Fresh from his adventures in Wild Ride, Marcus is back and helping his cousin, Bounce, learn to skate. Between learning how to ollie and do a 50-50 grind, Bounce and his friends also have to avoid the skate-park goons and take on the outlaw bikers who are terrorizing the small town. Excitement, action and some radical skating tips. Hang on for another wild ride!
Life as an ethical vampire isn't easy for Amber Fang. First, she has to track down and eat a murderer every month. Second, her mother is imprisoned in a bunker controlled by ZARC, a multinational arms dealer. Third, her fellow vampires are hot on her trail, bent on ridding the world of scrupulous bloodsuckers. And then there's Dermot, the handsome secret agent who hired her as an assassin in the first place and who has promised to help her rescue her mother. Amber can't decide if she should kiss him or kill him. Then ZARC strikes a blow that leaves Amber stunned and heartbroken. Now she's out for revenge. Amber Fang: Revenge is the third book in the popular Amber Fang series.
For Amber Fang, life used to be simple: study library science by day, read by night and, when she got hungry, enjoy an ethical meal straight from the jugular. Her mother taught her well. It's just good manners for vampires to eat only murderers. But now her mom has vanished, and Amber is alone. Her contract work as an assassin has been terminated. But the secret organization ZARC is still trying to hunt her down, using algorithms, drones and a murderess with metal hands. Through the dark web Amber learns that her long-lost mother has been "disappeared" to a secret compound in Antarctica. When Amber arrives and pries open a door to investigate, what she discovers shocks her to the core. And it will change her life forever. If she survives. Amber Fang: Betrayal is the second book in the popular Amber Fang series.
Amber Fang enjoys life's simple pleasures. A perfect evening for her includes a good book, a glass of wine and, of course, a great meal, preferably straight from the jugular. Raised to eat ethically, Amber dines only on delicious cold-blooded killers. But confirming that her chosen victims deserve to die takes time. And patience. So it's a good thing Amber is studying to be a librarian. Her extraordinary research skills help her hunt down her prey, seek out other vampires and stay on the trail of her mother, who has been missing for over two years now. But one day while Amber is stalking a rather tasty-looking murderer, things go horribly wrong. Amber has walked into a trap. The hunter becomes the hunted. Now on the run, Amber receives the perfect job offer out of the blue. Someone wants to pay her to kill (and eat) the world's worst criminals. It sounds too good to be true. Amber Fang: Hunted is the first book in this exciting new vampire series.
The first installment in the new Graphic Guide Adventure Series. Devin, Nadia and Marcus are on their way to visit their environmentalist parents who are working to stop a logging company from clear-cutting a remote valley. When their plane crashes and the pilot is killed, the kids are left to survive in the wild with Wiley, a government bureaucrat, who is the only other passenger on the plane. Learning to build a shelter and make a fire in the woods, they discover that Wiley is working with the logging company and will do anything to stop the secret getting out. On the run and in mortal danger, the three must outrun Wiley, escape a raging forest fire and outwit a hungry grizzly bear to make it to safety.
Pema, Bounce and Jagroop are battling a greedy developer for control of the airwaves. When Karl Reed, Owner of Oasis Developments, tries to force the sale of a local fruit farm ”through whatever means necessary” Pema, Bounce and Jagroop decide to expose him through the media. Little do they realize that when it comes to the news and the advertisers who make it possible, the truth is not always part of the story and nothing can be taken at face value. While learning about media consolidation and the power of money over truth, Bounce, Pema and Jagroop decide to take on the developers and the media.
Jim Webb’s pursuit of the truth about his grandfather’s role in the Vietnam War puts him squarely in the sights of someone high up in the US military—someone who wants certain events from that war left in the past. Webb goes on the run in the American Deep South with Lee, a Vietnam vet, trying to smoke out the man they call the Bogeyman by using Webb as bait. The Bogeyman may be powerful and smart, but Webb and Lee, with the help of a few of Lee’s old army buddies (and one motorcycle-riding girl), are ready to take him down. Tin Soldier is the sequel to both Barracuda, part of The Seven Prequels and Devil's Pass, part of Seven (The Series).
Confronting a prowler in the backyard, Dinah is determined to find out why someone has taken an interest in her older sister and herself. Who is the buck-tooth burglar? Why are the Rinaldi's tomatoes always involved? And what is the connection between Madge's boyfriend and GASP, a group of well-intentioned anti-smoking activists? When it becomes apparent that Wellman Talent, the modeling agency Madge works for, is making deals with an unscrupulous tobacco company, and that the spy is out to sabotage GASP’s plans to expose the connection, Dinah has to call on all her talents, both sleuthing and singing, to solve the case. In the spirit of Sammy Keyes, Dinah gets by on pluck, courage and an irrepressible sense of humor as she is catapulted into a mystery that twists and turns from the blackberry patch to the corporate boardroom.
It's all aboard! for mystery when Dinah Galloway takes the cross-country train from Vancouver to Toronto, to appear on a TV talent show. But will she make it-or be permanently derailed? Along with her sister Madge, and her fellow junior musicians, tree fanatic Pantelli Audia and history buff Talbot St. John, Dinah is shadowed by someone who wants to get hold of an $80,000 treasure left by her late dad. But what is the treasure? The redheaded, singing sleuth realizes that the secret dwells somewhere in her dad's murky past, and involves a funny, if less than respectable, ex-con named Ardle McBean, and a mysterious man with a bowl cut. The mystery accelerates when Dinah's sweet, elderly piano teacher, also on the train, disappears and the danger to Dinah increases. She struggles to keep on the tracks of the mystery before the shadows, past and present, overwhelm her. This is the fifth installment in the best-selling Dinah Galloway Mystery series.
Dylan is back, and this time he is making a movie, The Rise of the Zombie Scarecrows, with his best friend, Cory, and his girlfriend, Monica. The film is for school credit, and their plan is to film on Halloween. Everything is falling into place until Dylan and Monica encounter a zombie scarecrow that causes Mr. Dalton, a friend of Dylan’s grandmother, to have a heart attack. Dylan and Monica learn that a couple of zombie scarecrows are pranking a local neighborhood. The police shut down Dylan’s project until the pranksters are caught. But Dylan is determined to see his film through to completion, no matter what the cost.
Steve thinks a trip to Europe is out of the question—until he hears his grandfather's will. Suddenly he's off to Spain, armed with only a letter from his grandfather that sends him to a specific address in Barcelona. There he meets a girl named Laia and finds a trunk containing some of his grandfather's possessions, including a journal he kept during the time he fought with the International Brigades in the Spanish Civil War. Steve decides to trace his grandfather's footsteps through Spain, and with Laia's help, he visits the battlefields and ruined towns that shaped his grandfather's young life, and begins to understand the power of history and the transformative nature of passion for a righteous cause. Steve's adventures start in The Missing Skull, part of The Seven Prequels and continue in Broken Arrow, part of The Seven Sequels.
While Devin and Nadia spend summer vacation at a university camp for little kids—Nadia as a counselor and Devin as an unwilling participant—their mother's research project is vandalized and her motives are questioned. Devin, Nadia and Simon stumble upon shady characters, corporate conspiracy and a plot to take over the nation's food supply with genetically modified fertilizer. Mixing action and suspense with information on the agricultural system and the intricacies of the food supply, Food Fight is another gripping installment in the Graphic Guide Adventure series.
When Adam Murphy learns that his late, revered grandfather, David McLean, hid a huge stash of foreign cash and fake passports in the family’s cottage, he is stunned. Was Grandpa really a traitor, as some of the evidence suggests? And why was a loaded Walther PPK pistol hidden at the cottage? Determined to prove his grandfather’s innocence, Adam takes the famous James Bond gun and follows the clues to Bermuda, where he encounters danger, evidence of espionage, and an unusual girl named Angel Dahl. Desperate and on the run with Angel, pursued by a deadly operative, Adam races to other exotic locations, unsure if Angel is friend or foe, or if his grandfather was a hero or a villain. Three clues hold the dark secret of David McLean’s past—the letter W, a glass eye with a golden iris, and the haunting words of someone named Mr. Know. Double You is the sequel to both Separated, part of The Seven Prequels and Last Message, part of Seven (The Series).
When his brother Bunny vanishes from the Toronto City Hall skating rink, Spencer, a budding filmmaker, finds himself plunged into the stuff of movie thrillers: kidnapping, terrorists, intrigue, a missing document, a world-famous pop star, disguises, romance and a rogue alligator. As he races the clock to save his brother, he must sort the real from the make-believe and unravel a murder mystery involving his grandfather. The last time Spencer got tangled up in an adventure from his grandfather’s past, he didn’t believe it was for real. Now he can’t get anyone to believe him when he says that Bunny has been kidnapped and that someone is going to die. Coda is the sequel to both Speed, part of The Seven Prequels and Jump Cut, part of Seven (The Series).
DJ is David McLean's eldest grandson, so it stands to reason that he be the one to scatter his beloved grandfather's ashes. At least that's how DJ sees it. He's always been the best at everything—sports, school, looking after his fatherless family—so climbing Kilimanjaro is just another thing he'll accomplish almost effortlessly. Or so he thinks, until he arrives in Tanzania and everything starts to go wrong. He's detained at immigration, he gets robbed, his climbing group includes an old lady and he gets stuck with the first ever female porter. Forced to go polepole (slowly), DJ finds out the hard way that youth, fitness level and drive have nothing to do with success on the mountain—or in life. DJ's adventures start in Jungle Land, part of The Seven Prequels and continue in Sleeper, part of The Seven Sequels.
Modo, who first made his appearance in The Hunchback Assignments, is a young, disfigured spy trained to be the ultimate secret agent. Not only is Modo brilliant and strong, but he also has a special ability: he can temporarily take on the appearance of other people. While on holiday, Modo and fellow spy Octavia Milkweed find themselves in Ember's End. Created by the slightly mad scientific genius Dr. Ebenezer Ember, this is no ordinary wild-west town. It is surrounded by an energy field that prevents gunpowder from firing, and messages are sent via pneumatic tubes. There are also rumors that before Dr. Ember died, he built a weapon so powerful it could end all wars. With the local sheriff recently deceased, the two travelers are suddenly put in charge of Ember's End law enforcement.
Elle is on the road as an opening act for Johnny James, the biggest star in country music. Touring is everything she's ever dreamed of, but it has unexpected downsides: crazy fans, jealous backup singers, weird rules on the tour bus. But when something goes terribly wrong during a performance, Elle struggles to figure out how she can make things right with her fans, her father, her record company and with her friend Webb. True Blue continues the story that began in Billboard Express.
Team Retribution has been contacted by a teen who is being blackmailed into handing over secrets from the family business. Jace, with the help of his brother, Bentley, start to investigate and soon learn that the teen's family, like his own, is not what it appears to be. Jace, after learning he was switched at birth, then sets out to track down his birth family. The Retribution series is made up of six books, the original three, Burned, Exposed and Unleashed, and the three sequels, Terminate, Infiltrate and Escalate, by authors Natasha Deen, Judith Graves and Sigmund Brouwer.
Rob Maclean and his mom have moved to a small community in northern Ontario in order to be closer to Rob's imprisoned brother, Adam. One night after a rowdy party, Rob and some friends end up in a van speeding through a First Nations reserve. The driver of the van has a deep hatred for Indigenous people, and he lobs rotten fruit at a group of young men gathered in front of a community center. The young men chase them down, and Rob's friend Alan is injured and ends up in a coma. Now the police are pressuring Rob to identify their prime suspect. This is the second story featuring Rob and Adam Maclean after Coming Clean.
Small-town reporter Claire Abbott wakes from a nightmare, convinced a bomb will go off in the local school. And then, strangely enough, there really is a bomb scare. After the school is cleared by police and their sniffer dog, Claire is certain the threat isn't over. People are behaving strangely. Claire believes a bomber will attack the school. But when? And who is the bomber? Claire must track down the culprit and stop him before the bomb goes off. Race Against Time is the third novel in a series of mysteries featuring journalist and sleuth Claire Abbott.
Life is full of challenges for thirteen-year-old Liza. She is already having trouble coping with the death of a local homeless man when she learns that her family's apple tree will need to be chopped down. If that wasn't enough, the new principal at school keeps blocking her attempts for a positive outlet by refusing permission for every project that GRRR! (Girls for Renewable Resources, Really!) and BRRR! (Boys for Renewable Resources, Really!) proposes. Liza starts to feel like she needs to create change in her world without seeking permission. When she chooses the school grounds as the site for her latest endeavor, she may have gone too far.
While volunteering at the local zoo, Robyn, Nick and Trevor learn that grizzly bears are being poached and their gall bladders removed for use in alternative medicine. Always ready to solve a mystery, the kids set out to find the poachers. Bear is not only big game, they learn, but big money to poachers. The stakes are high and the suspects many, as the kids head into their most dangerous adventure yet.
When Trevor, Nick and Robyn visit the Royal Tyrrell Museum, Robyn is inspired to raise funds for a dinosaur dig that will close soon if it doesn't find funding. The kids are caught up in another mystery when a chain of suspicious events, including the disappearance of important fossils and a fraudulent discovery at the dig, leads them to wonder what's going on. Is the new visiting scientist behind the fraud, or did Robyn's enthusiasm to save the dig lead her astray?
Fourteen-year-old Matt has only one goal in life: to become a hermit. He has no use for school, but he loves the solitude of the forest. When he hikes up to the cabin he built for himself, he discovers a mysterious stranger named Forrest has moved in. At first Matt doesn't connect Forrest's appearance with the rash of local robberies. Forrest seems to be the perfect hermit, and he teaches Matt the skills he needs to achieve his goal, including how to hunt with a crossbow. But when Forrest tries to kill an endangered Roosevelt elk, Matt questions the ethics of his new friend. When Matt discovers a stolen rifle in his cabin, he finds himself trapped in a dangerous situation.
Turk needs cash, but he's allergic to his own sweat so getting a job is out of the question. Then he makes a discovery: Girls love dogs. Turk's friends will do anything to meet girls. Turk starts a dog walking business. His friends walk the dogs and Turk collects half the money. In an attempt to impress dog-loving Carly, Turk brags about his business in front of the school tough guy, Chuck. When Chuck learns the true nature of Turk's business and wants in on the action, Turk worries that he will lose his business and Carly's respect.