Cooper and Cruz Garcia are at Camp Nowhere for the summer. The camp is rundown and creepy. The boys hear blood-curdling screams coming from the mountains. The counselors say it's nothing. But the previous year, four campers disappeared! What's going on? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
Cooper and Cruz Garcia are chasing a big, hairy beast in the mountains at Camp Nowhere. Is it really Bigfoot? Cooper and Cruz are scared but they keep following him up the mountain. Will Bigfoot eat them? Or will they find their missing bunkmate? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
The Oliver family take time away to explore an ancient cave. Samuel's father is keen on showing Samuel the cave, as his own father had done for him. The icy ascent to the cave's mouth is dangerous. Then the Olivers must endure a frigid swim. What treasures does the ancient cave hold for Samuel? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
When several sailors are trapped in a sunken battleship, the Oliver family is called on to rescue them. But Samuel's father and uncle are too big to move in the sunken boat. So Samuel descends into the deep. Can Samuel find the sailors in the dangerous wreck and lead them to safety? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
A German submarine has torpedoed the steamship Maiden. The damaged ship is an iron island in the sea. The Oliver family is called on to repair the vessel. Samuel sneaks off to prove to his father that he can safely explore the ship. When the Germans come back to sink the ship they capture Samuel's father and Uncle. Can Samuel thwart the Germans and rescue his family? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
After a long search, the Oliver family finds the sunken treasure ship they seek. But when they try to retrieve the fortune, a giant squid attacks! Can Samuel subdue the squid so his father and uncle can get the riches? And squid don't need gold! What is the monster really guarding? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
Cassandra's life keeps changing, and she's learning that her unusual gift can't fix everything. Her first dates with her maybe-boyfriend Tristan weren't exactly what she dreamed they would be. She and Juliet are basically stepsisters, but Juliet still hasn't warmed up to her. And Cassandra's trying to find a new home for a dog that's saying good-bye to its owner. But that takes more than talking to animals—it means finding the perfect person. No one said being an animal psychic was easy . . .Book 2 in the series
The life of Henrietta Achilles is about to change. After years of living as an orphan, she receives a summons to the strange town of Malrenard. To her surprise, she's the only living relative of Ornun Zol—a notorious wizard, now deceased, who leaves Henrietta with his house and everything in it. With Ornun Zol gone, escaped creatures and misfired curses have been spilling out into Malrenard. If that's not enough, Henrietta will discover countless squabbling squatters inside her uncle's abode: soldiers, bandits, tiny monsters, and more. Then there's the matter of the strange black cat following Henrietta around...Book 1 in the series.
Seventh grader Derrick's "Dead Max Comix" are such a hit in the school paper that he and Max start an advice column. Derrick and Doug should have asked for advice before they started a band without inviting Kim and Keisha to join. To get even, Kim challenges the guys to come up with awesome costumes for Comic-Con and enter the upcoming Battle of the Bands. Will the Battle of the Bands mean the end of Derrick and Kim? More importantly, who will win? Book 2 in the series
Derrick Hollis is a 7th grader at Zachary Taylor Middle School and an aspiring cartoonist, too shy to show his work to anybody but his best friend Doug. When his dog Max dies, Derrick is left devastated. But then Max returns from the other side and starts to give Derrick advice. Derrick could use it, especially when it comes to affairs of the heart and standing up to bullies. When Derrick is too scared to ask his crush Kim to the Spring Fling, Max tells Derrick to "dog up!" and shake his tail on the dance floor. Will Dead Max be good for Derrick or lead him astray? Book 1 in the series
Tío has an urgent mission for Jorge, Elena, and Amy. They must voyage to Harlem in the late 1920s. A fairy with a beautiful voice has been imprisoned. They must rescue her from her gangster captors before history learns of her and her fairy kind! Readers will learn about the Jazz Age and the Harlem Renaissance as they embark with the monster hunters on a thrilling adventure through jazz clubs, the streets of Harlem, and Central Park.
Elena, Amy, and Fiona are going on a wartime mission! They must join Rosie the Riveter and other women workers at the Bath Iron Works, a huge shipyard in Bath, Maine. But they're not there to build ships--they're looking for a huge red dragon! They have to be careful not to blow their cover, and to stay on this dangerous dragon's good side. Join the girls as they search for the dragon, outwit evildoers, and learn about the history of the 1940s.
New seventh-grade student Carson Roberts learns the hard way not to cross the school bully, and it's only her first day. Book #1 in the series.
Jake Woods has a small construction business and will be dry walling a five-story building, but he cannot figure out why the basement is smaller than the first floor, so he seeks out his friends the Silvas and, with their help, discovers a sinister plot.
The smell of smoke was strong. And the sky was dark. All he could see was fire. Smoke filled the air. It was hard to breathe. "Leave everything! Run!" These traditional reads are brimming with spirited characters and positive values- but with a little extra excitement and bite, so hold on to your hats!
These high-interest novels feature characters in situations encountered by real-life teens everyday. The student body of Dawson High study hard, date, root for the home team, hold down part-time jobs, succeed and fail, just like most American teenagers. Characters are faced with tough choices- and must decide and react based on their principles. However, choices are complicated and learning to do the right thing is almost never easy. When opposing teams stay at the same motel, the coaches give the players strict rules to follow. Be polite and keep to yourselves. At first Rick appears to be cooperative, but Cole begins to question his actions. When Garrett goes missing, Rick acts strangely. What has he been up to?
Fresh from his adventures in Wild Ride, Marcus is back and helping his cousin, Bounce, learn to skate. Between learning how to ollie and do a 50-50 grind, Bounce and his friends also have to avoid the skate-park goons and take on the outlaw bikers who are terrorizing the small town. Excitement, action and some radical skating tips. Hang on for another wild ride!
Jake and Kyle have a few new friends to play Clan Castles with. Abby McQuade always has perfect timing. Game creator Erik van Syke is a good person to have on their side. Prince Robo and King Nojra don’t stand a chance. But when Jake and Kyle get in a fight, a strange new update makes the game—and reality—spin out of control. Can Jake and Kyle save their friendship while also saving the world?
A mellow sleepover is too dull for Abby. She convinces Clara to check out the nightlife. Nobody is shocked when the early morning takes an unexpected turn.
Jake and Kyle were sucked into their video game. Virtual reality became reality. They had to beat Level 99 or else they would be stuck in the game for good! And they did it! But then they realize something awful has happened ... They escaped the game, but now the game is being played in the real world. The stakes have never been higher.
Ninety-nine levels. That's how tough it is to win the video game Clan Castles. Jake and his best friend, Kyle, have been playing the game for months. Now they're at Level 99. The toughest and most challenging. With luck and skill, they clear it! What happens next is unbelievable. They get transported inside the game. And they're back at Level 1. Will they ever be able to get out?
Clara and her swim team feel refreshed after their retreat. Upon their return, weird things happen. Clara confesses that they tried to summon a spirit.
Paris is worried that Max isn't really visiting his grandparents. She thinks he's dating another girl. Instead of asking Max her real question, Paris takes her cousin's advice and accepts a date with Blake. After all, if Max can date someone behind her back, why can't she? Besides, no one will know her at the Wayfield homecoming game... or will they?
The first installment in the new Graphic Guide Adventure Series. Devin, Nadia and Marcus are on their way to visit their environmentalist parents who are working to stop a logging company from clear-cutting a remote valley. When their plane crashes and the pilot is killed, the kids are left to survive in the wild with Wiley, a government bureaucrat, who is the only other passenger on the plane. Learning to build a shelter and make a fire in the woods, they discover that Wiley is working with the logging company and will do anything to stop the secret getting out. On the run and in mortal danger, the three must outrun Wiley, escape a raging forest fire and outwit a hungry grizzly bear to make it to safety.
Pema, Bounce and Jagroop are battling a greedy developer for control of the airwaves. When Karl Reed, Owner of Oasis Developments, tries to force the sale of a local fruit farm ”through whatever means necessary” Pema, Bounce and Jagroop decide to expose him through the media. Little do they realize that when it comes to the news and the advertisers who make it possible, the truth is not always part of the story and nothing can be taken at face value. While learning about media consolidation and the power of money over truth, Bounce, Pema and Jagroop decide to take on the developers and the media.