Search Results: 60 books from 13 publishers. Learn more

Patterns and Numbers in Minecraft

Adam Hellebuyck, Mike Medvinsky (author)

Publisher: Cherry Lake Publishing ISBN: 9781534140929

Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Patterns and Numbers in Minecraft: Math focuses on math but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Moving Water in Minecraft

Adam Hellebuyck, Mike Medvinsky (author)

Publisher: Cherry Lake Publishing ISBN: 9781534140905

Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Moving Water in Minecraft: Engineering focuses on engineering but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Using Tools and Building a City in Minecraft

Adam Hellebuyck, Mike Medvinsky (author)

Publisher: Cherry Lake Publishing ISBN: 9781534140899

Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Using Tools and Building a City in Minecraft: Technology focuses on technology but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Esports: Game Design

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534172425

Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the different components of creating a game, from coding and art development, to marketing and advertisements. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.

Sight and Sound in Minecraft

Adam Hellebuyck, Mike Medvinsky (author)

Publisher: Cherry Lake Publishing ISBN: 9781534140912

Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Sight and Sound in Minecraft: Art focuses on art but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Building a Roller Coaster in Minecraft

Adam Hellebuyck, Mike Medvinsky (authors)

Publisher: Cherry Lake Publishing ISBN: 9781534140882

Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Building a Roller Coaster in Minecraft focuses: Science on science but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

History of Video Games

David Paris (author)

Publisher: Teacher Created Materials ISBN: 9781480756984

Do you know when the first video game was made? Which games were the biggest hits? Which game company secretly created its own competitor? These facts, and many more, are part of the fascinating history of video games! Featuring TIME content, this high-interest nonfiction e-book builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students.

Crafts for Play

Felicia Law (author)

Publisher: BrambleKids Ltd ISBN: 9781913688080

The Living Arts Library is specially designed to stimulate children's interest and imagination in all aspects of the international arts. The activity-based approach encourages readers to try for themselves a variety of skills and techniques.

The Unofficial Guide to Minecraft Creative Mode

Linda Zajac (author)

Publisher: Lerner Publishing Group ISBN: 9781728415451

Flying around and building without having to worry about zombie mobs? It's all fun and games when you play Minecraft in Creative mode! Fun tips, STEM content, and a fun coding feature will have players enthralled.

Fortnite: World Cup

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534160804

With hundreds of millions of players around the world, Fortnite is the video game sensation that has taken the world by storm. Its unique design combines the construction and problem solving of games like Minecraft with competitive online battles. In this book, readers will learn all about the Fortnite World Cup, an official global tournament that awards millions of dollars in prizes to the game's top players. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

Fortnite: Creative Mode

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534160781

With hundreds of millions of players around the world, Fortnite is the video game sensation that has taken the world by storm. Its unique design combines the construction and problem solving of games like Minecraft with competitive online battles. In this book, readers will learn all about the game's Creative mode, which allows players to create new levels and game modes using Fortnite's robust building tools. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

Fortnite: Guide to the Island

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534160811

Learn more about Fortnite Chapter 2! Explore the 13 new locations, and learn the ins and outs of the updated map for your next Battle Royale match. With hundreds of millions of players around the world, Fortnite is the video game sensation that has taken the world by storm. Its unique design combines the construction and problem solving of games like Minecraft with competitive online battles. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

Fortnite: Save the World

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534160798

With hundreds of millions of players around the world, Fortnite is the video game sensation that has taken the world by storm. Its unique design combines the construction and problem solving of games like Minecraft with competitive online battles. In this book, readers will learn all about the game's story-based Save the World mode, which focuses on teamwork and cooperation between players. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

Fortnite: Guide to Chapter 2

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534167261

Learn more about Fortnite Chapter 2! Explore the 13 new locations and learn the ins and outs of exciting new challenges. With hundreds of millions of players around the world, Fortnite is the video game sensation that has taken the world by storm. Its unique design combines the construction and problem solving of games like Minecraft with competitive online battles. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

Streaming TV

Wil Mara (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131026

Using the new C3 Framework for Social Studies Standards, Streaming TV in the Global Citizens: Modern Media series explores the topic through the lenses of History, Geography, Civics, and Economics. Text and photos look at the history, basic philosophies, and geography of the growing popularity of streaming TV. As they read, students will develop questions about the text, and use evidence from a variety of sources in order to form conclusions. Data-focused backmatter is included, as well as a bibliography, glossary, and index.

Minecraft: MMORPG

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131606

With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will discover how creative players have built a massively-multiplayer online version of Minecraft where huge groups of players can explore and create together. Includes table of contents, glossary, and index--as well as sources for further reading.

MINECON

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131620

With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will learn all about MINECON, the annual convention of Minecraft players and game designers where big things are always sure to happen. Includes table of contents, glossary, and index--as well as sources for further reading.

Minecraft: Story Mode

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131590

With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will get an introduction to Minecraft Story Mode, the adventure game series that allows players to direct the course of a thrilling story set in the world of Minecraft. Includes table of contents, glossary, and index--as well as sources for further reading.

Minecraft: Virtual Reality

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131613

With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will learn how they can use virtual reality technology to explore Minecraft in a whole new way. Includes table of contents, glossary, and index--as well as sources for further reading.

Game Design

Greg Austic (author)

Publisher: Cherry Lake Publishing ISBN: 9781624312083

From simple board games to the latest in video game technology makers are hard at work designing fun new ways to play. Readers will discover new processes, integrate visual information with text, and and learn technical word meanings as they find out how games are designed and what makes a good game. They will also learn how to plan and create games of their own.

The 12 Biggest Breakthroughs in Gaming Technology

Jamie Kallio (author)

Publisher: Amicus Publishing ISBN: 9781632356963

Takes a look at 12 of the biggest breakthroughs in gaming technology. From game consoles and controllers to virtual reality and mobile gaming, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.

The Adventures of Spot: Wacky Weather

Highlights for Children (author)

Publisher: Highlights ISBN: 9781684374229

Make the best of a cold day with Spot! Spot plays outside on a windy day. In autumn Spot collects different color leaves. When it snows, Spot plays outside, watches snowflakes, and makes a snowball. Stories by Marileta Robinson and Highlights for Children.

Circuitry and Electronics

Anastasia Suen (author)

Publisher: Rourke Publishing ISBN: 9781683425441

Make your own electronic devices. Turn on a light with pencil lead, run a clock with potatoes, experiment with play dough power, make touchscreen gloves, and transform a shoe box into a lamp. Who knew circuits could be so much fun?

How Toys Work

Lisa Greathouse (author)

Publisher: Teacher Created Materials ISBN: 9781433392924

Readers won't have to disassemble their favorite toys to discover what makes them work. This book explores electric, magnetic, and motion-powered toys from design to function. It introduces readers to six simple machines and explains how they use force and motion to do work. Not every toy is a technological marvel. Readers learn about time-honored favorites including the rocking horse, Slinky, and rattles.

Markus Persson - Notch - creator of Minecraft

Tamra Orr (author)

Publisher: Purple Toad Publishing ISBN: 9781624691201

Minecraft - it's a game that everyone knows. Either they play it now, used to play it, or know someone who plays it. It is the kind of game that inspires worlds. Markus Persson was a quiet kid in school. He didn't play sports or go on dates, but instead spent time learning how to write computer code. His talent created one of the most popular games in history. Find out why in this story about a young man who had a brand new idea.