The first installment in the new Graphic Guide Adventure Series. Devin, Nadia and Marcus are on their way to visit their environmentalist parents who are working to stop a logging company from clear-cutting a remote valley. When their plane crashes and the pilot is killed, the kids are left to survive in the wild with Wiley, a government bureaucrat, who is the only other passenger on the plane. Learning to build a shelter and make a fire in the woods, they discover that Wiley is working with the logging company and will do anything to stop the secret getting out. On the run and in mortal danger, the three must outrun Wiley, escape a raging forest fire and outwit a hungry grizzly bear to make it to safety.
What is the true meaning of friendship? Follow along as a boy meets up with his friend - a dog who faithfully waits for him every day so they can ride out to the beach together to surf. The boy doesn't own the dog and he doesn't know who does, but their daily routine has created a special bond. Award-winning author Eric Walters navigates the waters of a unique friendship alongside the vibrant illustrations of Eugenie Fernandes, who brings the bumpy roads, rugged beach paths and rolling waves of the tropics to life. Sometimes the most poignant relationships in a child's life are the ones between friends.
Matt loves Monster Zap cards. No, no, Matt LOVES Monster Zap cards. He has Monster Zap toys, reads Monster Zap books and wears Monster Zap underwear. Matt and his friends like to trade the cards at school, as the schoolyard is so empty and dirty, there isn't much else for them to do at recess. But when kids start fighting over Monster Zap and the cards are banned, Matt realizes that the school has big problems, maybe even bigger problems than the fights the cards caused. With the help of their teacher, and a superhero in disguise, Matt and his classmates set out to save Monster Zap and end up doing a lot more than that.
Danny and his friends, Anita, Petou and Marcel, are typical prairie youngsters hockey mad. The four are always playing road hockey or involved in a game of shinny on the community rink. One day a town team, the Wolves, is formed. The friends are overjoyed, but when the time comes to choose the team, only Marcel is picked. The other three friends are not chosen; Anita is a girl, Petou is too small and Danny cannot skate. It is the biggest disappointment of Danny's life. But near the end of the season, the regular goalie is injured and Danny is asked to replace him. If the Wolves can win the game, they will make the playoffs! This is Danny's chance to prove that even though he can't wear a pair of skates, he can still play the game.
Josh Johnson's mother wants him to run for class president. Josh just wants to run and hide. If only there were a club to help downtrodden eleven-year-olds escape their parents' ambitions! But since no such club exists, Josh has to invent one -- he calls it Dunces Anonymous, and before he knows it, the membership is up to three. Magnolia and Wang help Josh lose the school presidential election, but that's just the beginning of the club's activities. Magnolia, pressured by her mom into trying out for the role of Juliet in the school's play, finds herself fending off the advances of an overly amorous Romeo. Wang's father has forced him to join the school chess club, but Wang desperately wants to take fencing lessons instead. As the three friends try to free Magnolia from the school play, liberate Wang from the chess club and get rid of horrible Stacey Hogarth, who has vowed to become the new president of Dunces Anonymous, they realize that they all have talents -- if only their parents could see them.
TJ Barnes is back, playing with his crazy cats, T-Rex and Alaska, helping out in his parents' hardware store and goofing around with his best friend, Seymour. When Seymour announces that he has signed them both up for a football team, TJ fears the worst. Neither of them is huge or mean or able to tackle, catch, throw, run or kick a ball down a field, but Seymour is determined to be a star. With the help of a stack of library books, TJ starts to understand the game but it takes more than a few books to figure out what's wrong with his best friend.
George is hardly bigger than a child's middle finger. His knees and his elbows don't bend and his legs are fused together. When Katie and Mackenzie find him at the edge of the ocean, they are unimpressed, but George keeps turning up in their lives. And what may seem ordinary to a girl and a boy can be an awesome adventure if you are six centimeters tall.
Sam and Nate tells the story of a developing friendship between two boys. Through letters, notes, school projects, a pregnant teacher and a substitute who has never taught children before, Sam and Nate support each other as best they can, but get into some funny scrapes while they're at it.
Harriet has a large collection of stuffed animals. Her favorite is an intrepid bear, Theodora (Teddy, to her friends), who leads the others in a variety of attempts to boss Harriet around and to claim the spot of alpha animal in the household. It is all Harriet can do to get her own way once in a while.
Jake and his younger brother Tommy are visiting family at a beach house on the coast. Having already lost a race to his cousin Lexie, Jake can't resist a second chance at victory when she challenges him again. Only this time it's a boat race-to the legendary Smuggler's Cave and back. The ocean is deep and choppy, and the boat is harder to control than Jake thought it would be. When he and Tommy reach Smuggler's Cave, the unthinkable happens. The boat capsizes, and they are swept into the cave. Lexie comes to their rescue, but the rising tide prevents them from escaping, and the three of them soon realize they are trapped.