The kids at Code Academy are memorizing their lines for a school play with the help of Ro-bud, their computer classmate. But when Ro-bud can't remember her lines, everyone panics! Professor Chip believes it's a memory storage problem. By relating human memory to machine memory, readers are introduced to the concepts of computer memory and storage systems in an easy-to-understand way.
The Code Academy class puts their robot classmate, Ro-Bud, to work tidying up the classroom. But their instructions to Ro-Bud don't get the job done. They must figure out the problem by making flow diagrams that use logic to help Ro-bud make decisions about what to do. A simple activity helps readers see how their own daily routines involve making decisions using logic.
When their robot classmate, Ro-Bud, gets a computer virus, the Code Academy gang is determined to help her. Along the way, they learn what a virus is, and how "hackers" break into computers to steal information or cause damage. This easy-to-follow book simplifies computer concepts to help readers learn why it's important to keep passwords secret to protect computers.
Join the Code Academy kids as they learn how to write computer code that tells Ro-bud, their robot classmate, how to feed Turing, the class guinea pig. The easy-to-understand example shows readers that code is a set of instructions that follow a simple pattern. When Turing gets a tummy bug, the kids learn how to figure out what went wrong and how to “debug” their code.
Professor Chip helps the class at Code Academy understand that computers communicate in a language that kids can learn. Simple sentences and easy-to-understand examples make learning binary code understandable and fun.
Angelica just can’t help herself! In this third book in the series, Angelica, aka Jelly, is confused for a junior reporter and decides to make the most of her mistaken identity to learn what it’s like to be a real journalist. Jelly and her bestie, Joon, are soon busy with problems at the new library, trouble in the lap lane at the local pool and a predicament in a rare-book room. With her keen observational abilities and a knack for creative solutions, Jelly soon has more than enough material for an article. But will she be able to keep up the ruse when a new friend starts nosing around?
Billy Stuart, the young raccoon leader of the Zintrepids Scout troop, aspires to be just like his grandfather, a globe-trotting adventurer who knows no fear. After accidentally traveling through time in pursuit of the elder Stuart, Billy and friends find themselves lost in a land inhabited by giants: giant plants, giant animals, GIANT MONSTERS! Billy and his companions set off to explore the island, looking for fresh water and food. But a hailstorm forces them to take shelter in a grotto, where they find the trail of Billy’s grandfather, Virgil Stuart. However, following Grandpa’s footsteps turns out to be much more perilous than they expected. And stranded in the heart of this mysterious island, the Zintrepids can’t shake the feeling that they are being watched. Brightly illustrated and enhanced with games and puzzles throughout, Billy Stuart in the Eye of the Cyclops is sure to amuse readers of all ages.
Zamboni's curiosity gets the best of him and he finds himself in the middle of a hockey game!
Billy unknowingly carries his guinea pig, Zamboni, to school in his backpack. Zamboni's escape and the commotion he causes are humorously described as he scurries his way through the school cafeteria.
Illustrations of puppy Sammy alongside full-grown Sammy will help readers identify and understand opposites.
The birds are eating all of Mr. Potter's plums. Will he be able to figure out a plan to save some of the plums for himself?
Mr. Potter is trying to trim his hedge. Can he overcome his neighbors' criticism to get the job done?
Everyone is busy except for Alex. Who will play with him?
Alex is so anxious to use his new skateboard that he ignores his family's warnings. Readers will enjoy reading this action-packed book and will learn a valuable lesson.
Repetitive text will help readers build fluency, and fun clues to predict what Sammy finds on his walk will keep them engaged.
Everyone in the family has a gift for Sammy and a special surprise planned! Repetitive text will help readers build fluency.
As usual, an adventure for Sammy means trouble for the whole family!
Sammy doesn't know where to turn in the confusion of a family move. Repetitive text will help readers build fluency.
It's lunch time! Can Sammy resist the temptation of a delicious meal that's not for him?
Sammy loves to run everywhere - what could possibly go wrong? Repetitive text will help readers build fluency.
Everyone tries to get Sammy in the house; whose strategy will work?
Sammy has gotten himself into mischief again. Can Dad get him cleaned up without any more mishaps?
When Sammy tries to interact with the animals he meets on the farm, he gets mixed - and funny - reactions. Repetitive text will help readers build fluency.
Adorable illustrations of Sammy will strengthen readers' recognition and understanding of action words.
A new adventure for Sammy who doesn't want to get his paws wet.