Search Results: 36 books from 10 publishers. Learn more

Netflix

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781681033839

Netflix has played a role in making binge-watching a thing. Seventy percent of its users watch television series episode after episode after episode in one sitting! This children’s book rewinds Netflix back to its beginning, when the focus was mailing DVDs, and then expands upon the company’s growth over a decade.

Markus Persson - Notch - creator of Minecraft

Tamra Orr (author)

Publisher: Purple Toad Publishing ISBN: 9781624691201

Minecraft - it's a game that everyone knows. Either they play it now, used to play it, or know someone who plays it. It is the kind of game that inspires worlds. Markus Persson was a quiet kid in school. He didn't play sports or go on dates, but instead spent time learning how to write computer code. His talent created one of the most popular games in history. Find out why in this story about a young man who had a brand new idea.

The Economics of a Video Game

Kathryn Hulick (author)

Publisher: Crabtree Publishing Company ISBN: 9781427179845

The video game is fresh out of the packaging, but what happened before that to get that game into your hands? The Economics of a Video Game takes a fascinating look at the production process and financing of a video game. Various links in the economic chain include development of a prototype, pitching the game to a publisher for funding, development of the software by designers and programmers, testing, advertising, trade shows demonstrations, packaging, and distribution.

Video Games

Marie Powell (author)

Publisher: Cherry Lake Publishing ISBN: 9781633625235

The world of gaming has changed a lot since the days of Pong and PacMan. Asking Questions about Video Games gives young readers a look at the technology behind today's games, the messages they send, and what they say about our values as a culture. Case studies prompt inquiry, further thinking, and close examination of specific issues. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.

Building Snow Forts

Dana Meachen Rau (author), Kathleen Petelinsek (illustrator)

Publisher: Cherry Lake Publishing ISBN: 9781610805568

Learn how to build snow forts with these fun activities.

Video Game Designer

Kevin Cunningham (author)

Publisher: Cherry Lake Publishing ISBN: 9781633627475

Readers will learn what it takes to succeed as a video game designer. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included.

Video Game Designer

Kevin Cunningham (author)

Publisher: Cherry Lake Publishing ISBN: 9781602794443

Introduces readers to the cool career of video game designer by giving a better understanding of this cool job.

Video Gaming

Trudi Strain Trueit (author)

Publisher: Cherry Lake Publishing ISBN: 9781602793675

Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.

Maker Faire

Samantha Roslund Kristin Fontichiaro (author)

Publisher: Cherry Lake Publishing ISBN: 9781624312021

Around the world, makers come together to share their ideas and inventions at Maker Faires. Readers will integrate visual information with text and learn technical word meanings as they read what it is like to visit these incredible events and see some of the world's most innovative new projects. They will also find out how to volunteer at Maker Faires or event plan their own maker events.

Makerspaces

Emily Puckett Rodgers, Samantha Roslund (author)

Publisher: Cherry Lake Publishing ISBN: 9781624312076

Makers often come together to form communities where they can exchange ideas and equipment. Readers will set foot in some of the world's most interesting makerspaces and see what kinds of tools makers use to create their projects. They will also learn how to find makerspaces of their own.

Video Games

Jeanne Sturm (author)

Publisher: Rourke Publishing ISBN: 9781604723335

This book describes the most current and popular video games, the history of video games, how they work, and the impact they might have on our future.