Artie Lieberman tries out for Peabody's lacrosse team. He is excited to make the team. But when he is bullied by a group of bigger boy, he's not sure he wants to keep playing. Can he stand up to the bullies? Is it even worth it? Includes discussion prompts, a lacrosse quiz, and fun facts about lacrosse. Aligned to Common Core standards and correlated to state standards. Graphic Planet is an imprint of Magic Wagon, a division of ABDO.
The Garcia's new refrigerator comes in a big box. Carlos and Carmen turn the box into a rocket, then a submarine. Then the twins finally decide to make the box a fort. But it's a crumpled fort. It's a flat fort. Discover how Carlos and Carmen don't let a flattened box ruin their fun! Calico Kid is an imprint of Magic Wagon, a division of ABDO.
When Carmen's wild toss sends the Hula-Hoop soaring over the fence, the twins don't know how to get it back. But then, as if by magic, their toys come sailing back over the fence. Soon after, there's a new neighbor poking her head over the Garcia's fence. Join in the fun as Carlos and Carmen meet their new neighbor. Calico Kid is an imprint of Magic Wagon, a division of ABDO.
Carmen is keeping the tooth fairy busy. She's lost her two front teeth, and now one of her bottom teeth is wiggling every which way. But Carlos can't even get one tooth to wiggle, even a tiny bit. He hasn't had a single visit from the tooth fairy. Find out how Carlos and Carmen take care of Carlos's tooth trouble. Calico Kid is an imprint of Magic Wagon, a division of ABDO.
It's almost Valentine's Day, and Carlos and Carmen don't have any cards for their class! So they spend the day making valentines. They make big valentines and little valentines. They make valentines with glitter and valentines with stickers. Mamá and Papá think the twins may have made too many valentines. But, the twins have the perfect plan to make sure everybody has a happy Valentine's Day. Calico Kid is an imprint of Magic Wagon, a division of ABDO.
Ana & Andrew are going to Ghana! Papa is travelling to Ghana and the family gets to go too! Ana & Andrew love learning about Ghanaian culture, especially the food! While there, they visit Cape Coast Castle to honor their ancestors. There, they learn about the origins of the slave trade. Aligned to Common Core Standards and correlated to state standards. Calico Kid is an imprint of Magic Wagon, a division of ABDO.
Ana & Andrew are expecting a sibling! The family is very excited. Mama's family arrives from Trinidad, and everyone helps to get ready. When the baby arrives, Ana & Andrew learn from Granny that in African American culture, a baby's name often tells an important story. Aligned to Common Core Standards and correlated to state standards. Calico Kid is an imprint of Magic Wagon, a division of ABDO.
Ana & Andrew are getting a new pet! They research different pets before choosing the best pet for their family. Then they pick a name for it! With the name Ana & Andrew choose, they learn from a famous African American that skin color does not affect a person's abilities. Aligned to Common Core Standards and correlated to state standards. Calico Kid is an imprint of Magic Wagon, a division of ABDO.
Cooper and Cruz Garcia are in the mountains at Camp Nowhere. They are following big footprints in search of their missing bunkmate. They hear more blood-curdling screams. It's cold and getting dark. But it's when they feel they are being watched that things get really interesting! Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
Cooper and Cruz Garcia are making do at Camp Nowhere. But then one of their bunkmates goes missing! Cooper and Cruz investigate, and find a huge footprint outside their cabin. They can think of only one thing that leaves tracks like that! And What does that mean for their missing bunkmate. Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
Cooper and Cruz Garcia are at Camp Nowhere for the summer. The camp is rundown and creepy. The boys hear blood-curdling screams coming from the mountains. The counselors say it's nothing. But the previous year, four campers disappeared! What's going on? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
Cooper and Cruz Garcia are chasing a big, hairy beast in the mountains at Camp Nowhere. Is it really Bigfoot? Cooper and Cruz are scared but they keep following him up the mountain. Will Bigfoot eat them? Or will they find their missing bunkmate? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
The Oliver family take time away to explore an ancient cave. Samuel's father is keen on showing Samuel the cave, as his own father had done for him. The icy ascent to the cave's mouth is dangerous. Then the Olivers must endure a frigid swim. What treasures does the ancient cave hold for Samuel? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
When several sailors are trapped in a sunken battleship, the Oliver family is called on to rescue them. But Samuel's father and uncle are too big to move in the sunken boat. So Samuel descends into the deep. Can Samuel find the sailors in the dangerous wreck and lead them to safety? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
A German submarine has torpedoed the steamship Maiden. The damaged ship is an iron island in the sea. The Oliver family is called on to repair the vessel. Samuel sneaks off to prove to his father that he can safely explore the ship. When the Germans come back to sink the ship they capture Samuel's father and Uncle. Can Samuel thwart the Germans and rescue his family? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
After a long search, the Oliver family finds the sunken treasure ship they seek. But when they try to retrieve the fortune, a giant squid attacks! Can Samuel subdue the squid so his father and uncle can get the riches? And squid don't need gold! What is the monster really guarding? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
Cassandra's life keeps changing, and she's learning that her unusual gift can't fix everything. Her first dates with her maybe-boyfriend Tristan weren't exactly what she dreamed they would be. She and Juliet are basically stepsisters, but Juliet still hasn't warmed up to her. And Cassandra's trying to find a new home for a dog that's saying good-bye to its owner. But that takes more than talking to animals—it means finding the perfect person. No one said being an animal psychic was easy . . .Book 2 in the series
The life of Henrietta Achilles is about to change. After years of living as an orphan, she receives a summons to the strange town of Malrenard. To her surprise, she's the only living relative of Ornun Zol—a notorious wizard, now deceased, who leaves Henrietta with his house and everything in it. With Ornun Zol gone, escaped creatures and misfired curses have been spilling out into Malrenard. If that's not enough, Henrietta will discover countless squabbling squatters inside her uncle's abode: soldiers, bandits, tiny monsters, and more. Then there's the matter of the strange black cat following Henrietta around...Book 1 in the series.
Seventh grader Derrick's "Dead Max Comix" are such a hit in the school paper that he and Max start an advice column. Derrick and Doug should have asked for advice before they started a band without inviting Kim and Keisha to join. To get even, Kim challenges the guys to come up with awesome costumes for Comic-Con and enter the upcoming Battle of the Bands. Will the Battle of the Bands mean the end of Derrick and Kim? More importantly, who will win? Book 2 in the series
Derrick Hollis is a 7th grader at Zachary Taylor Middle School and an aspiring cartoonist, too shy to show his work to anybody but his best friend Doug. When his dog Max dies, Derrick is left devastated. But then Max returns from the other side and starts to give Derrick advice. Derrick could use it, especially when it comes to affairs of the heart and standing up to bullies. When Derrick is too scared to ask his crush Kim to the Spring Fling, Max tells Derrick to "dog up!" and shake his tail on the dance floor. Will Dead Max be good for Derrick or lead him astray? Book 1 in the series
Tío sends Elena, Jorge, and Marcus to a small town in Iowa in 1983. This sounds like a boring adventure, until they learn that they're going to one of the first video game competitions--and they're there to identify and hide a flock of zombies from the public! Will they be able to find and save the zombies in time? And will Marcus ever get to play an original PacMan arcade game? Join the Secret Society of Monster Hunters to find out.
It is 1972--a cold summer in Minneapolis, Minnesota. Tío has sent the monster hunters to find a dangerous werewolf. They need to stop it from hurting others--and from getting hurt itself. But is it really that dangerous? Join Marcus, Elena, and Fiona to find out. They explore downtown Minneapolis and the Minnesota State Fair. As they search for the werewolf, they learn about 1970s history and culture, and make friends with the theater folk of Minnesota along the way.
Elena, Jorge, and Marcus must brave the Chicago winter in search of a vampire. In a bleak, post-Depression city, the children must not only find this creature of the night, but also find her lost locket. Will it be downtown at Marshall Fields? Or at a roller derby event? And will they find it in time to get home? Readers will find out, as they learn about the 1930s--and how to survive an encounter with the undead.
The kraken is the biggest monster in the sea. And in the 1950s, it seems to be headed straight for Boston! Marcus, Jorge, and Amy travel in Tío's time machine to the world of the Red Sox and Boston Harbor, racing to find the kraken and send it back to the northern seas where it belongs. Their journey takes them from Fenway Park to a high seas adventure as they learn about the culture of the 1950s, the mythology of the kraken, and even some marine biology.
Jorge, Elena, and Amy need to find a poltergeist before it reveals itself to the world. The only catch? It's in Seattle--and it's in the 1990s. Join the gang as they travel back to the rainy "Emerald City" in 1996. There, they will chase the poltergeist, racing against the clock to lay it to rest before it lays waste to historic Pioneer Square. Readers will learn about the history, culture, and fashion of the late 1990s, and meet someone very special along the way!