the first month of its release. In this book, readers take a deep dive into the complex combat systems of Apex Legends and learn what it takes to win consistently. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
In 2019, the surprise launch of Apex Legends took the gaming world by storm. Offering a fast-paced, team-based twist on the battle royale style of gameplay popularized by titles such as Fortnite, it caught the attention of more than 50 million players within the first month of its release. In this book, readers will learn about the different playable characters in Apex Legends and find out how to win with all of them. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
In 2019, the surprise launch of Apex Legends took the gaming world by storm. Offering a fast-paced, team-based twist on the battle royale style of gameplay popularized by titles such as Fortnite, it caught the attention of more than 50 million players within the first month of its release. In this book, readers will find out everything they need to know to get started and outdo their competitors in Apex Legends. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Esports is more than just professional gaming. There are hundreds of contests, serious cash prizes, and millions of fans. Pro gamers have been working hard since the 1970s to build their skills and win big. The Esports industry isn't perfect, but it's definitely on the rise.
With hundreds of millions of players around the world, Fortnite is the video game sensation that has taken the world by storm. Its unique design combines the construction and problem solving of games like Minecraft with competitive online battles. In this book, readers will learn everything they need to know to get started in their first online Battle Royale matches. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
With hundreds of millions of players around the world, Fortnite is the video game sensation that has taken the world by storm. Its unique design combines the construction and problem solving of games like Minecraft with competitive online battles. In this book, readers will learn all about the game's huge variety of helpful items. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Building a Roller Coaster in Minecraft focuses: Science on science but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Using Tools and Building a City in Minecraft: Technology focuses on technology but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Moving Water in Minecraft: Engineering focuses on engineering but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Patterns and Numbers in Minecraft: Math focuses on math but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Sight and Sound in Minecraft: Art focuses on art but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the new C3 Framework for Social Studies Standards, Violence in Pop Culture in the Global Citizens: Modern Media series explores the topic through the lenses of History, Geography, Civics, and Economics. Text and photos look at the history, basic philosophies, and geography of the prevalence of violence in pop culture. As they read, students will develop questions about the text, and use evidence from a variety of sources in order to form conclusions. Data-focused backmatter is included, as well as a bibliography, glossary, and index.
Using the new C3 Framework for Social Studies Standards, Streaming TV in the Global Citizens: Modern Media series explores the topic through the lenses of History, Geography, Civics, and Economics. Text and photos look at the history, basic philosophies, and geography of the growing popularity of streaming TV. As they read, students will develop questions about the text, and use evidence from a variety of sources in order to form conclusions. Data-focused backmatter is included, as well as a bibliography, glossary, and index.
With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will discover how creative players have built a massively-multiplayer online version of Minecraft where huge groups of players can explore and create together. Includes table of contents, glossary, and index--as well as sources for further reading.
With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will learn all about MINECON, the annual convention of Minecraft players and game designers where big things are always sure to happen. Includes table of contents, glossary, and index--as well as sources for further reading.
With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will get an introduction to Minecraft Story Mode, the adventure game series that allows players to direct the course of a thrilling story set in the world of Minecraft. Includes table of contents, glossary, and index--as well as sources for further reading.
With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will learn how they can use virtual reality technology to explore Minecraft in a whole new way. Includes table of contents, glossary, and index--as well as sources for further reading.
From simple board games to the latest in video game technology makers are hard at work designing fun new ways to play. Readers will discover new processes, integrate visual information with text, and and learn technical word meanings as they find out how games are designed and what makes a good game. They will also learn how to plan and create games of their own.
How boring! Arizona discovers that sometimes it's up to you to make your own fun! Arizona learns how to pass the time when things don't quite go according to plan, and learns about what happens when you daydream too much.
Puppy games! Spot loves chasing and catching baseballs. Spot tries to play with a big branch but it is too heavy. Spot meets a beautiful butterfly. Spot explores the woods. Stories by Marileta Robinson and Highlights for Children.
Play outside! Tex and Indi plant tomato seeds, play catch in the park, and go for a picnic. At the beach they make a new friend. After swim class, Tex and Indi pretend to be frogs. Stories by Lissa Rovetch.
Fun with Lulu! Lulu acts like different animals, rides an imaginary train, plays dress-up, and saves the day with her flashlight. Stories by Eileen Spinelli and Highlights for Children.
Playtime! Grandpa gets creative to make Bert and Beth play together. Grandpa reads a bedtime story. Bert and Beth make bath time fun with their imaginations. Bert and Beth play basketball with their friends. Stories by Valeri Gorbachev.
Silly Fun! Tommy and Mabel play a game of "keep it in the air." The Timbertoes try riding a unicycle. Tommy and Mabel go snow shoeing. Mabel digs a whole, try to guess what she plans to do with it. Stories by Rich Wallace and Marileta Robinson.
Make the best of a cold day with Spot! Spot plays outside on a windy day. In autumn Spot collects different color leaves. When it snows, Spot plays outside, watches snowflakes, and makes a snowball. Stories by Marileta Robinson and Highlights for Children.