Puppy games! Spot loves chasing and catching baseballs. Spot tries to play with a big branch but it is too heavy. Spot meets a beautiful butterfly. Spot explores the woods. Stories by Marileta Robinson and Highlights for Children.
Get Moving! Spot chases his shadow until they both stop for a rest. Spot knocks down a pail of paint on to himself and leaves, sticks, and a bird nest stick to his body when he runs. Spot chases hi ball around on a windy day. Spot helps a turtle on a journey. The sounds of the forest inspire spot to dance. Stories by Marileta Robinson and Highlights for Children.
How boring! Arizona discovers that sometimes it's up to you to make your own fun! Arizona learns how to pass the time when things don't quite go according to plan, and learns about what happens when you daydream too much.
Playtime! Grandpa gets creative to make Bert and Beth play together. Grandpa reads a bedtime story. Bert and Beth make bath time fun with their imaginations. Bert and Beth play basketball with their friends. Stories by Valeri Gorbachev.
Fun with Lulu! Lulu acts like different animals, rides an imaginary train, plays dress-up, and saves the day with her flashlight. Stories by Eileen Spinelli and Highlights for Children.
Play outside! Tex and Indi plant tomato seeds, play catch in the park, and go for a picnic. At the beach they make a new friend. After swim class, Tex and Indi pretend to be frogs. Stories by Lissa Rovetch.
Silly Fun! Tommy and Mabel play a game of "keep it in the air." The Timbertoes try riding a unicycle. Tommy and Mabel go snow shoeing. Mabel digs a whole, try to guess what she plans to do with it. Stories by Rich Wallace and Marileta Robinson.
Finding solutions! See what Elijah can do with only a cardboard box and a little creativity. Learn about the difference between building a Lincoln Log cabin and a log home. Watch as Tex and Indi rescue their cat Cow from a tree. Find out how the three little worms make a beautiful bookcase. Discover all that you can build with toothpicks, glue, and your imagination. Stories by David L. Roper, Linda Haas Manley, Lissa Rovetch, and Highlights for Children.
Explore with Spot and Splinter! Spot searches for Splinter in a game of Hide and Seek. Spot and Splinter go for a walk and discover that crossing the stream on a log is not easy. Splinter discovers a ball of yarn is fun to play with. Spot and Splinter surprise their friends. Splinter helps Spot remove burrs from his coat after a day of exploring in the woods. Stories by Marileta Robinson and Highlights for Children.
Make the best of a cold day with Spot! Spot plays outside on a windy day. In autumn Spot collects different color leaves. When it snows, Spot plays outside, watches snowflakes, and makes a snowball. Stories by Marileta Robinson and Highlights for Children.
Reading! Mike gets his first library card. Megan and her classmates prepare for story time. Tex and Indi join a summer reading program at their local library. Toby writes a book report and learns that you shouldn't judge a book by its cover. Stories by LaDonna Frankenheim, Marianne Mitchell, Lissa Rovetch, and John J. Bonk.
Activities are better together! There are so many fun things to do. How will you spend your day? Enjoy a poem about a visit from Grandma. Then read about animals all having fun on a teeter-totter. Then Tex and Indi go to an art museum and find inspiration. Stories by Lissa Rovetch, Vijaya Bodach, Sherry Shahan, and Eileen Spinelli.
Imagination! Anita builds a creative fort. A bucket can be anything you desire. Zoey plays dress-up at school. She decides to be a cowgirl and then creatively builds a horse. The read a fun story about misunderstanding idioms and imagination taking over. Stories by Highlights for Children, Alexander Mercer McCarren, and Tiffany Alenefelt.
Tops have been spinning for thousands of years. Learn about tops, yo-yos, and other fascinating spinning toys as well as how to make them.
Toy fads have come and gone throughout the years. Discover the history behind some of the more popular fads.
The invention of the wheel changed the way we moved and made exciting toys possible for children. This book discusses the history, creativity, and fascination of toys made with wheels.
Offers step-by-step instructions for performing various magic tricks and includes tips for putting on a magic show.
Readers learn the history of marbles as well as how to play popular marble games.
Find out how board games and card games have changed over the years. Then learn how to play some of the more popular games as well as make several of your own.
Make your own electronic devices. Turn on a light with pencil lead, run a clock with potatoes, experiment with play dough power, make touchscreen gloves, and transform a shoe box into a lamp. Who knew circuits could be so much fun?
Do you know when the first video game was made? Which games were the biggest hits? Which game company secretly created its own competitor? These facts, and many more, are part of the fascinating history of video games! Featuring TIME content, this high-interest nonfiction e-book builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students.
Readers are introduced to mathematical concepts like ratios, proportions, and percentages in this adventurous title that centralizes around an exciting road trip! Through stunning photos, engaging sidebars, STEM topics, helpful mathematical diagrams, and challenging practice problems, readers will be excited to put their developing mathematical skills to good use!
Readers won't have to disassemble their favorite toys to discover what makes them work. This book explores electric, magnetic, and motion-powered toys from design to function. It introduces readers to six simple machines and explains how they use force and motion to do work. Not every toy is a technological marvel. Readers learn about time-honored favorites including the rocking horse, Slinky, and rattles.
Have you ever heard of The Excited Burro or Ringel Ringel? These are games that children play in other countries. Children play different games in different parts of the world, but they all have fun! Vibrant photos, diagrams, maps, informational text, and interesting facts invite readers to learn the way children around the world play the same games as they do in this delightful nonfiction title.
Each Flash Points: Power On! eShort is a single chapter from the full Flash Points: Power On! title, packaged as a mini eBook. Flash Points: Power On! eShorts include The Telephone, The First Fireside Chat, Video Game Advancement, and The Future of Smartphones.