Search Results: 156 books from 20 publishers. Learn more

Coding at the Zoo

Kristin Fontichiaro, Colleen Van Lent (author)

Publisher: Cherry Lake Publishing ISBN: 9781534160392

The Coding at the Zoo book presents early learners with a zoo story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on each page help students grasp the conceptual understanding behind the code block. Book includes table of contents, glossary of keywords, index, and author biography.

Coding at the Water Park

Kristin Fontichiaro, Colleen Van Lent (author)

Publisher: Cherry Lake Publishing ISBN: 9781534160415

The Coding at the Water Park book presents early learners with a water park story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on each page help students grasp the conceptual understanding behind the code block. Book includes table of contents, glossary of keywords, index, and author biography.

Virtual Reality and Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534141049

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn how they can use virtual reality technology to explore Minecraft in a whole new way. Includes table of contents, glossary, and index--as well as sources for further reading.

Attending MINECON

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534141032

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn all about MINECON, the annual convention of Minecraft players and game designers where big things are always sure to happen. Includes table of contents, glossary, and index--as well as sources for further reading.

MMORPGs in Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534141018

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn everything they need to know about playing massive multiplayer online role playing games (MMORPGs) in Minecraft, including tips and tricks and safety information. Includes table of contents, glossary, and index--as well as sources for further reading.

Starter Guide to Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131514

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn how to get started in the world of Minecraft, from gathering resources to building their first structures. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

Enchanting and Potions in Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131521

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn how they can create and use potions to provide a variety of useful effects in the world of Minecraft. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

Redstone and Transportation in Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131576

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn how to use redstone to build advanced Minecraft structures such as automated doors and powered mine carts. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

Mining and Farming in Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131569

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn all about the many resources found in the world of Minecraft,from how they are gathered to what they are used for. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

Simon Says Open the Book

Emilia Zebrowska (author) Susan Reagan (illustrator)

Publisher: The Creative Company ISBN: 9781640001480

In this illustrated book based on the beloved children’s game, readers and listeners alike are prompted to act out the commands as the rhythmic text leads to a sleep-inducing conclusion.

Building with Blocks

Meg Gaertner (author)

Publisher: The Child's World ISBN: 9781503838529

Shares the story of Eric, who wants to build a skyscraper like his architect father. He begins by collecting his blocks. Next he builds the base of the tower. What comes after that? This book introduces readers to time-order words through Eric's engaging story. Vibrant and colorful photos help tell the story. Fun facts add engaging details about structures and building. Additional features include a table of contents, a phonetic glossary, sources for further research, and an index.

Making Cookies

Meg Gaertner (author)

Publisher: The Child's World ISBN: 9781503838567

Shares the story of Asha, who wants to bake cookies with her sister. First she sifts the flour. Then her sister mixes the dry ingredients. What comes next? This book introduces readers to time-order words through Asha's engaging story. Vibrant and colorful photos help tell the story. Fun facts add engaging details about baking cookies. Additional features include a table of contents, a phonetic glossary, sources for further research, and an index.

Games Around the World

Casey Petersen (author)

Publisher: Teacher Created Materials ISBN: 9781433380129

Have you ever heard of The Excited Burro or Ringel Ringel? These are games that children play in other countries. Children play different games in different parts of the world, but they all have fun! Vibrant photos, diagrams, maps, informational text, and interesting facts invite readers to learn the way children around the world play the same games as they do in this delightful nonfiction title.

Danny and Abby Play Tag

Mia Coulton (author, illustrator)

Publisher: MaryRuth Books ISBN: 9780974647531

Danny and Abby follow the mowed path in the yard to play a game of chase in the grass. Who do they invite to play with them?

Danny and Abby Play Hospital

Mia Coulton (author, illustrator)

Publisher: MaryRuth Books ISBN: 9781933624105

Danny and Abby pretend to work in a hospital. They take turns being the doctor and nurse, and pretend to take care of their patient, Bee.

Super Danny

Mia Coulton (author, illustrator)

Publisher: MaryRuth Books ISBN: 9781933624099

Danny collects some socks, goggles and a cape to create his costume of Super Danny.

What We Do in Winter

JoAnn Early Mackin (author)

Publisher: Red Chair Press LLC ISBN: 9781634403092

Do you like sledding? Maybe you like making snow angels. Let's discover all the fun things to do in winter.

What We Do in Spring

JoAnn Early Mackin (author)

Publisher: Red Chair Press LLC ISBN: 9781634403061

Do you like planting a garden? Maybe you like flying a kite. Let's discover all the fun things to do in spring.

What We Do in Summer

JoAnn Early Mackin (author)

Publisher: Red Chair Press LLC ISBN: 9781634403078

Do you like to take long walks? Maybe you like digging in a garden or going to the park. Let’s discover all the fun things to do in summer.

What We Do in Fall

JoAnn Early Mackin (author)

Publisher: Red Chair Press LLC ISBN: 9781634403085

Have you seen geese flying high? Maybe you like counting pumpkins in a field. Let's discover all the fun things to do in fall.

Pumpkin Seeds

Margo Gates (author) Stephen Brown (illustrator)

Publisher: Lerner Publishing Group ISBN: 9781728400709

While Mom makes pumpkin soup, Ravi prepares the pumpkin seeds. Lively text and illustrations will draw in beginning readers. Pairs with the nonfiction title Let's Look at Pumpkins.

Let's Explore Apples!

Jill Colella (author)

Publisher: Lerner Publishing Group ISBN: 9781541581784

Do you like sweet or tart apples? Visit a farm to discover how apples grow, what the different types of apples are, and how they taste. Make some delicious applesauce, and discover how to find the star inside every apple. Includes a recipe for applesauce and ideas for an apple tasting party.

Bean Soup

Margo Gates (author) Lisa Hunt (illustrator)

Publisher: Lerner Publishing Group ISBN: 9781728400686

What ingredients are needed to make a nourishing bean soup? Appealing text and illustrations will draw emergent readers into the story. Pairs with the nonfiction title Let's Look at Beans.

Baking Apples

Margo Gates (author) Jeff Crowther (illustrator)

Publisher: Lerner Publishing Group ISBN: 9781728400679

In this charmingly illustrated story, a father and his daughter use fresh-picked apples to bake a delicious apple tart. Pairs with the nonfiction title Let's Look at Apple Trees.

Video Games from Then to Now

Angie Smibert (author)

Publisher: Amicus Publishing ISBN: 9781645490494

Video game technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of video games for elementary students. The saga of video games is rife with epic quests, thievery, and competition. It took Ralph Baer about 15 years to complete his quest to play video games on home TVs, finally selling the first gaming console. Then Atari stole his table tennis game and made Pong and arcade history. Shortly after, Atari would also ignite the console wars with its Atari 2600. From Spacewar! to Mario Bros. to Fortnite, gaming has gone from geek to mainstream, with top Esports winners taking home millions of dollars. With virtual reality, where will gaming go next?