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Extreme Science describes the very limits of science. It answers many big questions, such as How did the universe begin? How will it end? Will we ever visit the stars? Could we bring dinosaurs back to life? Can we travel back in time? Could we live forever? All great questions, often with some surprising answers! The fiction story The Man in the Machine tells a great story of universes living inside computers. It really gives you something to think about if you like computer games!
Tops have been spinning for thousands of years. Learn about tops, yo-yos, and other fascinating spinning toys as well as how to make them.
Toy fads have come and gone throughout the years. Discover the history behind some of the more popular fads.
The invention of the wheel changed the way we moved and made exciting toys possible for children.
Offers step-by-step instructions for performing various magic tricks and includes tips for putting on a magic show.
Readers learn the history of marbles as well as how to play popular marble games.
You are alone and lost. You have no water. No food. No cell phone. No map. All you can see is a thick tangle of trees in every direction. Would you know how to survive in a jungle? This fantastic survival handbook combines adventure, real-life survival tactics, and fascinating facts about jungle habitats. What is the best way to catch rainwater? How do you stop ticks and leeches from attacking your body? How do you build a shelter using leaves and branches? And which jungle creatures can you eat, and which will eat you?
Do you know when the first video game was made? Which games were the biggest hits? Which game company secretly created its own competitor? These facts, and many more, are part of the fascinating history of video games! Featuring TIME content, this high-interest nonfiction e-book builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students.
Bam! Pow! Zing! What do these words make you think of? If you answered "a comic," then you already know a bit about comics. But there is so much more to know! Featuring comic book heroes and villains from DC, Marvel, Dark Horse, and Image Comics, the History of Comic Books dives into the history and lasting popularity of comic books. Featuring TIME content, this high-interest nonfiction reader builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students.
Learn how to read and construct statistical graphs and prepare for a concert! This fun story will engage readers as they master bar graphs, circle graphs, line graphs, histograms, and line plots. This engaging title features eye-catching images, exciting practice problems, easy-to-read text, STEM themes, clear mathematical charts and diagrams, and an accessible glossary and index. This title shows how simple, useful, and fun statistical graphing can be! Students will feel encouraged to see how they can use graphs to plan events of their own!
Readers won't have to disassemble their favorite toys to discover what makes them work. This book explores electric, magnetic, and motion-powered toys from design to function. It introduces readers to six simple machines and explains how they use force and motion to do work. Not every toy is a technological marvel. Readers learn about time-honored favorites including the rocking horse, Slinky, and rattles.
Have you ever heard of The Excited Burro or Ringel Ringel? These are games that children play in other countries. Children play different games in different parts of the world, but they all have fun! Vibrant photos, diagrams, maps, informational text, and interesting facts invite readers to learn the way children around the world play the same games as they do in this delightful nonfiction title.
Invite readers to see what goes on behind the scenes at a school carnival! With informational text, vibrant photos and helpful charts, children are engaged from cover to cover while utilizing mathematic skills to learn the basics of planning, income, estimates, and budgeting.
The brotherly trio of George, Charles, and Edward Parker built the Parker Brothers game brand. George, the youngest, was the inventor of the bunch. His board game Banking set the company in motion in 1883. In this business biography, young readers will learn what can happen when someone rolls the dice with an idea.
Since the 1980s, the My Little Pony brand has worked to spread a message of friendship and happiness to its many fans around the world. In addition to its toys and television, My Little Pony has taken its mission to the streets through campaigns such as the International Day of Friendship. This title gallops through the history and development of the cute and positive brand!
The Power Rangers are a diverse team! Throughout its history, the team has featured members from a wide variety of backgrounds. Each of the brand’s many television series and movies boost its message of teamwork and inclusion. Young readers will marvel over this popular brand’s uprising and continued success!
Surfing is not just a great summer sport; it also has amazing health benefits as well. Readers will learn more about the history of surfing, how to get started safely, and the various health benefits of the sport.
In Hula Hoops, early fluent readers explore the physics behind this popular spinning toy. Vibrant, full-color photos and carefully leveled text engage young readers as they explore how a hula hoop works. An infographic explores how a hoop's weight affects its spin, and an activity offers kids an opportunity to extend discovery. Children can learn more about hula hoops using our safe search engine that provides relevant, age-appropriate websites. Hula Hoops also features reading tips for teachers and parents, a table of contents, a glossary, and an index. Hula Hoops is part of Jump!'s Early Physics Fun series.
In the complex world of the 21st century, the ability to use innovation to solve problems or make products better is a critical skill for kids to possess. This book uses a sport kid's love, soccer, to highlight how innovation has been used to make the game and the people who play it, better.
From simple board games to the latest in video game technology makers are hard at work designing fun new ways to play. Readers will discover new processes, integrate visual information with text, and and learn technical word meanings as they find out how games are designed and what makes a good game. They will also learn how to plan and create games of their own.
Inspired by memories of fantastic family birthday parties, mother-and-daughter team Nikki Tate and Dani Tate-Stratton researched the history of birthdays in order to answer such questions as, How much does where you grow up influence the way you celebrate getting a year older? Have people always celebrated birthdays? The more they investigated, the more they realized that there's a lot more to birthdays than cake, presents, a few games and perhaps a goody bag. They discovered there are as many ways to observe birthdays as there are places in which to do it.
Learn how to make butterfly gardens with these fun activities.
Learn about the connection between math and speed skating.
Minecraft - its a game that everyone knows. Either they play it now, used to play it, or know someone who plays it. It is the kind of game that inspires worlds. Markus Persson was a quiet kid in school. He didn't play sports or go on dates, but instead spent time learning how to write computer code. His talent created one of the most popular games in history. Find out why in this story about a young man who had a brand new idea.
The video game is fresh out of the packagingbut what happened before that to get that game into your hands? The Economics of a Video Game takes a fascinating look at the production process and financing of a video game. Various links in the economic chain include development of a prototype, pitching the game to a publisher for funding, development of the software by designers and programmers, testing, advertising, trade shows demonstrations, packaging, and distribution.