Puppy games! Spot loves chasing and catching baseballs. Spot tries to play with a big branch but it is too heavy. Spot meets a beautiful butterfly. Spot explores the woods. Stories by Marileta Robinson and Highlights for Children.
Get Moving! Spot chases his shadow until they both stop for a rest. Spot knocks down a pail of paint on to himself and leaves, sticks, and a bird nest stick to his body when he runs. Spot chases hi ball around on a windy day. Spot helps a turtle on a journey. The sounds of the forest inspire spot to dance. Stories by Marileta Robinson and Highlights for Children.
How boring! Arizona discovers that sometimes it's up to you to make your own fun! Arizona learns how to pass the time when things don't quite go according to plan, and learns about what happens when you daydream too much.
Playtime! Grandpa gets creative to make Bert and Beth play together. Grandpa reads a bedtime story. Bert and Beth make bath time fun with their imaginations. Bert and Beth play basketball with their friends. Stories by Valeri Gorbachev.
Fun with Lulu! Lulu acts like different animals, rides an imaginary train, plays dress-up, and saves the day with her flashlight. Stories by Eileen Spinelli and Highlights for Children.
Play outside! Tex and Indi plant tomato seeds, play catch in the park, and go for a picnic. At the beach they make a new friend. After swim class, Tex and Indi pretend to be frogs. Stories by Lissa Rovetch.
Silly Fun! Tommy and Mabel play a game of "keep it in the air." The Timbertoes try riding a unicycle. Tommy and Mabel go snow shoeing. Mabel digs a whole, try to guess what she plans to do with it. Stories by Rich Wallace and Marileta Robinson.
Let's Play with Spot and Splinter! Spot and Splinter play hide and seek. Splinter finds lots of fun things hiding in nature. On a rainy day Spot plays outside, while Splinter stays dry inside. Spot can't decide whether to play with his ball or chew his bone. Spot and Splinter play tag. Stories by Marileta Robinson and Highlights for Children.
Explore with Spot and Splinter! Spot searches for Splinter in a game of Hide and Seek. Spot and Splinter go for a walk and discover that crossing the stream on a log is not easy. Splinter discovers a ball of yarn is fun to play with. Spot and Splinter surprise their friends. Splinter helps Spot remove burrs from his coat after a day of exploring in the woods. Stories by Marileta Robinson and Highlights for Children.
Make the best of a cold day with Spot! Spot plays outside on a windy day. In autumn Spot collects different color leaves. When it snows, Spot plays outside, watches snowflakes, and makes a snowball. Stories by Marileta Robinson and Highlights for Children.
Reading! Mike gets his first library card. Megan and her classmates prepare for story time. Tex and Indi join a summer reading program at their local library. Toby writes a book report and learns that you shouldn't judge a book by its cover. Stories by LaDonna Frankenheim, Marianne Mitchell, Lissa Rovetch, and John J. Bonk.
Finding solutions! See what Elijah can do with only a cardboard box and a little creativity. Learn about the difference between building a Lincoln Log cabin and a log home. Watch as Tex and Indi rescue their cat Cow from a tree. Find out how the three little worms make a beautiful bookcase. Discover all that you can build with toothpicks, glue, and your imagination. Stories by David L. Roper, Linda Haas Manley, Lissa Rovetch, and Highlights for Children.
Extreme Science describes the very limits of science. It answers many big questions, such as How did the universe begin? How will it end? Will we ever visit the stars? Could we bring dinosaurs back to life? Can we travel back in time? Could we live forever? All great questions, often with some surprising answers! The fiction story The Man in the Machine tells a great story of universes living inside computers. It really gives you something to think about if you like computer games!
You are alone and lost. You have no water. No food. No cell phone. No map. All you can see is a thick tangle of trees in every direction. Would you know how to survive in a jungle? This fantastic survival handbook combines adventure, real-life survival tactics, and fascinating facts about jungle habitats. What is the best way to catch rainwater? How do you stop ticks and leeches from attacking your body? How do you build a shelter using leaves and branches? And which jungle creatures can you eat, and which will eat you?
Do you know when the first video game was made? Which games were the biggest hits? Which game company secretly created its own competitor? These facts, and many more, are part of the fascinating history of video games! Featuring TIME content, this high-interest nonfiction e-book builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students.
Bam! Pow! Zing! What do these words make you think of? If you answered "a comic," then you already know a bit about comics. But there is so much more to know! Featuring comic book heroes and villains from DC, Marvel, Dark Horse, and Image Comics, the History of Comic Books dives into the history and lasting popularity of comic books. Featuring TIME content, this high-interest nonfiction reader builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students.
Learn how to read and construct statistical graphs and prepare for a concert! This fun story will engage readers as they master bar graphs, circle graphs, line graphs, histograms, and line plots. This engaging title features eye-catching images, exciting practice problems, easy-to-read text, STEM themes, clear mathematical charts and diagrams, and an accessible glossary and index. This title shows how simple, useful, and fun statistical graphing can be! Students will feel encouraged to see how they can use graphs to plan events of their own!
Readers won't have to disassemble their favorite toys to discover what makes them work. This book explores electric, magnetic, and motion-powered toys from design to function. It introduces readers to six simple machines and explains how they use force and motion to do work. Not every toy is a technological marvel. Readers learn about time-honored favorites including the rocking horse, Slinky, and rattles.
Have you ever heard of The Excited Burro or Ringel Ringel? These are games that children play in other countries. Children play different games in different parts of the world, but they all have fun! Vibrant photos, diagrams, maps, informational text, and interesting facts invite readers to learn the way children around the world play the same games as they do in this delightful nonfiction title.
The brotherly trio of George, Charles, and Edward Parker built the Parker Brothers game brand. George, the youngest, was the inventor of the bunch. His board game Banking set the company in motion in 1883. In this business biography, young readers will learn what can happen when someone rolls the dice with an idea.
Since the 1980s, the My Little Pony brand has worked to spread a message of friendship and happiness to its many fans around the world. In addition to its toys and television, My Little Pony has taken its mission to the streets through campaigns such as the International Day of Friendship. This title gallops through the history and development of the cute and positive brand!
The Power Rangers are a diverse team! Throughout its history, the team has featured members from a wide variety of backgrounds. Each of the brand’s many television series and movies boost its message of teamwork and inclusion. Young readers will marvel over this popular brand’s uprising and continued success!
Surfing is not just a great summer sport; it also has amazing health benefits as well. Readers will learn more about the history of surfing, how to get started safely, and the various health benefits of the sport.
In the complex world of the 21st century, the ability to use innovation to solve problems or make products better is a critical skill for kids to possess. This book uses a sport kid's love, soccer, to highlight how innovation has been used to make the game and the people who play it, better.
From simple board games to the latest in video game technology makers are hard at work designing fun new ways to play. Readers will discover new processes, integrate visual information with text, and and learn technical word meanings as they find out how games are designed and what makes a good game. They will also learn how to plan and create games of their own.