Laughter is a universal language. Using jokes, puns, riddles, fantastic images, rhymes, and more, this book examines humor around the world. Readers will learn how humor is shaped by language and culture and how being a "cultural insider" can help you understand humor in another language or country.
With more than 250 million players around the world, Fortnite is one of the most popular video games in history. In this book, readers will learn how this amazing game was created and find out how its developers are continuing to make changes and improvements today. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Roblox is more than just a video game. It is a platform where millions of players create and share games with each other. With more than 40 million games available now and thousands more being added every day, it offers players a never ending source of fun and adventure. In this book, readers will discover which kinds of games they can play in Roblox and learn about some of today's most popular examples. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Fresh from his adventures in Wild Ride, Marcus is back and helping his cousin, Bounce, learn to skate. Between learning how to ollie and do a 50-50 grind, Bounce and his friends also have to avoid the skate-park goons and take on the outlaw bikers who are terrorizing the small town. Excitement, action and some radical skating tips. Hang on for another wild ride!
Jake and Kyle have a few new friends to play Clan Castles with. Abby McQuade always has perfect timing. Game creator Erik van Syke is a good person to have on their side. Prince Robo and King Nojra don’t stand a chance. But when Jake and Kyle get in a fight, a strange new update makes the game—and reality—spin out of control. Can Jake and Kyle save their friendship while also saving the world?
Jake and Kyle were sucked into their video game. Virtual reality became reality. They had to beat Level 99 or else they would be stuck in the game for good! And they did it! But then they realize something awful has happened ... They escaped the game, but now the game is being played in the real world. The stakes have never been higher.
Ninety-nine levels. That's how tough it is to win the video game Clan Castles. Jake and his best friend, Kyle, have been playing the game for months. Now they're at Level 99. The toughest and most challenging. With luck and skill, they clear it! What happens next is unbelievable. They get transported inside the game. And they're back at Level 1. Will they ever be able to get out?
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will get an introduction to Minecraft Story Mode, the adventure game series that allows players to direct the course of a thrilling story set in the world of Minecraft. Includes table of contents, glossary, and index--as well as sources for further reading.
Puppy games! Spot loves chasing and catching baseballs. Spot tries to play with a big branch but it is too heavy. Spot meets a beautiful butterfly. Spot explores the woods. Stories by Marileta Robinson and Highlights for Children.
Get Moving! Spot chases his shadow until they both stop for a rest. Spot knocks down a pail of paint on to himself and leaves, sticks, and a bird nest stick to his body when he runs. Spot chases hi ball around on a windy day. Spot helps a turtle on a journey. The sounds of the forest inspire spot to dance. Stories by Marileta Robinson and Highlights for Children.
Reading! Mike gets his first library card. Megan and her classmates prepare for story time. Tex and Indi join a summer reading program at their local library. Toby writes a book report and learns that you shouldn't judge a book by its cover. Stories by LaDonna Frankenheim, Marianne Mitchell, Lissa Rovetch, and John J. Bonk.
Imagination! Anita builds a creative fort. A bucket can be anything you desire. Zoey plays dress-up at school. She decides to be a cowgirl and then creatively builds a horse. The read a fun story about misunderstanding idioms and imagination taking over. Stories by Highlights for Children, Alexander Mercer McCarren, and Tiffany Alenefelt.
Readers will enjoy exploring hidden aspects of their personality as they discover what creature they are most like in this engaging quiz book. Written in the high-low format, this book has a HIGH interest level to appeal to a more mature audience but maintains a LOW level of complexity and clear visuals to help struggling readers along. Best Quiz Ever: What Creature Are You Most Like? includes fun questions to share with friends as well as trivia throughout the book. A perfect read for the classroom, library, sleepovers, or reading resource rooms. A table of contents, glossary with simplified pronunciations, and index all enhance comprehension.
This book teaches readers how to plan and write comic books. They will discover ways of brainstorming ideas for a comic book story, how to outline a plot using a three-act organizational structure, how to incorporate dialogue and descriptions, and how to write clear and detailed instructions for an artist to draw the accompanying illustrations. A variety of activities provide hints and tips along the way to support the process of planning, organizing, and writing the narrative of a comic book story.
For many sports fans there's no such thing as too much hockey. And in I Spy with My Little Eye Hockey, young readers get double the fun. Matt Napier, author of Z is for Zamboni: A Hockey Alphabet, teams up with photographer David Milne to create a visual puzzle book that challenges the deductive skills and sharp eyes of young readers. Dual look-alike photographs are filled with hockey masks, sticks, pucks, even miniature ice rinks and trading cards. But one of the scenes has been slightly altered. Can you see the changes? How many can you find? Poetic clues help young fans and seasoned veterans find the various differences between each pair of scenes. From the number of Zambonis on the ice to the sweaters hung in a locker room, hockey fans of all ages will enjoy this new way of spying the game!
What do you call a book that both tickles your funny bone and tests your brain? That's an easy one: Hah-Larious Riddles! Here are dozens of riddles to keep your noggin working hard!
People swim for many different reasonsâ€”recreation, exercise, or competition. The goal of competitive swimming is to be the fastest in a variety of events featuring different strokes. Kids will learn the history, strokes, rules, and much more! Blastoff! Series