In Trampolines, early fluent readers explore the physics behind this popular backyard toy. Vibrant, full-color photos and carefully leveled text engage young readers as they explore how a trampoline works. An infographic explores the behavior of a trampoline's springs, and an activity offers kids an opportunity to extend discovery. Children can learn more about trampolines using our safe search engine that provides relevant, age-appropriate websites. Trampolines also features reading tips for teachers and parents, a table of contents, a glossary, and an index. Trampolines is part of Jump!'s Early Physics Fun series.
This book teaches readers how to plan and write comic books. They will discover ways of brainstorming ideas for a comic book story, how to outline a plot using a three-act organizational structure, how to incorporate dialogue and descriptions, and how to write clear and detailed instructions for an artist to draw the accompanying illustrations. A variety of activities provide hints and tips along the way to support the process of planning, organizing, and writing the narrative of a comic book story.
Makers often come together to form communities where they can exchange ideas and equipment. Readers will set foot in some of the world's most interesting makerspaces and see what kinds of tools makers use to create their projects. They will also learn how to find makerspaces of their own.
Around the world, makers come together to share their ideas and inventions at Maker Faires. Readers will integrate visual information with text and learn technical word meanings as they read what it is like to visit these incredible events and see some of the world's most innovative new projects. They will also find out how to volunteer at Maker Faires or event plan their own maker events.
Complete a variety of fun science experiments using basic gym equipment.
What do you call a book that both tickles your funny bone and tests your brain? That's an easy one: Hah-Larious Riddles! Here are dozens of riddles to keep your noggin working hard!
Have you ever played cards on a rainy afternoon? Do you and your friends play jump rope, play hide-and-go-seek, or play Red Rover? If you did, then you were enjoying a folk game. Learn more about these games, including the long history behind: face cards tag hide-and-go-seek some board games baseball. Games help us deal with life. They give us physical exercise. They challenge our minds . . . and most of all they fill our lives with fun.
The first flash mob Ian puts together himself is a sixty-plus person, four-minute pillow fight in a department store. His friend Oswald is thrilled with the event, but Julia, the one Ian really wants to impress, is still convinced that flash mobs are stupid. While Ian tries to prove Julia wrong by initiating flash mobs with political impact, Julia is busy waging war with the strict new principal at school. When Julia goes too far and gets herself suspended, Ian sees an opportunity for a relevant and persuasive flash mob.
Learn to safely create paper crafts with illustrated step-by-step directions that require little or no assistance and use easy to find materials.
Kids safely make room decorating projects with illustrated step-by-step directions using easy to find materials.
Kids safely learn scrapbooking techniques through illustrated step-by-step instructions that require little or no assistance and use easy to find materials.
Kids learn to safely bake and decorate cupcakes, cookies, and cakes for special occastions using the illustrated step-by-step directions.
Learn to safely create fashion crafts with illustrated step-by-step directions that require little or no assistance and use easy to find materials.
Kids safely create fingernail art through illustrated step-by-step directions that require little or no assistance.
Almost any game you play needs math. From poker to computer games, from video games to board games, math has a role to play. Game Math will help you understand your favorite games better. You may even find youre a better player when you understand the math behind the rules!
This Title Is All About The Scientific Method Of Conducting An Experiment. The Book Gives Detailed Information On Every Step A Scientist Goes Through , From Hypothesis To Communicating The Results. Great Tool For Science Projects.
This title examines the remarkable lives of Fusajiro Yamauchi and his grandson Hiroshi Yamauchi and their work building the groundbreaking company Nintendo. Readers will learn about the Yamauchis’ backgrounds and education, as well as their early careers. Also covered is a look at how Nintendo operates, other key employees, and issues the company faces, such as developing new gaming software, facing competition, and expanding into global markets.
This book describes the most current and popular video games, the history of video games, how they work, and the impact they might have on our future.