Around the world, makers come together to share their ideas and inventions at Maker Faires. Readers will integrate visual information with text and learn technical word meanings as they read what it is like to visit these incredible events and see some of the world's most innovative new projects. They will also find out how to volunteer at Maker Faires or event plan their own maker events.
Makers often come together to form communities where they can exchange ideas and equipment. Readers will set foot in some of the world's most interesting makerspaces and see what kinds of tools makers use to create their projects. They will also learn how to find makerspaces of their own.
Complete a variety of fun science experiments using basic gym equipment.
Have you ever played cards on a rainy afternoon? Do you and your friends play jump rope, play hide-and-go-seek, or play Red Rover? If you did, then you were enjoying a folk game. Learn more about these games, including the long history behind: face cards; tag; hide-and-go-seek; some board games; and baseball. Games help us deal with life. They give us physical exercise. They challenge our minds . . . and most of all they fill our lives with fun.
Kids learn to safely bake and decorate cupcakes, cookies, and cakes for special occastions using the illustrated step-by-step directions.
Almost any game you play needs math. From poker to computer games, from video games to board games, math has a role to play. Game Math will help you understand your favorite games better. You may even find you're a better player when you understand the math behind the rules!
This title examines the remarkable lives of Fusajiro Yamauchi and his grandson Hiroshi Yamauchi and their work building the groundbreaking company Nintendo. Readers will learn about the Yamauchis’ backgrounds and education, as well as their early careers. Also covered is a look at how Nintendo operates, other key employees, and issues the company faces, such as developing new gaming software, facing competition, and expanding into global markets.
This book describes the most current and popular video games, the history of video games, how they work, and the impact they might have on our future.