Search Results: 68 books from 12 publishers. Learn more

Patterns and Numbers in Minecraft: Math

Adam Hellebuyck, Mike Medvinsky (author)

Publisher: Cherry Lake Publishing ISBN: 9781534140929

Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Patterns and Numbers in Minecraft: Math focuses on math but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Starter Guide to Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131514

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn how to get started in the world of Minecraft, from gathering resources to building their first structures. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

Streaming TV

Wil Mara (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131026

Using the new C3 Framework for Social Studies Standards, Streaming TV in the Global Citizens: Modern Media series explores the topic through the lenses of History, Geography, Civics, and Economics. Text and photos look at the history, basic philosophies, and geography of the growing popularity of streaming TV. As they read, students will develop questions about the text, and use evidence from a variety of sources in order to form conclusions. Data-focused backmatter is included, as well as a bibliography, glossary, and index.

MINECON

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131620

With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will learn all about MINECON, the annual convention of Minecraft players and game designers where big things are always sure to happen. Includes table of contents, glossary, and index--as well as sources for further reading.

Minecraft: MMORPG

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131606

With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will discover how creative players have built a massively-multiplayer online version of Minecraft where huge groups of players can explore and create together. Includes table of contents, glossary, and index--as well as sources for further reading.

Minecraft: Story Mode

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131590

With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will get an introduction to Minecraft Story Mode, the adventure game series that allows players to direct the course of a thrilling story set in the world of Minecraft. Includes table of contents, glossary, and index--as well as sources for further reading.

Minecraft: Virtual Reality

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131613

With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will learn how they can use virtual reality technology to explore Minecraft in a whole new way. Includes table of contents, glossary, and index--as well as sources for further reading.

Mining and Farming in Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131569

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn all about the many resources found in the world of Minecraft,from how they are gathered to what they are used for. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

Redstone and Transportation in Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131576

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn how to use redstone to build advanced Minecraft structures such as automated doors and powered mine carts. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

How Minecraft Was Made

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131583

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will discover how Minecraft began as the hobby project of a single independent game designer and grew to become a worldwide phenomenon. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

Combat in Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131552

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn everything they need to know about dealing with enemies in the world of Minecraft, including which weapons work best and how to avoid dangerous situations. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

Enchanting and Potions in Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131521

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn how they can create and use potions to provide a variety of useful effects in the world of Minecraft. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

Toys Then and Now

Nadia Higgins (author)

Publisher: Jump Library ISBN: 9781641284790

In Toys Then and Now, leveled text and vibrant, full-color photographs take readers through the cultural and technological advances that affected toys through time. Readers will compare life in the past to life today. An infographic highlights popular toys of different eras and What Do You Think? sidebars and an activity encourage deeper inquiry. Toys Then and Now also features reading tips for teachers and parents, a table of contents, a glossary, and an index.

The 12 Biggest Breakthroughs in Gaming Technology

Jamie Kallio (author)

Publisher: Amicus Publishing ISBN: 9781632356963

Takes a look at 12 of the biggest breakthroughs in gaming technology. From game consoles and controllers to virtual reality and mobile gaming, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.

The Adventures of Spot: Wacky Weather

Highlights for Children (author)

Publisher: Highlights ISBN: 9781684374229

Make the best of a cold day with Spot! Spot plays outside on a windy day. In autumn Spot collects different color leaves. When it snows, Spot plays outside, watches snowflakes, and makes a snowball. Stories by Marileta Robinson and Highlights for Children.

Tops (And Other Spinning Toys)

Beth Dvergsten Stevens (author)

Publisher: Perfection Learning ISBN: 9781613848142

Tops have been spinning for thousands of years. Learn about tops, yo-yos, and other fascinating spinning toys as well as how to make them.

Wheels!

Beth Dvergsten Stevens (author)

Publisher: Perfection Learning ISBN: 9781613848234

The invention of the wheel changed the way we moved and made exciting toys possible for children. This book discusses the history, creativity, and fascination of toys made with wheels.

Circuitry and Electronics

Anastasia Suen (author)

Publisher: Rourke Publishing ISBN: 9781683425441

Make your own electronic devices. Turn on a light with pencil lead, run a clock with potatoes, experiment with play dough power, make touchscreen gloves, and transform a shoe box into a lamp. Who knew circuits could be so much fun?

How Toys Work

Lisa Greathouse (author)

Publisher: Teacher Created Materials ISBN: 9781433392924

Readers won't have to disassemble their favorite toys to discover what makes them work. This book explores electric, magnetic, and motion-powered toys from design to function. It introduces readers to six simple machines and explains how they use force and motion to do work. Not every toy is a technological marvel. Readers learn about time-honored favorites including the rocking horse, Slinky, and rattles.

Netflix

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781681033839

Netflix has played a role in making binge-watching a thing. Seventy percent of its users watch television series episode after episode after episode in one sitting! This children’s book rewinds Netflix back to its beginning, when the focus was mailing DVDs, and then expands upon the company’s growth over a decade.

Hula Hoops

Jenny Fretland VanVoorst (author)

Publisher: Jump Library ISBN: 9781624963681

In Hula Hoops, early fluent readers explore the physics behind this popular spinning toy. Vibrant, full-color photos and carefully leveled text engage young readers as they explore how a hula hoop works. An infographic explores how a hoop's weight affects its spin, and an activity offers kids an opportunity to extend discovery. Children can learn more about hula hoops using our safe search engine that provides relevant, age-appropriate websites. Hula Hoops also features reading tips for teachers and parents, a table of contents, a glossary, and an index.

Toys

Jo Ann Early Macken (author)

Publisher: Amicus Publishing ISBN: 9781607533078

Simply describes the forces of friction and other physics concepts using common toys such as bicycles and yo-yos. Includes experiments.

Minecraft

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781626174108

Minecraft players have free reign of the spaces they build in, but they better stay alert during the night! Designed by Markus Persson, Minecraft has sold over 20 million computer games since 2009! Minecraft is the epitome of imagination and creativity. In this title for exploring minds, learn more about the making of Minecraft and how this game became a hit sensation.

Markus Persson - Notch - creator of Minecraft

Tamra Orr (author)

Publisher: Purple Toad Publishing ISBN: 9781624691201

Minecraft - it's a game that everyone knows. Either they play it now, used to play it, or know someone who plays it. It is the kind of game that inspires worlds. Markus Persson was a quiet kid in school. He didn't play sports or go on dates, but instead spent time learning how to write computer code. His talent created one of the most popular games in history. Find out why in this story about a young man who had a brand new idea.

Asking Questions about Video Games

Marie Powell (author)

Publisher: Cherry Lake Publishing ISBN: 9781633625235

The world of gaming has changed a lot since the days of Pong and PacMan. Asking Questions about Video Games gives young readers a look at the technology behind today's games, the messages they send, and what they say about our values as a culture. Case studies prompt inquiry, further thinking, and close examination of specific issues. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.