More than anything, twelve-year-old Max wants to play hockey like he used to. But since the death of his dad, his mom does more crying than mothering, and Max has to take his special-needs brother, Duncan, with him everywhere he goes. The team needs Max to win the upcoming game against the Red Eagles, but one practice with Duncan makes it evident that it's not safe to leave him unattended on the sidelines. With only a week to figure out how he can play in the big game, Max is feeling the pressure. Will he find a way to be a good teammate, a good brother and a good son, or is it too much for one kid?
Drew thought spending the summer in Florida with his little sister Maddie was the worst thing that could happen to him. He was wrong. When their plane crashes in a swampy, crocodile-infested wilderness, Drew and Maddie must rely on each other to survive.
For as far back as Kyle can remember, he spent summers at Gram's cottage on the lake--fishing all day, and hanging out with the whole family. But this year is different. His father has moved out, his grandmother has died, and his mother is selling the cottage because they can't afford the upkeep. Sally Derby takes readers to a small lake in 1970s Michigan, where thirteen-year-old Kyle comes to understand that loss isn't forever, and that people are more complicated than they seem.
Bunny is on a camping trip with his brother and his grandpa. How much trouble can he get into? As it turns out, a lot. For one thing, there are soldiers all over the place. Canada is about to go to war with the United States, and the battle starts tomorrow. Bunny is worried. A hockey rivalry is one thing, but this is serious. And why is everybody so happy? Things get personal when an American soldier steals his brother Spencer's cell phone. Bunny decides to track down the phone himself. Maybe they can get out of there before the war starts. Thats when things get confusing. In this zany prequel to Ink Me and The Wolf and Me, the hockey-loving, indomitable Bunny goes camping with his brother and his grandpa.
Inspired by memories of fantastic family birthday parties, mother-and-daughter team Nikki Tate and Dani Tate-Stratton researched the history of birthdays in order to answer such questions as, How much does where you grow up influence the way you celebrate getting a year older? Have people always celebrated birthdays? The more they investigated, the more they realized that there's a lot more to birthdays than cake, presents, a few games and perhaps a goody bag. They discovered there are as many ways to observe birthdays as there are places in which to do it.
Molly grew up hearing the tales of Haviland Stout, her ancestor who discovered the dangerous magical spirits that inhabit the far corners of the world. Now, on the edge of the New World, in the British Dominion of Terra Nova, Molly and her family collect spirits aboard their airship, the Legerdemain. But when Molly captures a spirit that can speak and claims to have been Haviland's friend, her entire life is upended. What if everything she knows about the spirits, and her own history, is a lie? In her hunt for the truth, Molly will have to challenge the most powerful company in Terra Nova and find the courage to reshape her world.
DJ is always thrilled to spend time with his grandfather, a person he idolizes. When his grandfather announces that he's going to take all of his grandsons on individual adventures, it seems only fair that DJ, as the oldest grandchild, will get his adventure first. An adventure that sees his grandfather at the controls of a small plane as the two fly to Central America for a week. But when someone tries to kidnap him, DJ must flee through the jungle and down a crocodile-infested river, pursued by armed gunmen. When he isn't busy trying to stay alive, DJ discovers things about himself he never suspected and uncovers information that leads him to believe his beloved grandfather is living a secret life. In this exciting prequel to Between Heaven and Earth and Sleeper, the responsible and athletically gifted DJ flies to Central America.
How can you liven up a boring camping trip with your grandpa and your younger brother? Spencer has the answer: lose the new cell phone you weren't supposed to bring with you. Add a War of 1812 reenactment, a student film crew, an old flame of Grandpa's, Laura Secord's cowbell and a larcenous hardcore history buff, and you get a weekend that gives Spencer his first taste of independence and maybe a glimpse of his future, by way of the past.In this funny prequel to Jump Cut and Coda, the goofy and creative Spencer gets caught up in a War of 1812 reenactment.
It really seems like Dani's dad has gone around the bend. Ever since Dani's mother died of cancer, all her dad does is stand around on street corners with his crazy signs, proclaiming that processed foods mean the end of the world. The Food Freak, as he is known, has already scared away all of Dani's friends at her old school. But it's a new year, and Dani is at a new school in a different part of town. Maybe things will be better now. Dani just needs to keep her head down and avoid making any friends. That way, nobody will find out about her dad and his insane protests. The plan seems to be working fine until one day Dani meets a boy who helps her see things in a different light.
Fourteen-year-old Taz knows one thing for sure: she's a perfect disaster in the kitchen. Every time she tries to cook, chaos ensues. After fires, toxins and more than one minor injury, Taz will be happy if she makes it through her food-science class in one piece. But when the class enters a competitive race for a coveted program and Taz is put in a group that expects to win, the pressure is on. As the competition heats up, Taz is desperate to hold her own and not let her team down.
Thirteen-year-old Chris and his family are setting up a bungee jump in his backyard. It's a real large-scale bungee jump off a bridge that connects his backyard to a small island owned by his family. Not only is it going to be the coolest attraction around, but it also provides Chris with an opportunity to watch a real engineer in action. Chris would be excited about it if things didn't keep going wrong. The rumors of hauntings on the island, once the site of a hospital for children with leprosy, are getting out of control. And there are mysterious mishaps on the bridge. Chris worries that all of these problems will keep customers away. And if the bungee jump isn't a success, his family will lose everything.
"I always knew my father was a pirate and I always knew I wanted to be one, too." At age fifteen, Catherine's life is about to change. Her mother has just died and Catherine can't stand the thought of being sent to live with her aunt in Boston. She longs for a life of adventure. After she discovers her father's secret life as captain of the pirate ship Reprisal, her only thoughts are to join him on the high seas. Catherine imagines a life of sailing the blue waters of the Caribbean, the wind whipping at her back. She's heard tales of bloodshed and brutality but her father's ship would never be like that. Catherine convinces her father to let her join him, disguised as a boy. But once the Reprisal sets sail, she finds life aboard a pirate ship is not for the faint of heart. If her secret is uncovered, punishment will be swift and brutal.
It's 1863 and 10-year-old Emmy Blue Hatchett has been told by her father that soon their family will leave their farm, family, and friends in Illinois, and travel west to a new home in Colorado. It's difficult leaving family and friends behind. They might not see one another ever again. When Emmy's grandmother comes to say goodbye, she gives Emmy a special gift to keep her occupied on the trip. The journey by wagon train is long and full of hardships. But the Hatchetts persevere and reach their destination in Colorado, ready to start their new life.
Does your family have a favorite holiday meal? What are your birthday traditions? Do the older people in your family tell stories about their childhood and what life was like when they were young? All these are parts of family folklore. Tell Me a Story will help you better understand: what family is. the ways the generations are linked together. how families relate to each other. how families pass along a heritage for the future. We get strength from our familys pastand this sort of folklore also gives us hope for the future.
This four-book series explains the complex concept of money in a simple, fun and amusing way. In this book, we will learn how our family spends its money. Children learn how money comes into the family and the huge number of demands on how it is spent.
Ever since he was small, Franklin has been soothed by fire. Staring into the flames helps Franklin forget his problems. And right now, he's got a lot to forget. Franklin's mother has left the family home to be with her hairdresser boyfriend. Franklin's father, the mayor of Montreal West, is too busy worrying about his public image to do anything about the family. As a rash of local fires competes with upcoming elections for media attention, Franklin's father has to work hard to keep the public happy. And Franklin has to reconsider his romance with fire.
Jessica loves her yearly backpacking trip with her father, but this year everything has changed. This year Jessica has to share her vacation with her new stepmother and her spoiled new stepsister, Amy. Jessica tries to salvage her holiday by sneaking off for a day hike alone, but Amy follows. Jessica is certain that Amy will ruin the day. Amy rises to the challenge of the rigourous hike and Jessica learns that Amy is not as spoiled as she thought. When Amy is injured and night falls, Jessica must face the challenge of hiking through bear country in the dark.
Left alone for the first time on the island he calls home, Simon is looking forward to a day of personal indulgence. His sister Ellen only wants to make sure they get their chores done. Their parents are busy trying to convince the government not to close the lighthouse that the family operates, and it's up to the kids to make sure everything runs smoothly. Neither Simon nor Ellen is prepared for the mysterious and potentially dangerous visitor who brings with him an unexpected storm and a riddle that may lead to treasure - treasure that could help them save the lighthouse. Simon and Ellen have to work together to solve the riddle before the stranger or the weather destroys their chances.
Maddie has big-city dreams, and this summer she's found her chance to visit New York. An art magazine is holding a portrait painting contest, and the first prize is an all-expenses-paid trip to the Big Apple. Maddie plans to win, but her mother has different plans for her: a mother-daughter adventure in organic farming. Maddie is furious. How will she find an inspiring subject for her portrait amid the goat poop and chickens? And worse, her new age mother's attempts at pig reiki are an embarrassment. But Maddie befriends the farmer's daughter, Anna, and between dodging her mother and doing her chores, she finds the perfect subject for the portrait contest.
In most ways, Poe is like the other kids in his school. He thinks about girls and tries to avoid too much contact with teachers. He has a loving father who helps him with his homework. But Poe has a secret, and almost every day some small act threatens to expose him. He doesn't have a phone number to give to friends. He doesn't have an address. Poe and his father are living in a tent on city land. When the city clears the land to build housing, Poe worries that they might not be able to find another site near his school. Will Poe have to expose his secret to get help for himself and his father?
As much as life has irrevocably changed since the death of his father, much has stayed the same for Cam. He's always had a great deal of responsibility around the house, but the burden is heavier now in combination with the load of grief he's been carrying. After the man who was driving the truck that killed his father turns up at the end of the driveway, Cam feels pressure to keep his family safe as well. He starts to see the man everywhere: at his work, in stores, at his sister's school. Cam needs to know what the man wants from his family, and he starts following his father's killer in search of answers.
Safira doesn't believe in ghosts, but the girl in her cabin at camp was not a living person, so what was she? Her friend Trinity is convinced Safira's seen a ghost and sets out to discover who the ghost girl is. Safira is too busy dealing with her family to help solve the mystery. Safira has never gotten along with her sister, Mya, and now that Mya's pending marriage dominates the family there seems to be no hope for friendship between them. But when Trinity discovers the death of a girl named Myra, Safira starts to wonder if the ghost-girl has an important message about her own sister.
Liza, determined to prove that her mother's boyfriend is no good, starts researching the oil company he works for. Liza discovers a lawsuit against the company for compensation that is long overdue to Guatemalan farmers. She starts a group at school called GRRR! (Girls for Renewable Resources, Really!) and launches an attack on Argenta Oil. As her activism activities increase, her objections to her mother's boyfriend become political. She is learning to separate the personal from the political, but when her mother discovers her plans for a demonstration outside the Argenta Oil head office, the two collide in ways Liza least suspected.
Sam's grandfather vanished from his life the day Sam's father was buried. Now, ten years later, Grandpa Max wants to make amends. He sends letters that lead Sam on a scavenger hunt. Sam follows his grandfather's bizarre instructions though he's still not ready to forgive. To alleviate his anger at his grandfather, Sam turns to his favorite stress release: climbing onto roofs and leaving his tag, a spray painted symbol for Aquarius. When he gets caught by an elderly couple, Sam learns a valuable lesson about forgiveness. He's ready to forgive his grandfather, but is he too late?
Rufus and his sister Alexa hate each other at the best of times. When Rufus's friend Phil manages to hypnotize Alexa, Rufus is ready to enjoy the power. They begin by ordering Alexa to be kind to her parents and Phil. The plan backfires when Alexa sweetly suggests canceling an expensive family vacation in favor of a week at home playing board games. Then Alexa turns on the charm with Phil and suddenly Rufus has to deal with a lovesick amateur hypnotist. Rufus is certain it can't get any stranger until Alexa, still in her hypnotic state, is kind to the brother she's always hated and Rufus is more confused than he's ever been.