Search Results: 140 books from 18 publishers. Learn more

Coding at the Zoo

Kristin Fontichiaro, Colleen Van Lent (author)

Publisher: Cherry Lake Publishing ISBN: 9781534160392

The Coding at the Zoo book presents early learners with a zoo story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on each page help students grasp the conceptual understanding behind the code block. Book includes table of contents, glossary of keywords, index, and author biography.

Coding at the Water Park

Kristin Fontichiaro, Colleen Van Lent (author)

Publisher: Cherry Lake Publishing ISBN: 9781534160415

The Coding at the Water Park book presents early learners with a water park story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on each page help students grasp the conceptual understanding behind the code block. Book includes table of contents, glossary of keywords, index, and author biography.

Virtual Reality and Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534141049

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn how they can use virtual reality technology to explore Minecraft in a whole new way. Includes table of contents, glossary, and index--as well as sources for further reading.

Attending MINECON

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534141032

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn all about MINECON, the annual convention of Minecraft players and game designers where big things are always sure to happen. Includes table of contents, glossary, and index--as well as sources for further reading.

MMORPGs in Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534141018

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn everything they need to know about playing massive multiplayer online role playing games (MMORPGs) in Minecraft, including tips and tricks and safety information. Includes table of contents, glossary, and index--as well as sources for further reading.

Starter Guide to Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131514

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn how to get started in the world of Minecraft, from gathering resources to building their first structures. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

Enchanting and Potions in Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131521

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn how they can create and use potions to provide a variety of useful effects in the world of Minecraft. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

Redstone and Transportation in Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131576

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn how to use redstone to build advanced Minecraft structures such as automated doors and powered mine carts. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

Mining and Farming in Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131569

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn all about the many resources found in the world of Minecraft,from how they are gathered to what they are used for. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

Games Around the World

Casey Petersen (author)

Publisher: Teacher Created Materials ISBN: 9781433380129

Have you ever heard of The Excited Burro or Ringel Ringel? These are games that children play in other countries. Children play different games in different parts of the world, but they all have fun! Vibrant photos, diagrams, maps, informational text, and interesting facts invite readers to learn the way children around the world play the same games as they do in this delightful nonfiction title.

Around the World in Jokes, Riddles, and Games

Marguerite Rodger (author)

Publisher: Crabtree Publishing Company ISBN: 9781427117458

Laughter is a universal language. Using jokes, puns, riddles, fantastic images, rhymes, and more, this book examines humor around the world. Readers will learn how humor is shaped by language and culture and how being a "cultural insider" can help you understand humor in another language or country.

Nerf

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781681031743

Nearly fifty years ago, Reyn Guyer created the original Nerf ball. The lightweight toy appealed to many because it couldn't cause any damage! Since then, Nerf has blasted its way to becoming one of Hasbros top brands. Learn more about the evolution of Nerf in this fun book for active minds.

Video Games from Then to Now

Angie Smibert (author)

Publisher: Amicus Publishing ISBN: 9781645490494

Video game technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of video games for elementary students. The saga of video games is rife with epic quests, thievery, and competition. It took Ralph Baer about 15 years to complete his quest to play video games on home TVs, finally selling the first gaming console. Then Atari stole his table tennis game and made Pong and arcade history. Shortly after, Atari would also ignite the console wars with its Atari 2600. From Spacewar! to Mario Bros. to Fortnite, gaming has gone from geek to mainstream, with top Esports winners taking home millions of dollars. With virtual reality, where will gaming go next?

Let’s Do Something

Harriet Ziefert (author) Pete Whitehead (illustrator)

Publisher: Blue Apple Books ISBN: 9781948621823

Ink, Wink, and Blink complain they have nothing to do, despite enough toys to keep an army of kids busy. But the three eventually find some hilariously slapstick ways to entertain themselves…and readers, too!

Nintendo

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781681031750

From the arcade to the home, Nintendo brings adventure and innovation to the gaming world. The plumber with overalls and a red hat is one of the brands most well-known characters. Eager readers can uncover the origins of Mario and all his friends in this title about Nintendo.

Virtual Reality Gaming

Betsy Rathburn (author)

Publisher: Bellwether Media Inc. ISBN: 9781648341366

Time to step into a new world! When you strap on a virtual reality headset, it will feel like you have! Virtual reality gaming uses new technology to give players an unforgettable experience. In this engaging title, striving readers will learn about the history and development of virtual reality gaming, including the hardware used, popular games, and more. A visual timeline highlights the history of VR gaming, while other features list top-selling games, profile a popular VR game, and more. Readers will love stepping into a new world with this high-interest title!

Online Gaming

Betsy Rathburn (author)

Publisher: Bellwether Media Inc. ISBN: 9781648341359

Sign on and get playing! The world of online gaming is filled with popular titles such as Fortnite and Hearthstone. But the history of online gaming includes many other games! In this series, striving readers will learn about the history and community of online gaming. Engaging text explores developments in gameplay, introduces new and familiar games, and highlights gaming communities. Special features include a timeline, a list of best-selling online games, a popular game profile, and more. This title will inspire kids to get online and get playing!

Handheld Gaming

Betsy Rathburn (author)

Publisher: Bellwether Media Inc. ISBN: 9781648341342

Take it on the go! Handheld games let people keep playing no matter where they are. In this fun title for reluctant readers, engaging text explores the history of handheld gaming from the first handheld devices to the most popular ones played today. Readers will learn how the devices have changed, which games are popular, and what events bring the gaming community together. Special features include a timeline, list of best-selling games, a popular game profile, and more!

Arcade Gaming

Betsy Rathburn (author)

Publisher: Bellwether Media Inc. ISBN: 9781648341311

From classic Pong to modern-day Killer Queen, arcade games have been around for decades. But arcade cabinets are more than just quarter-eaters. They are also some of the world’s most popular games! This high-interest title traces the history of arcade gaming to the present day. Special features list top-selling games, profile a popular title, and highlight the gaming community. Striving readers will love practicing their skills while exploring this fun topic!

Computer Gaming

Betsy Rathburn (author)

Publisher: Bellwether Media Inc. ISBN: 9781648341328

People have played computer games for more than 50 years! Today, computer games are still some of the most popular video games. In this high-interest book, leveled text introduces readers to the history of computer gaming from the 1950s to the present day. Special features include a timeline, a list of top-selling games, a profile of one of today’s most popular titles, and a gaming event spotlight. This title is sure to excite reluctant readers who love video games!

Console Gaming

Betsy Rathburn (author)

Publisher: Bellwether Media Inc. ISBN: 9781648341335

Console gaming is one of the most popular ways to play video games! This high-interest book traces the history of console gaming from early hardware to the advanced consoles of today. Along the way, readers will learn about new and familiar games, discover the gaming community, and more. Special features include a timeline, a list of top-selling games, and a profile of a popular video game. This engaging title is sure to be a hit with striving readers!

Playing Pokémon GO

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534183391

Every day, millions of players around the world get out their mobile phones, fire up Pokémon GO, and start scouring real-world locations for the elusive virtual creatures known as Pokémon. In this book, readers will learn everything they need to set off on the journey toward becoming an expert Pokémon trainer. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

How Pokémon GO Was Made

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534183407

Every day, millions of players around the world get out their mobile phones, fire up Pokémon GO, and start scouring real-world locations for the elusive virtual creatures known as Pokémon. In this book, readers will uncover the fascinating history behind this remarkable augmented reality game. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

Battling in Pokémon GO

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534183414

Every day, millions of players around the world get out their mobile phones, fire up Pokémon GO, and start scouring real-world locations for the elusive virtual creatures known as Pokémon. In this book, readers will discover the tips and tricks they need to emerge victorious in head to head Pokémon battles. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

Collecting and Trading in Pokémon GO

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534183421

Every day, millions of players around the world get out their mobile phones, fire up Pokémon GO, and start scouring real-world locations for the elusive virtual creatures known as Pokémon. In this book, readers will find out how to catch the game's hundreds of collectible creatures by discovering them in the wild or trading with other players. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.