Tío sends Elena, Jorge, and Marcus to a small town in Iowa in 1983. This sounds like a boring adventure, until they learn that they're going to one of the first video game competitions--and they're there to identify and hide a flock of zombies from the public! Will they be able to find and save the zombies in time? And will Marcus ever get to play an original PacMan arcade game? Join the Secret Society of Monster Hunters to find out.
It is 1972--a cold summer in Minneapolis, Minnesota. Tío has sent the monster hunters to find a dangerous werewolf. They need to stop it from hurting others--and from getting hurt itself. But is it really that dangerous? Join Marcus, Elena, and Fiona to find out. They explore downtown Minneapolis and the Minnesota State Fair. As they search for the werewolf, they learn about 1970s history and culture, and make friends with the theater folk of Minnesota along the way.
Elena, Jorge, and Marcus must brave the Chicago winter in search of a vampire. In a bleak, post-Depression city, the children must not only find this creature of the night, but also find her lost locket. Will it be downtown at Marshall Fields? Or at a roller derby event? And will they find it in time to get home? Readers will find out, as they learn about the 1930s--and how to survive an encounter with the undead.
The kraken is the biggest monster in the sea. And in the 1950s, it seems to be headed straight for Boston! Marcus, Jorge, and Amy travel in Tío's time machine to the world of the Red Sox and Boston Harbor, racing to find the kraken and send it back to the northern seas where it belongs. Their journey takes them from Fenway Park to a high seas adventure as they learn about the culture of the 1950s, the mythology of the kraken, and even some marine biology.
Jorge, Elena, and Amy need to find a poltergeist before it reveals itself to the world. The only catch? It's in Seattle--and it's in the 1990s. Join the gang as they travel back to the rainy "Emerald City" in 1996. There, they will chase the poltergeist, racing against the clock to lay it to rest before it lays waste to historic Pioneer Square. Readers will learn about the history, culture, and fashion of the late 1990s, and meet someone very special along the way!
Is there a unicorn wandering around Woodstock? Or is it just a figment of some hippie's imagination? Marcus, Jorge, and Elena will have to find out as Tío sends them back to the Summer of Love. They will explore the world's happiest--and muddiest--rock festival along the way, learning about both the groovy and the controversial aspects of 1960s culture and history. Readers will get acquainted not only with the 1960s, but also with the beautiful, mysterious beast that is the unicorn.
Tío has an urgent mission for Jorge, Elena, and Amy. They must voyage to Harlem in the late 1920s. A fairy with a beautiful voice has been imprisoned. They must rescue her from her gangster captors before history learns of her and her fairy kind! Readers will learn about the Jazz Age and the Harlem Renaissance as they embark with the monster hunters on a thrilling adventure through jazz clubs, the streets of Harlem, and Central Park.
Elena, Amy, and Fiona are going on a wartime mission! They must join Rosie the Riveter and other women workers at the Bath Iron Works, a huge shipyard in Bath, Maine. But they're not there to build ships--they're looking for a huge red dragon! They have to be careful not to blow their cover, and to stay on this dangerous dragon's good side. Join the girls as they search for the dragon, outwit evildoers, and learn about the history of the 1940s.
It's Christmas! and Silly Kitty wants to help his human, Emma. Find out what happens when everything that Silly Kitty does is NOT helping at all.
While reading the temperature of a lava flow on an active volcano, Joe and Dr. Bea’s science skills come in handy to help them outsmart the fiery flow of molten rock. In this adventurous title, readers will learn about different kinds of volcanoes, how they form, and about some of the most destructive eruptions in history.
While exploring a cave, Joe and Dr. Bea encounter all sorts of wildlife living in the damp cavern. Can the two scientists find their way out? In this engaging title, readers learn all about stalactites, stalagmites, and how animals survive and adapt to life in the dark.
Angelica just can’t help herself! In this third book in the series, Angelica, aka Jelly, is confused for a junior reporter and decides to make the most of her mistaken identity to learn what it’s like to be a real journalist. Jelly and her bestie, Joon, are soon busy with problems at the new library, trouble in the lap lane at the local pool and a predicament in a rare-book room. With her keen observational abilities and a knack for creative solutions, Jelly soon has more than enough material for an article. But will she be able to keep up the ruse when a new friend starts nosing around?
Zamboni's curiosity gets the best of him and he finds himself in the middle of a hockey game!
Billy unknowingly carries his guinea pig, Zamboni, to school in his backpack. Zamboni's escape and the commotion he causes are humorously described as he scurries his way through the school cafeteria.
Illustrations of puppy Sammy alongside full-grown Sammy will help readers identify and understand opposites.
The birds are eating all of Mr. Potter's plums. Will he be able to figure out a plan to save some of the plums for himself?
Mr. Potter is trying to trim his hedge. Can he overcome his neighbors' criticism to get the job done?
Everyone is busy except for Alex. Who will play with him?
Alex is so anxious to use his new skateboard that he ignores his family's warnings. Readers will enjoy reading this action-packed book and will learn a valuable lesson.
Repetitive text will help readers build fluency, and fun clues to predict what Sammy finds on his walk will keep them engaged.
Everyone in the family has a gift for Sammy and a special surprise planned! Repetitive text will help readers build fluency.
As usual, an adventure for Sammy means trouble for the whole family!
Sammy doesn't know where to turn in the confusion of a family move. Repetitive text will help readers build fluency.
It's lunch time! Can Sammy resist the temptation of a delicious meal that's not for him?
Sammy loves to run everywhere - what could possibly go wrong? Repetitive text will help readers build fluency.