Even with no visible water present, the team discovers a vast ocean that stretches deep beneath the surface of Mars. While Malcolm imagines the aquatic Martians who live there to be uniquely adapted to the dark, their technology proves to not be as versatile. The temperatures drop dramatically, freezing the water around them and fixing their submarine in ice. Now it's up to science and creativity to free them from their frozen limbo--or they risk being stuck down there forever. This graphic novel includes Mars facts and survival tips as well as in-depth content on animal adaptation and behavior. Backmatter includes an activity page and character information.
Elena, Amy, and Fiona band together for an exciting adventure. Tío sends them back to ancient Rome, where a witch is being accused of taking the form of an evil creature. Is this witch real? Is she dangerous? Or is she in danger? Join the girls on a breakneck adventure through the city of Rome in all its glory—from the Colosseum to the Market of Trajan. This graphic novel includes monster profiles and survival tips as well as in-depth content on the social structure, government, and fashion of ancient Rome. Backmatter includes an activity page and character information.
Using the new C3 Framework for Social Studies Standards, Body Image in the Media in the Global Citizens: Modern Media series explores the topic through the lenses of History, Geography, Civics, and Economics. Text and photos look at the history, basic philosophies, and geography of how body image is portrayed in the media. As they read, students will develop questions about the text, and use evidence from a variety of sources in order to form conclusions. Data-focused backmatter is included, as well as a bibliography, glossary, and index.
Wilf is convinced his parents want nothing to do with him. When he isn't in school, he is left to his own devices or shipped away to camp. But at fifteen, Wilf is adamant that he is too old for summer camp. When his parents ignore his protests and ship him off anyway, he knows how he will get their attention: He will escape from camp by canoe and spend the rest of his vacation alone in the woods, proving to his parents he deserves his independence. His plan begins to unravel when his cabin mate forces Wilf to take him along. Things go from bad to worse when a younger camper follows them and they all end up in a fight for their lives against the unforgiving river.
Lola Jones is head over heels for her new boyfriend C.J Kline, but she's keeping a secret from him. She has never kissed anyone. Book #4 in the series.
Lola Jones has strong feelings for star basketball player C.J Kline. When her big brother finds out, the couple might be torn apart for good. Book #3 in the series.
Lola Jones is going on her first date with C.J Kline, the star point guard of the Washington Warcats basketball team, but can they keep their plans secret from Lola's big brother and C.J's best friend? Book #2 in the series.
Lola Jones does not think her big brother's best friend and basketball teammate, C.J Kline, knows she's alive, until one magical night at a high-school dance changes everything. Book #1 in the series
Terence and David are competitive snowboarders. David is more laid back, he wants to have fun! But Terence won't be happy until he wins the gold. They head to an abandoned ski resort for some secret practice. Terence refuses to quit until he nails his trick, and the motion causes an avalanche. Can they survive? Aligned to Common Core standards and correlated to state standards.
In this volume, Dave and Freddy, dropped by parachute into Belgium, deep in Nazi-occupied territory, on a dangerous spy mission, escape at the risk of their lives with the secret information which enables England to foil the planned German invasion. Each Dave Dawson is packed with action, patriotism, and a historical fiction adventure set during WWII, perfect for middle grade and teen readers.
Dave Dawson performs all manner of courageous stunts and tricks in this battlefield thriller. Each Dave Dawson is packed with action, patriotism, and a historical fiction adventure set during WWII, perfect for middle grade and teen readers.
Keith Evans is a talented player on Peabody's basketball team. His father was a great player too. When Keith stops applying himself on the court, his father scolds him. Is Mr. Evans pushing Keith to achieve just to relive his glory days? Or is it something else? Includes discussion prompts, a basketball quiz, and fun facts about basketball. Aligned to Common Core standards and correlated to state standards. Graphic Planet is an imprint of Magic Wagon, a division of ABDO.
Isabella Clemente is a champion all-around gymnast. After a summer at gymnastics camp, she is looking forward to winning a national championship. But then the current national champion transfers to Peabody! Isabella sees Morgan as a rival. Can she get past this when Morgan offers Isabella help? Includes discussion prompts, a gymnastics quiz, and fun facts about gymnastics. Aligned to Common Core standards and correlated to state standards. Graphic Planet is an imprint of Magic Wagon, a division of ABDO.
Katie Flanagan was a star striker on her old school's soccer team. But at Peabody, there is no girls' soccer team. The school district allows Katie to try out for the boys' team. Having a girl play on the boys' team causes some conflict. Can Katie overcome these barriers? Includes discussion prompts, a soccer quiz, and fun facts about soccer. Aligned to Common Core standards and correlated to state standards. Graphic Planet is an imprint of Magic Wagon, a division of ABDO.
Lucy Andia is an award-winning volleyball player. She tries out for the Peabody team sure she'll be the star. But when other girls have greater talent, Lucy has to change positions. Can Lucy embrace her new role on the team? Includes discussion prompts, a volleyball quiz, and fun facts about volleyball. Aligned to Common Core standards and correlated to state standards. Graphic Planet is an imprint of Magic Wagon, a division of ABDO.
Artie Lieberman tries out for Peabody's lacrosse team. He is excited to make the team. But when he is bullied by a group of bigger boy, he's not sure he wants to keep playing. Can he stand up to the bullies? Is it even worth it? Includes discussion prompts, a lacrosse quiz, and fun facts about lacrosse. Aligned to Common Core standards and correlated to state standards. Graphic Planet is an imprint of Magic Wagon, a division of ABDO.
Tío sends Elena, Jorge, and Marcus to a small town in Iowa in 1983. This sounds like a boring adventure, until they learn that they're going to one of the first video game competitions--and they're there to identify and hide a flock of zombies from the public! Will they be able to find and save the zombies in time? And will Marcus ever get to play an original PacMan arcade game? Join the Secret Society of Monster Hunters to find out.
It is 1972--a cold summer in Minneapolis, Minnesota. Tío has sent the monster hunters to find a dangerous werewolf. They need to stop it from hurting others--and from getting hurt itself. But is it really that dangerous? Join Marcus, Elena, and Fiona to find out. They explore downtown Minneapolis and the Minnesota State Fair. As they search for the werewolf, they learn about 1970s history and culture, and make friends with the theater folk of Minnesota along the way.
Elena, Jorge, and Marcus must brave the Chicago winter in search of a vampire. In a bleak, post-Depression city, the children must not only find this creature of the night, but also find her lost locket. Will it be downtown at Marshall Fields? Or at a roller derby event? And will they find it in time to get home? Readers will find out, as they learn about the 1930s--and how to survive an encounter with the undead.
The kraken is the biggest monster in the sea. And in the 1950s, it seems to be headed straight for Boston! Marcus, Jorge, and Amy travel in Tío's time machine to the world of the Red Sox and Boston Harbor, racing to find the kraken and send it back to the northern seas where it belongs. Their journey takes them from Fenway Park to a high seas adventure as they learn about the culture of the 1950s, the mythology of the kraken, and even some marine biology.
Jorge, Elena, and Amy need to find a poltergeist before it reveals itself to the world. The only catch? It's in Seattle--and it's in the 1990s. Join the gang as they travel back to the rainy "Emerald City" in 1996. There, they will chase the poltergeist, racing against the clock to lay it to rest before it lays waste to historic Pioneer Square. Readers will learn about the history, culture, and fashion of the late 1990s, and meet someone very special along the way!
Is there a unicorn wandering around Woodstock? Or is it just a figment of some hippie's imagination? Marcus, Jorge, and Elena will have to find out as Tío sends them back to the Summer of Love. They will explore the world's happiest--and muddiest--rock festival along the way, learning about both the groovy and the controversial aspects of 1960s culture and history. Readers will get acquainted not only with the 1960s, but also with the beautiful, mysterious beast that is the unicorn.
Tío has an urgent mission for Jorge, Elena, and Amy. They must voyage to Harlem in the late 1920s. A fairy with a beautiful voice has been imprisoned. They must rescue her from her gangster captors before history learns of her and her fairy kind! Readers will learn about the Jazz Age and the Harlem Renaissance as they embark with the monster hunters on a thrilling adventure through jazz clubs, the streets of Harlem, and Central Park.
Elena, Amy, and Fiona are going on a wartime mission! They must join Rosie the Riveter and other women workers at the Bath Iron Works, a huge shipyard in Bath, Maine. But they're not there to build ships--they're looking for a huge red dragon! They have to be careful not to blow their cover, and to stay on this dangerous dragon's good side. Join the girls as they search for the dragon, outwit evildoers, and learn about the history of the 1940s.
The painting of the orange man is Tabitha’s favorite birthday present. Soon, though, she realizes it’s not a normal painting. Can Tabitha solve the mystery of the orange man before he ruins her life--and the entire world of art?