Search Results: 158 books from 17 publishers. Learn more

What Will You Do Today? and Other Playtime Stories

Highlights for Children (author)

Publisher: Highlights ISBN: 9781684374052

Activities are better together! There are so many fun things to do. How will you spend your day? Enjoy a poem about a visit from Grandma. Then read about animals all having fun on a teeter-totter. Then Tex and Indi go to an art museum and find inspiration. Stories by Lissa Rovetch, Vijaya Bodach, Sherry Shahan, and Eileen Spinelli.

Anita's Playhouse and Other Imagination Stories

Highlights for Children (author)

Publisher: Highlights ISBN: 9781684374083

Imagination! Anita builds a creative fort. A bucket can be anything you desire. Zoey plays dress-up at school. She decides to be a cowgirl and then creatively builds a horse. The read a fun story about misunderstanding idioms and imagination taking over. Stories by Highlights for Children, Alexander Mercer McCarren, and Tiffany Alenefelt.

Tops (And Other Spinning Toys)

Beth Dvergsten Stevens (author)

Publisher: Perfection Learning ISBN: 9781613848142

Tops have been spinning for thousands of years. Learn about tops, yo-yos, and other fascinating spinning toys as well as how to make them.

Toy Fads

Beth Dvergsten Stevens (author)

Publisher: Perfection Learning ISBN: 9781613848166

Toy fads have come and gone throughout the years. Discover the history behind some of the more popular fads.

Wheels!

Beth Dvergsten Stevens (author)

Publisher: Perfection Learning ISBN: 9781613848234

The invention of the wheel changed the way we moved and made exciting toys possible for children. This book discusses the history, creativity, and fascination of toys made with wheels.

Magic Tricks and More

Anita Higman (author)

Publisher: Perfection Learning ISBN: 9781613847626

Offers step-by-step instructions for performing various magic tricks and includes tips for putting on a magic show.

Marvelous Marbles

Beth Dvergsten Stevens (author)

Publisher: Perfection Learning ISBN: 9781613847633

Readers learn the history of marbles as well as how to play popular marble games.

Games Galore!

Beth Dvergsten Stevens (author)

Publisher: Perfection Learning ISBN: 9781613847350

Find out how board games and card games have changed over the years. Then learn how to play some of the more popular games as well as make several of your own.

Circuitry and Electronics

Anastasia Suen (author)

Publisher: Rourke Publishing ISBN: 9781683425441

Make your own electronic devices. Turn on a light with pencil lead, run a clock with potatoes, experiment with play dough power, make touchscreen gloves, and transform a shoe box into a lamp. Who knew circuits could be so much fun?

History of Video Games

David Paris (author)

Publisher: Teacher Created Materials ISBN: 9781480756984

Do you know when the first video game was made? Which games were the biggest hits? Which game company secretly created its own competitor? These facts, and many more, are part of the fascinating history of video games! Featuring TIME content, this high-interest nonfiction e-book builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students.

On the Road

Lori Barker (author)

Publisher: Teacher Created Materials ISBN: 9781433399329

Readers are introduced to mathematical concepts like ratios, proportions, and percentages in this adventurous title that centralizes around an exciting road trip! Through stunning photos, engaging sidebars, STEM topics, helpful mathematical diagrams, and challenging practice problems, readers will be excited to put their developing mathematical skills to good use!

How Toys Work

Lisa Greathouse (author)

Publisher: Teacher Created Materials ISBN: 9781433392924

Readers won't have to disassemble their favorite toys to discover what makes them work. This book explores electric, magnetic, and motion-powered toys from design to function. It introduces readers to six simple machines and explains how they use force and motion to do work. Not every toy is a technological marvel. Readers learn about time-honored favorites including the rocking horse, Slinky, and rattles.

Games Around the World

Casey Petersen (author)

Publisher: Teacher Created Materials ISBN: 9781433380129

Have you ever heard of The Excited Burro or Ringel Ringel? These are games that children play in other countries. Children play different games in different parts of the world, but they all have fun! Vibrant photos, diagrams, maps, informational text, and interesting facts invite readers to learn the way children around the world play the same games as they do in this delightful nonfiction title.

Video Game Advancement

Eleanor Cardell (author)

Publisher: Full Tilt Press ISBN: 9781629206943

Each Flash Points: Power On! eShort is a single chapter from the full Flash Points: Power On! title, packaged as a mini eBook. Flash Points: Power On! eShorts include The Telephone, The First Fireside Chat, Video Game Advancement, and The Future of Smartphones.

Parker Brothers

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781681033846

The brotherly trio of George, Charles, and Edward Parker built the Parker Brothers game brand. George, the youngest, was the inventor of the bunch. His board game Banking set the company in motion in 1883. In this business biography, young readers will learn what can happen when someone rolls the dice with an idea.

Pokemon

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781681033853

Pikachu could be called the mascots of the Pokémon brand, as the short, yellow furballs are the most recognizable of hundreds of characters. This book for growing readers tracks the birth of the Japanese pocket monsters chased all around cities by Pokémon Go players.

Netflix

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781681033839

Netflix has played a role in making binge-watching a thing. Seventy percent of its users watch television series episode after episode after episode in one sitting! This children’s book rewinds Netflix back to its beginning, when the focus was mailing DVDs, and then expands upon the company’s growth over a decade.

My Little Pony

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781681035147

Since the 1980s, the My Little Pony brand has worked to spread a message of friendship and happiness to its many fans around the world. In addition to its toys and television, My Little Pony has taken its mission to the streets through campaigns such as the International Day of Friendship. This title gallops through the history and development of the cute and positive brand!

Power Rangers

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781681035154

The Power Rangers are a diverse team! Throughout its history, the team has featured members from a wide variety of backgrounds. Each of the brand’s many television series and movies boost its message of teamwork and inclusion. Young readers will marvel over this popular brand’s uprising and continued success!

Hello Kitty

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781681035130

Since Hello Kitty first appeared on a coin purse in 1974, Sanrio has grown the brand into a worldwide phenomenon! The famous white cat character has made a name for herself by appearing on everything from pencils to airplanes. This title explores Hello Kitty’s rise to fame and what we can expect from the brand in the future.

Hula Hoops

Jenny Fretland VanVoorst (author)

Publisher: Jump Library ISBN: 9781624963681

In Hula Hoops, early fluent readers explore the physics behind this popular spinning toy. Vibrant, full-color photos and carefully leveled text engage young readers as they explore how a hula hoop works. An infographic explores how a hoop's weight affects its spin, and an activity offers kids an opportunity to extend discovery. Children can learn more about hula hoops using our safe search engine that provides relevant, age-appropriate websites. Hula Hoops also features reading tips for teachers and parents, a table of contents, a glossary, and an index.

Toys

Jo Ann Early Macken (author)

Publisher: Amicus Publishing ISBN: 9781607533078

Simply describes the forces of friction and other physics concepts using common toys such as bicycles and yo-yos. Includes experiments.

Minecraft

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781626174108

Minecraft players have free reign of the spaces they build in, but they better stay alert during the night! Designed by Markus Persson, Minecraft has sold over 20 million computer games since 2009! Minecraft is the epitome of imagination and creativity. In this title for exploring minds, learn more about the making of Minecraft and how this game became a hit sensation.

American Girl

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781681033006

From the start, American Girl has cared about representing diversity with its dolls. Its original young girl dolls—Samantha, Kirsten, and Molly—were introduced at a time when it was difficult to find dolls not in baby form. In this title, growing readers are likely to see dolls that look a lot like them!

Hot Wheels

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781681033020

According to Mattel, eight Hot Wheels are sold every second. So what is the secret behind the toy cars’ appeal? In this biography of a brand, growing readers will learn why the production of Hot Wheels has stayed strong since the cars' first release in the 1960s.