Activities are better together! There are so many fun things to do. How will you spend your day? Enjoy a poem about a visit from Grandma. Then read about animals all having fun on a teeter-totter. Then Tex and Indi go to an art museum and find inspiration. Stories by Lissa Rovetch, Vijaya Bodach, Sherry Shahan, and Eileen Spinelli.
Toy fads have come and gone throughout the years. Discover the history behind some of the more popular fads.
The invention of the wheel changed the way we moved and made exciting toys possible for children. This book discusses the history, creativity, and fascination of toys made with wheels.
Tops have been spinning for thousands of years. Learn about tops, yo-yos, and other fascinating spinning toys as well as how to make them.
Offers step-by-step instructions for performing various magic tricks and includes tips for putting on a magic show.
Readers learn the history of marbles as well as how to play popular marble games.
From card games and board games to dolls and collectibles, this book introduces readers to traditional games and toys from around the world. Readers will see similarities and differences between their own sources of entertainment and those of others. This inviting new title will surely earn top marks with young readers!
Sam is making something. He puts more and more pieces together. Do you know what he is making? Paired to the nonfiction title Robots Can.
How do you build a snowman? With some snow for a body and objects for a face, arms, and clothes. Paired to the nonfiction title What Is Snow?.
What can we do with a box? You can make a car, a house, and an airplane. We can make anything with a box. What do you want to make? Paired to the nonfiction title Building a House.
Time to play hide and seek in the playground. Find somewhere to hide before the count hits 10. Where is the best place to hide? Paired to the nonfiction title Favorite Games.
How do your favorite video games work? The coding insides creates backgrounds, plays music, and controls how each character and items move. Readers will love learning about the world of coding through the video game lens in this book for young students.
A very simple introduction to the sport of street hockey, the basic rules, the equipment used, and how it is played. Additional features to aid comprehension include fun facts, a table of contents, a phonetic glossary, sources for further research, an index, and an introduction to the author.
A very simple introduction to the game of four square, the basic rules, the equipment used, and how it is played. Additional features to aid comprehension include fun facts, a table of contents, a phonetic glossary, sources for further research, an index, and an introduction to the author.
Make patterns fun at recess time! This exciting title helps young readers recognize repeating patterns all around through helpful charts and familiar images of recess time. Children will better understand early STEM themes through the help of simple, applicable examples of patterns. This title will engage young readers with games and featured "You Try It!" problems!
Discover patterns in everyday games! This charming title helps young readers recognize repeating patterns in common games like checkers, cards, board games, and jacks. Children will enhance their understanding of patterns and early STEM themes with engaging examples and featured "You Try It" problems.
Practice addition while having fun in the sun! This charming title uses examples of outdoor activities to help children learn addition, number operations, and early STEM themes. Vivid, familiar images, mathematical diagrams, and engaging "You Try It!" problems make addition simple and fun for young readers. Add one slide and two slides to get three slides! Add kites, shells, pinwheels, and more!
Make subtraction entertaining with this book about games! This fun title will engage readers as they discover how they can practice subtraction and early STEM concepts while playing their favorite games. Through practice problems, vivid images, and helpful mathematical charts, this book makes subtraction simple and encourages readers to practice their new mathematical skills while playing their favorite games.
Invite readers to see what goes on behind the scenes at a school carnival! With informational text, vibrant photos and helpful charts, children are engaged from cover to cover while utilizing mathematic skills to learn the basics of planning, income, estimates, and budgeting.
From earliest times, the concept of "play" has been part of the human experience. And while some pastimes have gone in and out of favor over the years, some never change or lack for enthusiasts. Using poetry and prose, Judy Young relives many of the familiar games of childhood and invites young readers to join along as she plays Kick the Can, Monkey in the Middle, and Double Dutch jump rope. "The rope starts to turn and I jump with my feet As I sing out a song with the same rhythmic beat, Turn around, touch the ground, first jump slowly, then fast; How many more jumps do you think I will last?" Colorful artwork reinforces the underlying message of the importance of physical play in today's techno-driven world. In Lazy Days of Summer even "older" children will recall the welcome tang of lemonade after a rugged game of tag.
In Hula Hoops, early fluent readers explore the physics behind this popular spinning toy. Vibrant, full-color photos and carefully leveled text engage young readers as they explore how a hula hoop works. An infographic explores how a hoop's weight affects its spin, and an activity offers kids an opportunity to extend discovery. Children can learn more about hula hoops using our safe search engine that provides relevant, age-appropriate websites. Hula Hoops also features reading tips for teachers and parents, a table of contents, a glossary, and an index.
A level 2 Amicus Reader that discusses popular turn-of-the-century toys and how toys in the early 1900s were different from toys sold today. Includes “What’s Different?” photo quiz.
Simply describes the forces of friction and other physics concepts using common toys such as bicycles and yo-yos. Includes experiments.
Minecraft players have free reign of the spaces they build in, but they better stay alert during the night! Designed by Markus Persson, Minecraft has sold over 20 million computer games since 2009! Minecraft is the epitome of imagination and creativity. In this title for exploring minds, learn more about the making of Minecraft and how this game became a hit sensation.
According to Mattel, eight Hot Wheels are sold every second. So what is the secret behind the toy cars’ appeal? In this biography of a brand, growing readers will learn why the production of Hot Wheels has stayed strong since the cars' first release in the 1960s.